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Is there a way to restore a cell/area to default?


syizm

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Hello,

 

I'm getting ready to release a "beta" version of my first modification. It's a rather large weapons, armor and clothing mod that doesn't directly interfere with the vanilla game, or any other mod, and that will be fully integrated in to the game in a unique and balanced way.

 

I created a "test lab" area that I was using for testing, but then I later added a "test locker" with all of the new armor and weapons to the cell "MegatonEntrance" in the "MegatonWorld" space so I could just test all of the weapons and armor in Megaton. Now I get a few errors when I save or exit the G.E.C.K.

 

So my question is, is there a way I can restore "MegatonEntrance" or "MegatonWorld" back to the vanilla FO3 default using an option in the GECK? (ie I don't want that area to be modified at all)

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You can open the ESP in FO3Edit and remove the MegatonWorld branch from the Worldspace tree (or, if you're not modifying any other worldspaces, you can just remove the whole Worldspace tree). I'm not aware of a way to do it from in GECK, but the FO3Edit method is no less effective.
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Brianide,

 

Thanks for the tip. I haven't downloaded FO3Edit yet, but I guess now's the time.

 

With the method you posted, it will still allow users of the mod to go to an unaltered, default Megaton?

Yes, you're just removing the references to it from your mod. And you'll learn to love FO3Edit, trust me.
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