Kymarcher Posted February 28, 2010 Share Posted February 28, 2010 Well today I decided to install FO3 again so I got all of my core mods downloaded installed and never had a problem before but now all I get is CTD before I get to the menu. I use boss to sort out most of it but not all of the mods are reconized, heres my current ualtered load order after boss the report was made by FOMM: Mod load order report! Warning: current load order template contains 13 duplicate entries Fallout3.esm Lings.esm* This mod does not exist in the current template Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm* The current load order of this mod does not match the current template Zeta.esm Destruction.esm CALIBR.esm FOOK2 - Main.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm FOOK2 - [DIK] DLC Improvement Kit.esm Mart's Mutant Mod.esm LingsFinerThings.esm* The current load order of this mod does not match the current template DCInteriors_ComboEdition.esm* This mod does not exist in the current template LingsPrettyThings.esp* This mod does not exist in the current template LingsFinerThings.esp Fellout-pipboylight.esp Destruction - Main.esp Destruction - Main - Statics.esp Destruction - DLC.esp Destruction - DLC - Statics.esp FOOK2 - Main.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - Mothership Zeta.esp MyFOOK2 - No Rape Victims.esp* This mod does not exist in the current template MyFOOK2 - Black & White Tranquility Lane.esp* This mod does not exist in the current template FOOK2 - [DESTRUCTION] Main.esp Requires FOOK2 - Main.ESM FOOK2 - [DESTRUCTION] Main - Statics.esp Requires FOOK2 - Main.ESM FOOK2 - [DESTRUCTION] DIK.esp Requires Anchorage.ESM, ThePitt.ESM, BrokenSteel.ESM, PointLookout.esm, CALIBR.ESM, and FOOK2 - Main.ESM FOOK2 - [DESTRUCTION] DIK - Statics.esp Requires Anchorage.ESM, ThePitt.ESM, BrokenSteel.ESM, PointLookout.esm, CALIBR.ESM, and FOOK2 - Main.ESM FOOK2 - [DESTRUCTION] Mothership Zeta.esp Requires FOOK2 - Main.ESM and Zeta.ESM FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp Requires FOOK2 - Main.ESM and Zeta.ESM AS-R CALIBR Patch ONLY.esp* This mod does not exist in the current template Alternate Start - Roleplayers.esp* This mod does not exist in the current template EVE.esp EVE Operation Anchorage.esp Requires Anchorage.ESM Mart's Mutant Mod.esp Requires Mart's Mutant Mod.esm Mart's Mutant Mod - DLC Anchorage.esp Requires Anchorage.ESM Mart's Mutant Mod - DLC The Pitt.esp Requires ThePitt.ESM Mart's Mutant Mod - DLC Broken Steel.esp Requires BrokenSteel.ESM Mart's Mutant Mod - DLC Point Lookout.esp Requires PointLookout.ESM Mart's Mutant Mod - DLC Zeta.esp Requires Zeta.ESM Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Increased Increased Spawns.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - FOOK2 - DIK.esp! This plugin depends on master 'mart's mutant mod - fook2.esp', which is not loading Fellout-Full.esp* The current load order of this mod does not match the current template Fellout-BrokenSteel.esp* The current load order of this mod does not match the current template Fellout-PointLookout.esp* The current load order of this mod does not match the current template Fellout-Zeta.esp* This mod does not exist in the current template Destruction - CP - Fellout.esp* This mod does not exist in the current template NightvisionGoggles(Powered).esp* This mod does not exist in the current template LucyWestCompanion.esp* This mod does not exist in the current template LingsPrettyThings-FOOK2-MMM.esp* This mod does not exist in the current template LingsMMM5patch.esp* This mod does not exist in the current template Xepha's Dynamic Weather.esm* This mod does not exist in the current template Xepha's Dynamic Weather - Main.esp* This mod does not exist in the current template Xepha's Dynamic Weather - Anchorage.esp* This mod does not exist in the current template Xepha's Dynamic Weather - The Pitt.esp* This mod does not exist in the current template Xepha's Dynamic Weather - Broken Steel.esp* This mod does not exist in the current template MegatonContracts-Linged.esp* This mod does not exist in the current template Xepha's Dynamic Weather - Point Lookout.esp* This mod does not exist in the current template The order that the current template suggests is as follows:fallout3.esmlings.esmpointlookout.esmanchorage.esmthepitt.esmbrokensteel.esmzeta.esmlingsfinerthings.esmcrossmoddata.esmanimy_prostitution.esmdcinteriors_comboedition.esmlingsprettythings.espdestruction.esmcalibr.esmfook2 - main.esmfook2 - [*censored*] world and neighbourhood kit.esmfook2 - [dik] dlc improvement kit.esmmart's mutant mod.esmlingsfinerthings.espfellout-full.espfellout-brokensteel.espfellout-pointlookout.espfellout-pipboylight.espdestruction - main.espdestruction - main - statics.espdestruction - dlc.espdestruction - dlc - statics.espfook2 - main.espfook2 - [eve] energy visuals enhanced.espfook2 - [dik] dlc improvement kit.espfook2 - mothership zeta.espmyfook2 - no rape victims.espmyfook2 - black & white tranquility lane.espfook2 - [destruction] main.espfook2 - [destruction] main - statics.espfook2 - [destruction] dik.espfook2 - [destruction] dik - statics.espfook2 - [destruction] mothership zeta.espfook2 - [destruction] mothership zeta - statics.espas-r calibr patch only.espalternate start - roleplayers.espeve.espeve operation anchorage.espmart's mutant mod.espmart's mutant mod - dlc anchorage.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - dlc point lookout.espmart's mutant mod - dlc zeta.espmart's mutant mod - hunting & looting.espmart's mutant mod - increased increased spawns.espmart's mutant mod - natural selection.espmart's mutant mod - tougher traders.espmart's mutant mod - zones respawn.espmart's mutant mod - fook2 - dik.espfellout-zeta.espdestruction - cp - fellout.esp Heres the unreconized mods: nightvisiongoggles(powered).esplucywestcompanion.esplingsprettythings-fook2-mmm.esplingsmmm5patch.espxepha's dynamic weather.esmxepha's dynamic weather - main.espxepha's dynamic weather - anchorage.espxepha's dynamic weather - the pitt.espxepha's dynamic weather - broken steel.espmegatoncontracts-linged.espxepha's dynamic weather - point lookout.esp I'm not sure what this error means but this is how boss reconized the mods. So any help with the load order will be greatly appreciated. Link to comment Share on other sites More sharing options...
Alastair91 Posted February 28, 2010 Share Posted February 28, 2010 Use this as reference. Do not use the FOMM auto sorter and load order report. Auto sorter screws up your load order and the report is inaccurate. Just ignore all the * messages you see there. ---------------------------------------------------- OFFICIAL MASTERSFallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esm ---------------------------------------------------- MOD RESOURCESCRAFT.esmCALIBR.esm ---------------------------------------------------- MOD MASTERS (In this order!)Project Beauty HD version.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esm ---------------------------------------------------- ESP's to load BEFORE overhaulsCRAFT - Activation Perk.espDarNifiedUIF3.esp ---------------------------------------------------- Fallout Wanderers EditionFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced.esp (Choose BS OR Non-BS Version)FO3 Wanderers Edition - OTHER OPTIONAL FWE MODULES FO3 Wanderers Edition - Project Beauty.esp (FROM FOIP)FO3 Wanderers Edition - Project Beauty (HD Addition).esp (FROM FOIP)FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp (FROM FOIP, Choose BS OR Non-BS version) ---------------------------------------------------- Weapon Mod KitsWeaponModKits.esp WeaponModKits - FWE Master Release.esp (FROM FOIP)WeaponModKits - FWE Optional Worn Weapons.esp (FROM FOIP, if using FWE's Worn Weapons)WeaponModKits - OperationAnchorage.esp (FROM FOIP)WeaponModKits - ThePitt.esp (FROM FOIP)WeaponModKits - BrokenSteel.esp (FROM FOIP)WeaponModKits - PointLookout.esp (FROM FOIP)WeaponModKits - Zeta.esp (FROM FOIP) ---------------------------------------------------- Energy Visuals EnhancedEVE.espEVE Operation Anchorage.esp EVE - FWE Master Release.esp (FROM FOIP)EVE Anchorage - FWE DLC Anchorage.esp (FROM FOIP)EVE - FWE with WeaponModKits.esp (FROM FOIP) ---------------------------------------------------- Mods to load AFTER overhauls ---------------------------------------------------- Mart's Mutant ModMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - FWE Master Release.esp (FROM FOIP)Mart's Mutant Mod - FWE with EVE.esp (FROM FOIP) Mart's Mutant Mod - Project Beauty.esp (FROM FOIP)Mart's Mutant Mod - Project Beauty (HD Addition).esp (FROM FOIP)Mart's Mutant Mod - Project Beauty + FWE.esp (FROM FOIP) ---------------------------------------------------- Merged filesi.e. Mez's Merged Patch Link to comment Share on other sites More sharing options...
