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2-Player Mod 0.0.1a


TheVaultProjects

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So, as ridiculous as this sounds, I've gotten pretty far into developing a two player mod for Fallout New Vegas, using only one script form. Basically, this script uses an NPC that I have created and allows you to control him with a different part of the keyboard. With that being said, of course there are some problems and I would like some experts to help me.

 

Here's a list of some problems that I need to fix or need an expert to help me fix:

1. When the second player moves forward or backward, he/she will automatically continue to move as if you were to press "Q". The only way to stop it as of now is to make the second player jump by pressing "U". I need this fixed.

2. When moving or looking, the second player can only move forward + backward and look left + right, not sideways or up + down. This is a huge flaw of course. I need the second player to be able to look every direction, even if that means more keys will be used. Maybe "I,J,K,L" can be used the same way as "WASD" and perhaps "8,4,6,2" on the numberpad can be used to look.

 

Here's a list of some other features that I would like to add over time:

1. I would definitely like to add some floating crosshairs with collision, maybe even like a laser pointer crosshair. Obviously this is one of the harder improvements to make, but necessary.

 

And finally, the biggest disappointment- all gameplay is featured on one screen as before, and in the same way. The perspective is from the main player's point of view, while the other player can move on the same screen.

 

Keys:

Y - Open's both your and the NPC's inventory, allowing you to give or take items from each other

H - Teleport NPC to you

U - Jump

O - Aim

P - Attack

I - Move forward

K - Move backward

J - Look left

L - Look right

 

Here's the script, if you decide you want help develop this project with me. You will most certainly be included in the credits for contributions if you help out. Do not redistribute this script.

Scn 2ndPlayerControl

float player2x
float player2y
int idle
int holstered
ref npc
int jumping
float jumpheight
float maxjumpheight
float jumpforce
float npcmass 1
float gravity -9.8
int jumpcount
short doOnceGetClothes
short pantsPercent
short shirtPercent
short shoesPercent
int firedelaycount
int weaponc
float aimangle 0
int vx2
short PlayerEn

begin GameMode

set PlayerEn to 2
set idle to 1
set npc to getcontainer
npc.setplayerteammate 1

npc.removefromallfactions
npc.removescriptpackage
npc.setignorefriendlyhits 999
npc.setav responsibility 1
npc.setav assistance 2
npc.setav aggression 1
npc.setav confidence 4

ref rSelf
set rSelf to GetSelf

SetAlert 1
;========
;Section01
;========
	if GetKnockedState == 0
	if IsKeyPressed 25 ==1
		if npc.GetAnimAction != 2
			set firedelaycount to firedelaycount + 1
			if firedelaycount > 2
				set firedelaycount to 0
				set idle to 0
				PlayGroup AttackPower 1

