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Ready to Import Necklace (amulet) Behelit 3D model


v3n0m23

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So here we go guys since i can't find a tutorial on how to import a damn necklace into the game i need some help to get it inside the game itself,also scriping a blood moon while wearing it and some other stuff like random demons attacks would be amazing but whatever.Here's a preview let me know!

 

http://i.imgur.com/5uIzl2v.jpghttp://s4.postimg.org/mq10gfaej/preview.gif

Edited by v3n0m23
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you need nifskope to open an existing game necklace.

this nifskope release seems efficient and stable: 1.1.0-rc4

1st export obj from game necklace and import in 3dsmax (blender whathelse) in the same scene with your object.

scale (eventually move/rotate) your necklace so it has same size of game imported object.

delete game imported thing and export OBJ of your necklace (if 3dsmax kills uvcoords can always export a fbx and use blender to export obj ...i often do so )

re-open game necklace in nifskope. click on it in nifskope window , you'll see that a NITRISHAPE has been selected in block list panel.

expand the nitrishape

you will find a BSLightingShaderProperty with a number...write the number on a piece of paper.

also will find a nitrishapedata

select corresponding nitrishapedata, right click,block-->remove branch

select nitrishape again, go on top of nifskope window--file--->import---->import obj

select your obj.

right click on the new shape in nifskope window--->mesh---->face normals.

re-expand nitrishape...you will see a nimaterialproperty (are the old properties set in 3dsmax... you do not need them... )right click on the entry block remove branch (or ctrl+del) to remove branch.

 

click again on nitrishape and move to block details panel.

scroll down... you'll see the "properties" entry... and "none " on the same line insert the number you wrote before on the piece of paper replacing the first "none".

back on the block list tab, select nitrishape data move on block details tab

change these values:

Num UV Sets=4097

Has Vertex Colors=yes

 

basically done... now you just need to set textures paths in BSShaderTextureSet

can also use nifskope to add or remove envmap/ envmask, alphas, glowmaps and change the specularity values of the object (always a good idea to enhance specularity for skyrim imho)

 

last thing: before saving nif file remember to "spell" and "update all tangent spaces" on top of nifskope menu.

nifskope may eventuall give an error message whie saving nif.... just.... nevermind.

 

many many thanks to ghosu

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Thanks a lot man, seriously thanks for the time you put writing all the Steps of the whole processo! I will definetely try it altough i might need help I'm sure about it Ahahah xD I'll post results!
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EDIT:i maanaged to get the mesh looking normal by exporting it in 3DS and importing it in,but it imported in odd coordinates to i had to adjsust them thorugh transform and then "apply" them,here's the file,can someone look it up to see if i missed something? thanks in advance https://drive.google.com/file/d/0B_b-oDFJlcCTeG41ek9pVWtzZnc/edit?usp=sharing

i knew it lol here is the first problem...http://i.imgur.com/CnOskgQ.jpg

Edited by v3n0m23
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