Killer344 Posted March 1, 2010 Share Posted March 1, 2010 I have a similar issue, everything works fine until I activate the Destructible Enviroments mod, I've tried a lot of combinations but I still couldn't get it to work. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmCubeExperimental (EN).esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmMart's Mutant Mod.esmDestruction.esmFOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.esp Destruction - Main - Statics.espFOOK2 - [DESTRUCTION] Main.espFOOK2 - [DESTRUCTION] Main - Statics.espFOOK2 - [DESTRUCTION] DIK.espFOOK2 - [DESTRUCTION] DIK - Statics.espFOOK2 - [DESTRUCTION] Mothership Zeta.espFOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp Total active plugins: 36Total plugins: 36 Link to comment Share on other sites More sharing options...
Alastair91 Posted March 1, 2010 Share Posted March 1, 2010 Try this: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmCubeExperimental (EN).esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmMart's Mutant Mod.esmDestruction.esmDestruction - Main - Statics.espFOOK2 - [DESTRUCTION] Main.espFOOK2 - [DESTRUCTION] Main - Statics.espFOOK2 - [DESTRUCTION] DIK.espFOOK2 - [DESTRUCTION] DIK - Statics.espFOOK2 - [DESTRUCTION] Mothership Zeta.espFOOK2 - [DESTRUCTION] Mothership Zeta - Statics.espFOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.esp Link to comment Share on other sites More sharing options...
Killer344 Posted March 2, 2010 Share Posted March 2, 2010 It didn't work. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 2, 2010 Share Posted March 2, 2010 Run FO3edit. It will tell you if you are missing a master, and which one. Missing masters are usually the reason for CTD right at load. Link to comment Share on other sites More sharing options...
Killer344 Posted March 2, 2010 Share Posted March 2, 2010 mmm, I never used it, how do you know if something is missing? Using Fallout3 Data Path: E:\Archivos de Juegos\Bethesda Softworks\Fallout 3\Data\Using ini: C:\Users\Killer344\Documents\My Games\Fallout3\Fallout.iniUsing settings file: C:\Users\Killer344\AppData\Local\Fallout3\Plugins.fo3viewsettingsLoading active plugin list: C:\Users\Killer344\AppData\Local\Fallout3\Plugins.txt[Fallout3.esm] Loading file[Fallout3.esm] File loaded[Fallout3.esm] Start processing[Anchorage.esm] Loading file[Anchorage.esm] File loaded[Anchorage.esm] Start processing[ThePitt.esm] Loading file[ThePitt.esm] File loaded[ThePitt.esm] Start processing[brokenSteel.esm] Loading file[brokenSteel.esm] File loaded[brokenSteel.esm] Start processing[PointLookout.esm] Loading file[PointLookout.esm] File loaded[PointLookout.esm] Start processing[Zeta.esm] Loading file[Zeta.esm] File loaded[Zeta.esm] Start processing[CALIBR.esm] Loading file[CALIBR.esm] File loaded[CALIBR.esm] Start processing[CubeExperimental (EN).esm] Loading file[CubeExperimental (EN).esm] File loaded[CubeExperimental (EN).esm] Start processing[FOOK2 - Main.esm] Loading file[FOOK2 - Main.esm] File loaded[FOOK2 - Main.esm] Start processing[FOOK2 - [*censored*] World And Neighbourhood Kit.esm] Loading file[FOOK2 - [*censored*] World And Neighbourhood Kit.esm] File loaded[FOOK2 - [*censored*] World And Neighbourhood Kit.esm] Start processing[FOOK2 - [DIK] DLC Improvement Kit.esm] Loading file[FOOK2 - [DIK] DLC Improvement Kit.esm] File loaded[FOOK2 - [DIK] DLC Improvement Kit.esm] Start processing[Mart's