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Posted

For some reason, whenever I go to repair a weapon it doesn't fully repair to 100%. Instead, it stops at 99% or so and I can't choose to repair it. :wallbash: I do have my repair skill set to 100, so thats not the issue. The problem may be with my mods so here is my load order:

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] StreetLights.esm

[X] DarNifiedUIF3.esp

[X] Fellout-pipboylight.esp

[X] CRAFT - Activation Perk.esp

[X] CALIBRxMerchant.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] Stealthboy Recon Armor - CRAFT.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Fellout-Full.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] Mez's Merged Patch 5-0 - DLC-FWE-WMK-MMM.esp

 

I think it's FWE's fault, but I want to fix this so I can have 100% weapons and I am not sure how to. Please help me out on this. :thanks:

Posted
For some reason, whenever I go to repair a weapon it doesn't fully repair to 100%. Instead, it stops at 99% or so and I can't choose to repair it. :wallbash: I do have my repair skill set to 100, so thats not the issue. The problem may be with my mods so here is my load order:

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] StreetLights.esm

[X] DarNifiedUIF3.esp

[X] Fellout-pipboylight.esp

[X] CRAFT - Activation Perk.esp

[X] CALIBRxMerchant.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] Stealthboy Recon Armor - CRAFT.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Fellout-Full.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] Mez's Merged Patch 5-0 - DLC-FWE-WMK-MMM.esp

 

I think it's FWE's fault, but I want to fix this so I can have 100% weapons and I am not sure how to. Please help me out on this. :thanks:

 

Try disabling craft and weapon mod kits.Start a new game to test.

Posted
I can't disable CRAFT as that is the master of FO3 Wanderers edition - Main File.esm. I should have said this before, but the problem occured when I entered the Capitol building and I was trying to repair looted weapons from talon mercs and super mutants.
Posted

If that's the case then it's really hard to test out where the problem is. You need to be sure if it's a mod related bug. Here's what you can do, just uncheck all your mods except the DLC's, then start a new game to test. If the problem still persist even in a new game, then it's patch related bug that hasn't been known yet. Does it only involve weapons? Have you tried repairing armor?

 

Try this method out in the meantime :

 

from the wiki

 

Glitches

 

* My First Workbench

 

The My First Workbench CAN actually be used to repair your current weapons to maximum condition. You first need to put any weapon on top of the workbench and then wait about a week or two for your house to reset. Once your house has reset, go check the weapon on the workbench and it should be in maximum condition.

 

Edit: Btw the thing above is not a glitch, its supposed to be like you are working on it over time, and you eventually repair it all the way. It is a nifty REAL feature put into the game. Very rpg style.

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