Suilebhain Posted February 26, 2010 Share Posted February 26, 2010 when Awakenings comes out? I wonder if they will still work... I have grown very attached, for example, to the Cleric class. Link to comment Share on other sites More sharing options...
DarkeWolf Posted February 27, 2010 Share Posted February 27, 2010 Yeah, I've been worried about that too. Bioware has been pretty noncommital on their part as far as stating what will and won't work. Which is completely understandable, it's not their job to keep track of aftermarket stuff.They've pretty much said that it would probably be best not to play a character where the character itself has been modified. Which, the custom class is probably part of what they are talking about :( Link to comment Share on other sites More sharing options...
killzone12 Posted March 1, 2010 Share Posted March 1, 2010 speaking of mods i have several mods like armor and weapons in my game when the Awakenings add on comes out and i get it will my mods still work??? Link to comment Share on other sites More sharing options...
Tikkidew Posted March 1, 2010 Share Posted March 1, 2010 I wouldn't be too worried about aesthetic mods .. and the other game changing mods. Well, these guys work so fast, I wouldn't be surprised to see all the popular mods to have updates within the day the game is released. ;) Link to comment Share on other sites More sharing options...
hdhd Posted March 1, 2010 Share Posted March 1, 2010 I found in the sys_rewards_h some code for the new addon:if (GetName(GetModule()) == "DAO_PRC_EP_1") DAO_PRC_EP_1 is probably the name of the folder in the AddIns directory. http://pastebin.com/44vzCAae that's the xml file of the addon dragon age: awakening I don't know if it is something new but I noticed it while browsing through the code files. Link to comment Share on other sites More sharing options...
DarkeWolf Posted March 3, 2010 Share Posted March 3, 2010 I can see mods that add new npcs to the party being affected. Such as Warden's Arena, Warden's Castle, Improved recruiting, etc. Because they rely on the party selection screen. That screen will be changed in Awakenings, because of the different party members that are gonna be available. So I see those having to be adapted for use in the expansion. Its possible that respec mods may have to be altered to work in it, as they are implementing a respec method in the expansion, which may cause conflicts. some of the custom skills may be affected because of the new skills that are being added to Awakenings. And yeah, I'm talking about some of these shapeshifting mods. Armor and weapons mods shouldnt be affected. Link to comment Share on other sites More sharing options...
whiteaden Posted March 4, 2010 Share Posted March 4, 2010 I can see mods that add new npcs to the party being affected. Such as Warden's Arena, Warden's Castle, Improved recruiting, etc. Because they rely on the party selection screen. That screen will be changed in Awakenings, because of the different party members that are gonna be available. So I see those having to be adapted for use in the expansion.very true, I do not know how the party selection screens have been modified for I have not felt the need to have new party members yet... =P Its possible that respec mods may have to be altered to work in it, as they are implementing a respec method in the expansion, which may cause conflicts.I did not know Awakenings will implement a respec method... if so it'll probably make the respec mods obsolete... for Awakenings will have it implemented... (unless of course they are going to somehow charge you for respecs... and thus a modification will be requested/made for the cheap / poor ones amongst us players... Armor and weapons mods shouldnt be affected. unless there will be changes in the the characters bones structure, due to new animations, different armor types, maybe giving Mages some more visible options... (I think the "robe overwrites all" method kind of stinks... and I would not mind if they add more different types of armor, (for example: Head, Shoulders, Chest, Hands, Legs, Feet) instead of the rather limited Head, Body, Hands & Feet Link to comment Share on other sites More sharing options...
DarkeWolf Posted March 4, 2010 Share Posted March 4, 2010 The respec method is going to be an in-game option so that vanilla players (and gamedeck players) can spend some of their ealier acquired points towards the new skills, spells, and such that is going to be added with the expansion. I personally would want to go ahead and keep our current respecs as more than likely there's only going to be a couple of places in the game where it can be done. The charstage files may or may not. It just depends on whether or not they map any of the new characters to areas of the stage that are already mapped to custom toons. Or, if they just outright have an all new charstage, then the old one obviously won't work with it because they arent mapped for it.I was kinda adverse to adding new characters at first. But honestly, there's a tremendous amount of freedom in having sidekicks who know their place. They don't talk back, they dont judge you on your decisions with approval drops, and you dont worry about not having them around for some plot device if you kick them to the curb. I've seen a few new shield models in the trailers. The weapons move too fast to really tell, but they might add those and some new styles of armor. I honestly dont see them implementing anything drastic like models that have more than the 4 basic body slots tho. In the sequel maybe, but just an expansion, I doubt it. That much work, they'd want more money for it. But....! We've got less than 2 weeks to find out!! :D Link to comment Share on other sites More sharing options...
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