				if getEquipped WeapLaserRifle == 1
					FireWeapon WeapLaserRifle
				endif
				if getEquipped WeapAlienBlaster == 1
					FireWeapon WeapAlienBlaster
				endif
				if getEquipped WeapBaseballBat == 1
					FireWeapon WeapBaseballBat
				endif
				if getEquipped WeapBBGun == 1
					FireWeapon WeapBBGun
				endif
				;if getEqupped WeapBladedGauntlet == 1
					;FireWeapon WeapBladedGauntlet
				;endif
				if getEquipped WeapBooneSniperRifle == 1
					FireWeapon WeapBooneSniperRifle
				endif
If getEquipped WeapBrassKnuckles == 1
	FireWeapon WeapBrassKnuckles
Endif
If getEquipped WeapCattleProd == 1
	FireWeapon WeapCattleProd
Endif
If getEquipped WeapDeathclawGauntlet == 1
	FireWeapon WeapDeathclawGauntlet
Endif
If getEquipped WeapFatman == 1
	FireWeapon WeapFatman
Endif
If getEquipped WeapFlamer == 1
	FireWeapon WeapFlamer
Endif
If getEquipped WeapGatlingLaser == 1
	FireWeapon WeapGatlingLaser
Endif
If getEquipped WeapGrenadeFrag == 1
	FireWeapon WeapGrenadeFrag
Endif
If getEquipped WeapGrenadeFragMisfits == 1
	FireWeapon WeapGrenadeFragMisfits
Endif
If getEquipped WeapGrenadeGas == 1
	FireWeapon WeapGrenadeGas
Endif
If getEquipped WeapGrenadePlasma == 1
	FireWeapon WeapGrenadePlasma
Endif
If getEquipped WeapGrenadePulse == 1
	FireWeapon WeapGrenadePulse
Endif
;If getEquipped WeapHeavyIncinerator == 1
	;FireWeapon WeapHeavyInsinerator
;Endif
If getEquipped WeapHuntingRifle == 1
	FireWeapon WeapHuntingRifle
Endif
If getEquipped WeapKnife == 1
	FireWeapon WeapKnife
Endif
If getEquipped WeapKnifeAssassin == 1
	FireWeapon WeapKnifeAssassin
Endif
If getEquipped WeapKnifeCombat == 1
	FireWeapon WeapKnifeCombat
Endif
If getEquipped WeapKnifeCombatCass == 1
	FireWeapon WeapKnifeCombatCass
Endif
If getEquipped WeapLaserPistol == 1
	FireWeapon WeapLaserPistol
Endif
If getEquipped WeapLaserRifleAlwaysCrits == 1
	FireWeapon WeapLaserRifleAlwaysCrits
Endif
;If getEquipped WeapLaserRifleUnique == 1
 	;FireWeapon WeapLaserRifleUnique
;Endif
If getEquipped WeapLeadPipe == 1
	FireWeapon WeapLeadPipe
Endif
If getEquipped WeapLeadPipeRaul == 1
	FireWeapon WeapLeadPipeRaul
Endif
If getEquipped WeapMineBottlecap == 1
	FireWeapon WeapMineBottlecap
Endif
If getEquipped WeapMineFrag == 1
	FireWeapon WeapMineFrag
Endif
If getEquipped WeapMineNellisMunition == 1
	FireWeapon WeapMineNellisMunition
Endif
If getEquipped WeapMinePlasma == 1
	FireWeapon WeapMinePlasma
Endif
If getEquipped WeapMinePulse == 1
	FireWeapon WeapMinePulse
Endif
If getEquipped WeapMinigun == 1
	FireWeapon WeapMinigun
Endif
If getEquipped WeapMissileLauncher == 1
	FireWeapon WeapMissileLauncher
Endif
If getEquipped WeapNailBoard == 1
	FireWeapon WeapNailBoard
Endif
If getEquipped WeapNV127mmPistol == 1
	FireWeapon WeapNV127mmPistol
Endif
If getEquipped WeapNV127mmSubmachineGun == 1
	FireWeapon WeapNV127mmSubmachineGun
Endif
If getEquipped WeapNV357Revolver == 1
	FireWeapon WeapNV357Revolver
Endif
If getEquipped WeapNV357RevolverUnique == 1
	FireWeapon WeapNV357RevolverUnique
Endif
If getEquipped WeapNV44Revolver == 1
	FireWeapon WeapNV44Revolver
Endif
If getEquipped WeapNV44RevolverRaul == 1
	FireWeapon WeapNV44RevolverRaul
Endif
If getEquipped WeapNV9iron == 1
	FireWeapon WeapNV9iron
Endif
If getEquipped WeapNV9mmPistol == 1
	FireWeapon WeapNV9mmPistol
Endif
If getEquipped WeapNV9mmPistolUnique == 1
	FireWeapon WeapNV9mmPistolUnique
Endif
If getEquipped WeapNV9mmSubmachineGun == 1
	FireWeapon WeapNV9mmSubmachineGun
Endif
If getEquipped WeapNV9mmSubmachineGunUnique == 1
	FireWeapon WeapNV9mmSubmachineGunUnique
Endif
If getEquipped WeapNVAntiMaterielRifle == 1
	FireWeapon WeapNVAntiMaterielRifle
Endif
;If getEquipped WeapNVAssaultCarabine == 1
	;FireWeapon WeapNVAssaultCarabine
;Endif
;If getEquipped WeapNVAssaultCarabineLily == 1
