v3n0m23 Posted June 29, 2014 Share Posted June 29, 2014 (edited) So here we go guys since i can't find a tutorial on how to import a damn necklace into the game i need some help to get it inside the game itself,also scriping a blood moon while wearing it and some other stuff like random demons attacks would be amazing but whatever.Here's a preview let me know! http://i.imgur.com/5uIzl2v.jpghttp://s4.postimg.org/mq10gfaej/preview.gif Edited June 30, 2014 by v3n0m23 Link to comment Share on other sites More sharing options...
CaBaL120 Posted June 29, 2014 Share Posted June 29, 2014 you need nifskope to open an existing game necklace.this nifskope release seems efficient and stable: 1.1.0-rc41st export obj from game necklace and import in 3dsmax (blender whathelse) in the same scene with your object.scale (eventually move/rotate) your necklace so it has same size of game imported object.delete game imported thing and export OBJ of your necklace (if 3dsmax kills uvcoords can always export a fbx and use blender to export obj ...i often do so )re-open game necklace in nifskope. click on it in nifskope window , you'll see that a NITRISHAPE has been selected in block list panel.expand the nitrishapeyou will find a BSLightingShaderProperty with a number...write the number on a piece of paper.also will find a nitrishapedataselect corresponding nitrishapedata, right click,block-->remove branchselect nitrishape again, go on top of nifskope window--file--->import---->import objselect your obj.right click on the new shape in nifskope window--->mesh---->face normals.re-expand nitrishape...you will see a nimaterialproperty (are the old properties set in 3dsmax... you do not need them... )right click on the entry block remove branch (or ctrl+del) to remove branch. click again on nitrishape and move to block details panel.scroll down... you'll see the "properties" entry... and "none " on the same line insert the number you wrote before on the piece of paper replacing the first "none". back on the block list tab, select nitrishape data move on block details tabchange these values:Num UV Sets=4097Has Vertex Colors=yes basically done... now you just need to set textures paths in BSShaderTextureSetcan also use nifskope to add or remove envmap/ envmask, alphas, glowmaps and change the specularity values of the object (always a good idea to enhance specularity for skyrim imho) last thing: before saving nif file remember to "spell" and "update all tangent spaces" on top of nifskope menu.nifskope may eventuall give an error message whie saving nif.... just.... nevermind. many many thanks to ghosu Link to comment Share on other sites More sharing options...
v3n0m23 Posted June 29, 2014 Author Share Posted June 29, 2014 Thanks a lot man, seriously thanks for the time you put writing all the Steps of the whole processo! I will definetely try it altough i might need help I'm sure about it Ahahah xD I'll post results! Link to comment Share on other sites More sharing options...
v3n0m23 Posted June 30, 2014 Author Share Posted June 30, 2014 (edited) EDIT:i maanaged to get the mesh looking normal by exporting it in 3DS and importing it in,but it imported in odd coordinates to i had to adjsust them thorugh transform and then "apply" them,here's the file,can someone look it up to see if i missed something? thanks in advance https://drive.google.com/file/d/0B_b-oDFJlcCTeG41ek9pVWtzZnc/edit?usp=sharingi knew it lol here is the first problem...http://i.imgur.com/CnOskgQ.jpg Edited June 30, 2014 by v3n0m23 Link to comment Share on other sites More sharing options...
Goyah Posted August 25, 2014 Share Posted August 25, 2014 Keep going man im waiting this a lot! Link to comment Share on other sites More sharing options...
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