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OMOD Download Trouble


AngelicOne7144

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I have been downloading MODs to Oblivion for about two weeks now, and since I'm a bit better versed now, being a first-time modder, I decided to uninstall, do a clean install, and then re-upload my preferred MODs to a clean install of Oblivion. All of a sudden, my PC no longer recognizes downloads in OMOD format. I have OBMM, OBSE, and OBGE, and I'm trying to figure out why, after two weeks, my PC suddenly doesn't recognize these files. I literally downloaded these files without incident within the last twelve hours, and just within the last hour or so, they no longer become automatically associated with the relevant file types. Does anyone know what causes this issue, and how I can repair it, so that I can get back to downloading OMODs? Any help and guidance would be greatly appreciated. --ArchangelDescending--
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If everything was working why did you reinstall?

Did you reinstall in the same location?

Did you reinstall OBMM?

Do you have the latest patch?

Did you reinstall or copy the OMOD files?

 

Most downloads are not in OMOD format and must be converted. Are you only using those that are already in OMOD format? or have you been converting zipped to OMOD?

 

Have you changed the file associations of any files - not just OMODs or games?

To tell you how to change the file association we need to know what operating system.

 

On my Win7 x64, the file association I found for .OMOD is description = Oblivion mod, Current Default= Unknown application

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Let me update, based both on your questions, and on what I've discovered:

 

I'm using Windows Vista, newest version, and I was having trouble with a mod overwrite that stole all dialogue with NPC's. I was planning on doing a clean install anyhow, however, so that I could streamline what mods I actually planned to keep. Some of the mods I thought I wanted initially were fairly well useless, so I was going to get rid of them. I'm using the default(x86) directory, but have had none of the issues which others have mentioned. My Oblivion, and all the mods, work fantastic, and I have to say I love this computer. I use OBMM, obviously, but I've found that true OMODs download fine. However, "OMOD-ready" downloads, packaged in a non-standard way(and by non-standard, I mean not simply an OMOD with an Oblivion icon, but a set of folders and files containing OMOD information, and listed under an OMOD heading for download) come up unable to associate with a file type. Whether it's folders, text files, notepads, jpegs - they all come up unassociated, despite the fact that ones with the exact same information which are not tagged as OMOD on their download page come up just fine, with exactly the same file-types.

That's why I find the whole thing so vexing - for some reason, the way these particular downloads are packaged seems to be interfering with Vista's ability to recognize them. However, these same DLC's were fine within 24 hours recent, and Vista recognized them just fine. I uninstalled Oblivion completely, deleted all associated files, and even cleaned up the registry. I then updated my DX, to make sure everything was still in place - turned out a .dll file, named d3dx..._40, had somehow become lost in the mix. After replacing the lost registry file, and updating for posterity's sake, I did a full GOTY install, with the 1.2.0416 patch already contained, did a reload of the "Unofficial Official" patches, and began to redownload my mods from scratch, checking each as I finished with the one before it. Only when I went to download those particular non-standard packaged OMODs(the ones which were not simply the single-icon, self-installing type), all files in the download were unrecognizable to Windows file assessment. I've never run into a familiar file-type suddenly becoming subjectively unfamiliar to my system before, so there's something buggy going on, and I can't for the life of me figure out what.

If you happen to figure something out, or know someone who might know how to remedy this problem, please do post again, and let me know. Thanks for your help. --Archangel--

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Oh, I also thought that it would help to mention that though I'm relatively new to modding licensed software - and only with other people's mods, at this point - I'm smart enough to do my homework. Something must have gotten lost or become corrupted along the way through normal functions, and simply wasn't evident when the changes were made. I always carefully examine all read-me's, conflicts, and functionality, and test each mod individually before activating a whole sea of them. So this has to be something peripheral that was not obvious at the time it occured.
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