	;FireWeapon WeapNVAssaultCarabineLily
;Endif
If getEquipped WeapNVBallisticFist == 1
	FireWeapon WeapNVBallisticFist
Endif
If getEquipped WeapNVBattleRifleUnique == 1
	FireWeapon WeapNVBattleRifleUnique
Endif
If getEquipped WeapNVBBGunUnique == 1
	FireWeapon WeapNVBBGunUnique
Endif
If getEquipped WeapNVBoxingGloves == 1
	FireWeapon WeapNVBoxingGloves
Endif
If getEquipped WeapNVBoxingGoldenGloves == 1
	FireWeapon WeapNVBoxingGoldenGloves
Endif
If getEquipped WeapNVBoxingTape == 1
	FireWeapon WeapNVBoxingTape
Endif
If getEquipped WeapNVBrushGun == 1
	FireWeapon WeapNvBrushGun
Endif
If getEquipped WeapNVBumperSword == 1
	FireWeapon WeapNVBumperSword
Endif
If getEquipped WeapNVC4PlasticExplosive == 1
	FireWeapon WeapNVC4PlasticExplosive
Endif
If getEquipped WeapNVCaravanShotgun == 1
	FireWeapon WeapNVCaravanShotgun
Endif
If getEquipped WeapNVCaravanShotgunCass == 1
	FireWeapon WeapNVCaravanShotgunCass
Endif
If getEquipped WeapNVChainsaw == 1
	FireWeapon WeapNVChainsaw
Endif
If getEquipped WeapNVCleaver == 1
	FireWeapon WeapNVCleaver
Endif
;If getEquipped WeapNVCleaverUnique == 1
;	FireWeapon WeapNVCleaverUnique ==1
;Endif
If getEquipped WeapNVCowboyRepeater == 1
	FireWeapon WeapNVCowboyRepeater
Endif
;If getEquipped WeapNVCowboyRepeayerUnique == 1
;	FireWeapon WeapNVCowboyRepeaterUnique
;Endif
If getEquipped WeapNVDebugMegaPistol == 1
	FireWeapon WeapNVDebugMegaPistol
Endif
If getEquipped WeapNVDetonator == 1
	FireWeapon WeapNVDetonator
Endif
If getEquipped WeapNVDetonatorLoyal == 1
	FireWeapon WeapNVDetonatorLoyal
Endif
;If getEquipped WeapNVDisplacerGlove == 1
;	FireWeapon WeapNVDisplacer
;Endif
;If getEquipped WeapNVDisplaserGloveUnique == 1
;	FireWeapon WeapNVDisplaserGloveUnique
;Endif
If getEquipped WeapNVDogTagFist == 1
	FireWeapon WeapNVDogTagFist
Endif
If getEquipped WeapNVDogTagFistUnique == 1
	FireWeapon WeapNVDogTagFistUnique
Endif
If getEquipped WeapNVDressCane == 1
	FireWeapon WeapNVDressCane
Endif
If getEquipped WeapNVDriverUnique == 1
	FireWeapon WeapNVDriverUnique
Endif
If getEquipped WeapNVDynamite == 1
	FireWeapon WeapNVDynamite
Endif
If getEquipped WeapNVEuclidsCFinder == 1
	FireWeapon WeapNVEuclidsCFinder
Endif
If getEquipped WeapNVFireaxe == 1
	FireWeapon WeapNVFireaxe
Endif
If getEquipped WeapNVFireaxeUnique == 1
	FireWeapon WeapNVFireaxeUnique
Endif
If getEquipped WeapNVFireGeckoFlame == 1
	FireWeapon WeapNVFireGeckoFlame
Endif
If getEquipped WeapNVGaussRifle == 1
	FireWeapon WeapNVGaussRifle
Endif
If getEquipped WeapNVGaussRifleUnique == 1
	FireWeapon WeapNVGaussRifleUnique
Endif
If getEquipped WeapNVGrenadeFragHoly == 1
	FireWeapon WeapNVGrenadeFragHoly
Endif 
If getEquipped WeapNVGrenadeIncendiary == 1
	FireWeapon WeapNVGrenadeIncendiary
Endif 
If getEquipped WeapNVGrenadeLauncher == 1
	FireWeapon WeapNVGrenadeLauncher
Endif
If getEquipped WeapNVGrenadeMachinegun == 1
	FireWeapon WeapNVGrenadeMachinegun
Endif
If getEquipped WeapNVGrenadeMachinegunUnique == 1
	FireWeapon WeapNVGrenadeMachinegunUnique
Endif
If getEquipped WeapNVGrenadeRifle == 1
	FireWeapon WeapNVGrenadeRifle
Endif
If getEquipped WeapNVGrenadeRifleUnique == 1
	FireWeapon WeapNVGrenadeRifleUnique
Endif
If getEquipped WeapNVGrenadeStun == 1
	FireWeapon WeapNVGrenadeStun
Endif
If getEquipped WeapNVHatchet == 1
	FireWeapon WeapNVHatchet
Endif
If getEquipped WeapNVHuntingRevolver == 1
	FireWeapon WeapNVHuntingRevolver
Endif
If getEquipped WeapNVHuntingShotgun == 1
	FireWeapon WeapNVHuntingShotgun
Endif
If getEquipped WeapNVHuntingShotgunUnique == 1
	FireWeapon WeapNVHuntingShotgunUnique
Endif
If getEquipped WeapNVIncinerator == 1
	FireWeapon WeapNVIncinerator
Endif
If getEquipped WeapNVKnifeCombatUnique == 1
	FireWeapon WeapNVKnifeCombatUnique
Endif
If getEquipped WeapNVLaserPistolUnique == 1
	FireWeapon WeapNVLaserPistolUnique
