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Load order help


jimo7630

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So this is my currient load order, I've been having trouble getting it right. This is based on a loadout of a member of the Boss software (better oblivion sorting software also for F3). With a few addons of my own. This load order shouldwork, but might be some mistakes I made. Also I have patch 1.7, Fose latest, arch inv, Fomm, FO3Edit, BOSS, Info and ect. So any 1 dares to make a suggestion :biggrin:

:thanks:

 

Problems :

- Crash on exit

- sometimes walking right trough enemies and walls

- Random freeze and crash

 

Load Order :

 

X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] Project Beauty HD version.esm

[X] StreetLights.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] FOOK2 - Main.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] CASM.esp

[X] CRAFT - Activation Perk.esp

[X] GalaxyNewsRadio40[M].esp

[X] SS OTS Camera FOSE.esp

[X] DarNifiedUIF3.esp

[X] FOOK2 - Main.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - Mothership Zeta.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FWE - Weightless Ammo.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - Optional VATS Halftime.esp

[X] FO3 Wanderers Edition - Optional Worn Weapons.esp

[X] CALIBR Ammo Schematics - CRAFT.esp

[X] CRAFT - Workbench and Crafting Expansion combined.esp

[X] CRAFT - WCE Warmonger Addon.esp

[X] CRAFT - WCE FOOK+FWE Patch.esp

[X] CRAFT Improvised Weaponry.esp

[X] CRAFT Improvised Weaponry - Unmodeled.esp

[X] CRAFT Improvised Weaponry - FOOK+FWE.esp

[X] RobCo Certified.esp

[X] UPP Addon - Quest Perks.esp

[X] UPP - Pack 1.esp

[X] UPP - Pack 2.esp

[X] UPP - Experience Perks.esp

[X] Owned!.esp

[X] 1stPersonKnockDowns VATS Working!.esp

[X] CONELRAD 640-1240.esp

[X] Ghouls Cohabitate.esp

[X] Scenic_Loading_Background.esp

[X] JQ-DuncanSword.esp

[X] Glow Sticks.esp

[X] Tenpenny Suite.esp

[X] UndergroundHideout.esp

[X] Attentater's Wasteland Economy.esp

[X] megalight.esp

[X] Megaton Walkway.esp

[X] Expanded Megaton House V3.esp

[X] BM12PungaGardenFree.esp

[X] MyMegatonAppleTree02.esp

[X] StreetLights - Wasteland.esp

[X] MTC Wasteland Travellers.esp

[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - FOOK2.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - No Size Scaling.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[X] Mart's Mutant Mod - Increased Spawns.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] FO3 Wanderers Edition - FOOK Support.esp

[X] FWE - FOOK DLC Support.esp

[X] FOOK+FWE+PB+MMM.esp

[X] RWI - Creatures and NPCs.esp

[X] RWI - DLC Addon.esp

[X] RWI-DLC+PB.esp

[X] Fellout-Full.esp

[X] Merged Patch.esp

[ ] Choose your own hairstyle (load this last on FOMM).esp

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Crash on exit is very common. You can't fix that when you have that many mods. Nothing seems to be wrong with your load order but there's a possibility that the problem is in your merge patch. Have you tried starting a new game to test? Do you still get random crashes and walking through enemies and walls?
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Crash on exit is very common. You can't fix that when you have that many mods. Nothing seems to be wrong with your load order but there's a possibility that the problem is in your merge patch. Have you tried starting a new game to test? Do you still get random crashes and walking through enemies and walls?

 

Yesterday i started a new game with this new load order, and I had problems from the start, weird thing is, my old load order +100 mods worked just fine :blink:. I changed my load order slightly, have less crashes but game is beeing wicked at some points.

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] Project Beauty HD version.esm

[X] StreetLights.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] FOOK2 - Main.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] CASM.esp

[X] CRAFT - Activation Perk.esp

[X] GalaxyNewsRadio40[M].esp

[X] SS OTS Camera FOSE.esp

[X] DarNifiedUIF3.esp

[X] FOOK2 - Main.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - Mothership Zeta.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FWE - Weightless Ammo.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - Optional VATS Halftime.esp

[X] FO3 Wanderers Edition - Optional Worn Weapons.esp

[X] CALIBR Ammo Schematics - CRAFT.esp

[X] CRAFT - Workbench and Crafting Expansion combined.esp

[X] CRAFT - WCE Warmonger Addon.esp

[X] CRAFT - WCE FOOK+FWE Patch.esp

[X] CRAFT Improvised Weaponry.esp

[X] CRAFT Improvised Weaponry - Unmodeled.esp

[X] CRAFT Improvised Weaponry - FOOK+FWE.esp

[X] RobCo Certified.esp

[X] UPP Addon - Quest Perks.esp

[X] UPP - Pack 1.esp

[X] UPP - Pack 2.esp

[X] UPP - Experience Perks.esp

[X] Owned!.esp

[X] 1stPersonKnockDowns VATS Working!.esp

[X] CONELRAD 640-1240.esp

[X] Ghouls Cohabitate.esp

[X] Scenic_Loading_Background.esp

[X] JQ-DuncanSword.esp

[X] Glow Sticks.esp

[X] Tenpenny Suite.esp

[X] UndergroundHideout.esp

[X] Attentater's Wasteland Economy.esp

[X] megalight.esp

[X] Megaton Walkway.esp

[X] Expanded Megaton House V3.esp

[X] BM12PungaGardenFree.esp

[X] MyMegatonAppleTree02.esp

[X] StreetLights - Wasteland.esp

[X] MTC Wasteland Travellers.esp

[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp

[X] RWI - Creatures and NPCs.esp

[X] RWI - DLC Addon.esp

[X] RWI-DLC+PB.esp

[X] FO3 Wanderers Edition - FOOK Support.esp

[X] FWE - FOOK DLC Support.esp

[X] FOOK+FWE+PB+MMM.esp

[X] Fellout-Full.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - FOOK2.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - No Size Scaling.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[X] Mart's Mutant Mod - Increased Spawns.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Merged Patch.esp

[ ] Choose your own hairstyle (load this last on FOMM).esp

 

 

So I duno how to fix this, :thanks:

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I Disabled it yes, now the game runs fine :thanks:

Only problem now is Sally from zeta, shes in my house and she won't leave!

She says I need to follow here, but i'l try and fix that when I go to zeta.

Thanks for your help m8 ;D

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