whiteaden Posted February 26, 2010 Share Posted February 26, 2010 One or all of your search keywords were below 3 characters or you searched for words which are not allowed, such as 'html', 'img', etc, please go back and increase the length of these search keywords or choose different keywords. I tried searching for the quickest way to test a mod (by searching for "test a mod") and this is what I got as a return... so here's my question... what is the quickest way to test a mod... I've started work on my Black Powder Mod... and started modifying the area where the quest/story will start... namely the Orzammar Hall of Heroes... so I've modified it, but now I want to test if it works =P... how should I go about that? I've followed this link/tutorial but it says "stand alone mod" which mine isn't... it's an Addin... =P should I make it a "stand alone mod" to speed up my testing? or should I move a character to Orzammar and just load the area from that game...? Link to comment Share on other sites More sharing options...
whiteaden Posted February 28, 2010 Author Share Posted February 28, 2010 http://i39.photobucket.com/albums/e164/McGoose/119622870198.jpg Link to comment Share on other sites More sharing options...
nezroy Posted March 1, 2010 Share Posted March 1, 2010 Don't really get the question. Test the mod by loading DA:O and going to the area you've modded. I don't know what other option you're expecting? Use -enabledeveloperconsole and debug scripts to quickly set plot flags or move your character to wherever you need to be. Disable intro movies by setting the DisableIntroMovie value in <Documents>\BioWare\Dragon Age\Settings\DragonAge.ini to 1. Also set the 0= and 1= lines near that to (UNASSIGNED) to completely disable all bik entry movies. Run the game in windowed mode at low resolutions and low graphic settings to reduce the load time and footprint. Disable audio for the same reasons. (Obviously you'll have to back to full res, etc. when you are specifically testing textures or important graphical/audio stuff). Link to comment Share on other sites More sharing options...
whiteaden Posted March 2, 2010 Author Share Posted March 2, 2010 okay, let me try and elaborate I've modified the Orzammar Hall of Heroes, tried "the "custom Campaigns" menu and can't load it... so what you're saying is that when I load one of my save games it should work? Link to comment Share on other sites More sharing options...
nezroy Posted March 2, 2010 Share Posted March 2, 2010 okay, let me try and elaborate I've modified the Orzammar Hall of Heroes, tried "the "custom Campaigns" menu and can't load it... so what you're saying is that when I load one of my save games it should work? Ah, OK. Yeah if it's just an addin then just load a saved game and your changes should show up as soon as you go to the modded area. You can also check the "downloadable content" from the main menu to verify that your addin is installed and enabled. Link to comment Share on other sites More sharing options...
whiteaden Posted March 3, 2010 Author Share Posted March 3, 2010 sweet thanks, I'll give it a try when I get back to my DA PC, lol Link to comment Share on other sites More sharing options...
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