Endif
If getEquipped WeapNVLaserRCW == 1
	FireWeapon WeapNVLaserRCW
Endif
If getEquipped WeapNVLeadPipeUnique == 1
	FireWeapon WeapNVLeadPipeUnique
Endif
If getEquipped WeapNVLegateSword == 1
	FireWeapon WeapNVLegateSword
Endif
If getEquipped WeapNVLeverActionShotgun == 1
	FireWeapon WeapNVLeverActionShotgun
Endif
If getEquipped WeapNVLightMachineGun == 1
	FireWeapon WeapNVLightMachineGun
Endif
If getEquipped WeapNVLilyGauntlet == 1
	FireWeapon WeapNVLilyGauntlet
Endif
If getEquipped WeapNVLilySword == 1
	FireWeapon WeapNVLilySword
Endif
If getEquipped WeapNVLongFuseDynamite == 1
	FireWeapon WeapNVLongFuseDynamite
Endif
If getEquipped WeapNVMachete == 1
	FireWeapon WeapNVMachete
Endif
If getEquipped WeapNVMacheteBoone == 1
	FireWeapon WeapNVMacheteBoone
Endif
If getEquipped WeapNVMacheteDeadSea == 1
	FireWeapon WeapNVMacheteDeadSea
Endif
If getEquipped WeapNVMacheteGladiator == 1
	FireWeapon WeapNVMacheteGladiator
Endif
If getEquipped WeapNVMacheteGladius == 1
	FireWeapon WeapNVMacheteGladius
Endif
If getEquipped WeapNVMantisGauntlet == 1
	FireWeapon WeapNVMantisGauntlet
Endif
If getEquipped WeapNVMarksmanCarbine == 1
	FireWeapon WeapNVMarksmanCarbine
Endif
If getEquipped WeapNVMarksmanCarbineUnique == 1
	FireWeapon WeapNVMarksmanCarbineUnique
Endif
If getEquipped WeapNVMinePowderCharge == 1
	FireWeapon WeapNVMinePowderCharge
Endif
If getEquipped WeapNVMinigunUnique == 1
	FireWeapon WeapNVMinigunUnique
Endif
If getEquipped WeapNVMissFortuneGun == 1
	FireWeapon WeapNVMissFortuneGun
Endif
If getEquipped WeapNVMissileLauncherUnique == 1
	FireWeapon WeapNVMissileLauncherUnique
Endif
If getEquipped WeapNVMultiPlasRifle == 1
	FireWeapon WeapNVMultiPlasRifle
Endif
If getEquipped WeapNVPlasmaCaster == 1
	FireWeapon WeapNVPlasmaCaster
Endif
If getEquipped WeapNVPlasmaDefender == 1
	FireWeapon WeapNVPlasmaDefender
Endif
If getEquipped WeapNVPlasmaDefenderArcade == 1
	FireWeapon WeapNVPlasmaDefenderArcade
Endif
If getEquipped WeapNVPlasmaRifleUnique == 1
	FireWeapon WeapNVPlasmaRifleUnique
Endif
If getEquipped WeapNVPulseGun == 1
	FireWeapon WeapNVPulseGun
Endif
If getEquipped WeapNVRangerSequoia == 1
	FireWeapon WeapNVRangerSequoia
Endif
If getEquipped WeapNVRebarClub == 1
	FireWeapon WeapNVRebarClub
Endif
If getEquipped WeapNVRechargerPistol == 1
	FireWeapon WeapNVRechargerPistol
Endif
If getEquipped WeapNVRechargerRifle == 1
	FireWeapon WeapNVRechargerRifle
Endif
If getEquipped WeapNVRiotShotgun == 1
	FireWeapon WeapNVRiotShotgun
Endif
If getEquipped WeapNVServiceRifle == 1
	FireWeapon WeapNVServiceRifle
Endif
If getEquipped WeapNVSilenced22Pistol == 1
	FireWeapon WeapNVSilenced22Pistol
Endif
If getEquipped WeapNVSilenced22SMG == 1
	FireWeapon WeapNVSilenced22SMG
Endif
If getEquipped WeapNVSingleShotgun == 1
	FireWeapon WeapNVSingleShotgun 
Endif
If getEquipped WeapNVSlaveBackPack == 1
	FireWeapon WeapNVSlaveBackPack
Endif
If getEquipped WeapNVSniperRifleUnique == 1
	FireWeapon WeapNVSniperRifleUnique
Endif
If getEquipped WeapNVSpikedKnucklesUnique == 1
	FireWeapon WeapNVSpikedKnucklesUnique
Endif
If getEquipped WeapNVStraightRazor == 1
	FireWeapon WeapNVStraightRazor
Endif
If getEquipped WeapNVStraightRazorUnique == 1
	FireWeapon WeapNVStraightRazorUnique
Endif
If getEquipped WeapNVTeslaCannonUnique == 1
	FireWeapon WeapNVTeslaCannonUnique
Endif
If getEquipped WeapNVThatGun == 1
	FireWeapon WeapNVThatGun
Endif
If getEquipped WeapNVThrowingHatchet == 1
	FireWeapon WeapNVThrowingHatchet
Endif
If getEquipped WeapNVThrowingKnife == 1
	FireWeapon WeapNVThrowingKnife
Endif
If getEquipped WeapNVThrowingSpear == 1
	FireWeapon WeapNVThrowingSpear
Endif
If getEquipped WeapNVTimeBomb == 1
	FireWeapon WeapNVTimeBomb
Endif
If getEquipped WeapNVTrailCarbine == 1
	FireWeapon WeapNVTrailCarbine
Endif

