damasca Posted February 28, 2010 Share Posted February 28, 2010 I really wasn't sure where to put this... so sorry if this better belongs somewhere else but - Combat Tweaks has a lot of features. I like almost all of them. The one that really bugs me, though, is the shared cooldown on potions. How, specifically, can I remove the shared cooldowns? I have the DA toolkit but I really don't know how to work it. I'd really like to keep the mod, but at the same time I'd like to not feel like I am obligated to have a healer for difficult encounters. Link to comment Share on other sites More sharing options...
hdhd Posted February 28, 2010 Share Posted February 28, 2010 It's in the file core_h.nss. Try removingline 1987SetCooldown(oCaster, 200010, fCooldown, "gen_im_qck_health_101");SetCooldown(oCaster, 200011, fCooldown, "gen_im_qck_health_201");and other lines with gen_im_qck_healthfor mana potions gen_im_qck_mana I didn't test it but it should work. Link to comment Share on other sites More sharing options...
damasca Posted February 28, 2010 Author Share Posted February 28, 2010 Opened the file from the folder _Core_Includes and I didn't find any such lines. Obviously my game is already modded, but Combat Tweaks is my only one that changes any cooldowns on anything. I did a search on a few keywords like SetCooldown and gen_im_qck and didn't come up with anything that looked like it had anything to do with my potion cooldowns. :( Link to comment Share on other sites More sharing options...
hdhd Posted February 28, 2010 Share Posted February 28, 2010 You have to download the CT source then go in the directory CT Sources\nss\core_h.nss, modify it, compile it and put it in the override folder.Read the readme.txt there is also a small tutorial: ...place it into the "denl_combattweaks" folder inside the override folder and replace my files. Link to comment Share on other sites More sharing options...
damasca Posted February 28, 2010 Author Share Posted February 28, 2010 Deleted everything regarding shared cooldowns of any sort among quick use items, but I am still experiencing the shared cooldown of potions. Tested with both old and new games as well as both mana and health potions. I'm not sure if it matters, but I used Dreamweaver to edit the file because I did not know how to open it with the toolset. Link to comment Share on other sites More sharing options...
hdhd Posted March 1, 2010 Share Posted March 1, 2010 I will test it myself. There shouldn't be any problem except there are other checks that create a cooldown. However maybe you did it wrong after you edited it with dreamweaver (you can also open the file with a notepad shouldn't be a problem) did you compile it in the toolset and placed the compiled file in the denl_combattweaks folder? If you just edited it it can't work because you have to compile it. Link to comment Share on other sites More sharing options...
damasca Posted March 4, 2010 Author Share Posted March 4, 2010 No, I didn't do that. I have the toolset, but I really know nothing about it. How would I go about doing that? Link to comment Share on other sites More sharing options...
hdhd Posted March 5, 2010 Share Posted March 5, 2010 I tested it myself, somehow the core_h won't compile. E: 16:50:21 - core_h.nss - core_h.nss(?): Script must contain either a main or StartingConditionalEven though I just replaced the original core_h code with the from CT. I don't know why it isn't working. The original code doesn't either begin with void main() or with int ... Link to comment Share on other sites More sharing options...
Recommended Posts