If getEquipped WeapNVTriBeamLaserRifle == 1
	FireWeapon WeapNVTriBeamLaserRifle
Endif
If getEquipped WeapNVVarmintRifle == 1
	FireWeapon WeapNVVarmintRifle
Endif
If getEquipped WeapNVVarmintRifleUnique == 1
	FireWeapon WeapNVVarmintRifleUnique
Endif
If getEquipped WeapNVZapGlove == 1
	FireWeapon WeapNVZapGlove
Endif
If getEquipped WeapNVZapGloveUnique == 1
	FireWeapon WeapNVZapGloveUnique
Endif
If getEquipped WeapPlasmaPistol == 1
	FireWeapon WeapPlasmaPistol
Endif
If getEquipped WeapPlasmaRifle == 1
	FireWeapon WeapPlasmaRifle
Endif
If getEquipped WeapPlasmaRifleAlwaysCrit == 1
	FireWeapon WeapPlasmaRifleAlwaysCrit
Endif
If getEquipped WeapPoliceBaton == 1
	FireWeapon WeapPoliceBaton
Endif
If getEquipped WeapPoolCue == 1
	FireWeapon WeapPoolCue
Endif
If getEquipped WeapPowerFist == 1
	FireWeapon WeapPowerFist
Endif
If getEquipped WeapPowerFistVeronica == 1
	FireWeapon WeapPowerFistVeronica
Endif
If getEquipped WeapRipper == 1
	FireWeapon WeapRipper
Endif
If getEquipped WeapRipperArcade == 1
	FireWeapon WeapRipperArcade
Endif
If getEquipped WeapRollingPin == 1
	FireWeapon WeapRollingPin
Endif
If getEquipped WeapShishkebab == 1
	FireWeapon WeapShishkebab
Endif
If getEquipped WeapShotgunSawedOff == 1
	FireWeapon WeapShotgunSawedOff
Endif
If getEquipped WeapShotgunSawedOffNPC == 1
	FireWeapon WeapShotgunSawedOffNPC
Endif
If getEquipped WeapShotgunSawedOffUnique == 1
	FireWeapon WeapShotgunSawedOffUnique
Endif
If getEquipped WeapShovel == 1
	FireWeapon WeapShovel
Endif
If getEquipped WeapSledgehammer == 1
	FireWeapon WeapSledgehammer
Endif
If getEquipped WeapSniperRifle == 1
	FireWeapon WeapSniperRifle
Endif
If getEquipped WeapSpikedKnuckles == 1
	FireWeapon WeapSpikedKnuckles
Endif
If getEquipped WeapSuperSledge == 1
	FireWeapon WeapSuperSledge
Endif
If getEquipped WeapSuperSledgeMeanie == 1
	FireWeapon WeapSuperSledgeMeanie
Endif
If getEquipped WeapSuperSledgeUnique == 1
	FireWeapon WeapSuperSledgeUnique
Endif
If getEquipped WeapSwitchBlade == 1
	FireWeapon WeapSwitchBlade
Endif
If getEquipped WeapTeslaCannon == 1
	FireWeapon WeapTeslaCannon
Endif
If getEquipped WeapThermicLance == 1
	FireWeapon WeapThermicLance
Endif
If getEquipped WeapTireIron == 1
	FireWeapon WeapTireIron
Endif



			endif
		endif
	endif
	If IsKeyPressed 24 ==1
		PlayGroup AttackLoopIS 1
	endif
;=============
;Section02
;=============
If IsKeyPressed 36 == 1
	set player2x to player2x - 100
	Rotate Z player2x
	if idle == 1
		PlayGroup TurnLeft 2
	endif
endif
If IsKeyPressed 36 < 1
	set player2x to 0
endif
;==============
;Section03
;==============
if IsKeyPressed 38 ==1
	set player2x to player2x +100
	Rotate Z player2x
	if idle == 1
		PlayGroup TurnRight 2
	endif
endif
If IsKeyPressed 38 < 1
	set player2x to 0
endif
;=================
;Section04
;=================
If IsKeyPressed 21 ==1
	OpenTeammateContainer
endif
endif
set vx2 to vx2 + 1
;=========
;Section05
;=========
If IsKeyPressed 23 ==1
	;if npc.isAnimPlaying FastForward == 0
		; forward - i
		;set player2y to 10
	if idle == 1
		PlayGroup FastForward 0
	endif
	set idle to 0
endif
;=========
;Section06
;=========
If IsKeyPressed 37 ==1
	;if npc.isAnimPlaying FastBackward == 0
		; backward i
		;set player2y to -10
	if idle ==1
		PlayGroup FastBackward 0
	endif
	set idle to 0
endif
;===================
;Section07
;===================
if IsKeyPressed 35 ==1
	MoveTo Player
endif
;=======
;Section08
;=======
If IsKeyPressed 22 == 1
	if jumping == 0
		PlayGroup JumpStart 0
		PlayGroup BlockHit 0
		PlayGroup JumpLoopForward 0
		;PushActorAway rSelf 1
		PlayGroup JumpLoop 0
		set idle to 0
		set jumping to 1
		set maxjumpheight to GetPos Z + 100
		set jumpforce to 10
		set jumpcount to 0
	endif
		set jumpcount to jumpcount + 1
		float zPos
		float finaljumpforce
		;set finaljumpforce to gumpforce - gravity
		set zPos to GetPos Z + jumpforce
		if jumpcount < 10
			SetPos Z zPos
		endif
		set jumpforce to jumpforce * 0.95
		If GetPos Z < maxjumpheight
			set jumpheight to jumpheight + jumpforce
		endif
	else
	set jumping to 0
	set jumpheight to 0
	set jumpforce to 0
endif
	if IsKeyPressed 49 ==1
		set aimangle to aimangle + 3
	endif
	if IsKeyPressed 50 ==1
		set aimangle to aimangle - 3
	endif
	if aimangle > 90
		set aimangle to 90
	endif
	if aimangle < -90
		set aimangle to -90
	endif

END
Edited by TheVaultProjects
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