Mutant Mod.esm] Loading file[Mart's Mutant Mod.esm] File loaded[Mart's Mutant Mod.esm] Start processing[Destruction.esm] Loading file[Destruction.esm] File loaded[Destruction.esm] Start processing[Destruction - Main - Statics.esp] Loading file[Destruction - Main - Statics.esp] File loaded[Destruction - Main - Statics.esp] Start processing[FOOK2 - [DESTRUCTION] Main.esp] Loading file[FOOK2 - [DESTRUCTION] Main.esp] File loaded[FOOK2 - [DESTRUCTION] Main.esp] Start processing[FOOK2 - [DESTRUCTION] Main - Statics.esp] Loading file[FOOK2 - [DESTRUCTION] Main - Statics.esp] File loaded[FOOK2 - [DESTRUCTION] Main - Statics.esp] Start processing[FOOK2 - [DESTRUCTION] DIK.esp] Loading file[FOOK2 - [DESTRUCTION] DIK.esp] File loaded[FOOK2 - [DESTRUCTION] DIK.esp] Start processing[FOOK2 - [DESTRUCTION] DIK - Statics.esp] Loading file[FOOK2 - [DESTRUCTION] DIK - Statics.esp] File loaded[FOOK2 - [DESTRUCTION] DIK - Statics.esp] Start processing[FOOK2 - [DESTRUCTION] Mothership Zeta.esp] Loading file[FOOK2 - [DESTRUCTION] Mothership Zeta.esp] File loaded[FOOK2 - [DESTRUCTION] Mothership Zeta.esp] Start processing[FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] Loading file[FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] File loaded[FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] Start processing[FOOK2 - Main.esp] Loading file[FOOK2 - Main.esp] File loaded[FOOK2 - Main.esp] Start processing[FOOK2 - [EVE] Energy Visuals Enhanced.esp] Loading file[FOOK2 - [EVE] Energy Visuals Enhanced.esp] File loaded[FOOK2 - [EVE] Energy Visuals Enhanced.esp] Start processing[FOOK2 - [DIK] DLC Improvement Kit.esp] Loading file[FOOK2 - [DIK] DLC Improvement Kit.esp] File loaded[FOOK2 - [DIK] DLC Improvement Kit.esp] Start processing[FOOK2 - Mothership Zeta.esp] Loading file[FOOK2 - Mothership Zeta.esp] File loaded[FOOK2 - Mothership Zeta.esp] Start processing[Mart's Mutant Mod.esp] Loading file[Mart's Mutant Mod.esp] File loaded[Mart's Mutant Mod.esp] Start processing[Mart's Mutant Mod - DLC Anchorage.esp] Loading file[Mart's Mutant Mod - DLC Anchorage.esp] File loaded[Mart's Mutant Mod - DLC Anchorage.esp] Start processing[Mart's Mutant Mod - DLC The Pitt.esp] Loading file[Mart's Mutant Mod - DLC The Pitt.esp] File loaded[Mart's Mutant Mod - DLC The Pitt.esp] Start processing[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing[Mart's Mutant Mod - DLC Zeta.esp] Loading file[Mart's Mutant Mod - DLC Zeta.esp] File loaded[Mart's Mutant Mod - DLC Zeta.esp] Start processing[Mart's Mutant Mod - Hunting & Looting.esp] Loading file[Mart's Mutant Mod - Hunting & Looting.esp] File loaded[Mart's Mutant Mod - Hunting & Looting.esp] Start processing[Mart's Mutant Mod - Increased Spawns.esp] Loading file[Mart's Mutant Mod - Increased Spawns.esp] File loaded[Mart's Mutant Mod - Increased Spawns.esp] Start processing[Mart's Mutant Mod - Natural Selection.esp] Loading file[Mart's Mutant Mod - Natural Selection.esp] File loaded[Mart's Mutant Mod - Natural Selection.esp] Start processing[Mart's Mutant Mod - Tougher Traders.esp] Loading file[Mart's Mutant Mod - Tougher Traders.esp] File loaded[Mart's Mutant Mod - Tougher Traders.esp] Start processing[Mart's Mutant Mod - FOOK2.esp] Loading file[Mart's Mutant Mod - FOOK2.esp] File loaded[Mart's Mutant Mod - FOOK2.esp] Start processing[Mart's Mutant Mod - FOOK2 - DIK.esp] Loading file[Mart's Mutant Mod - FOOK2 - DIK.esp] File loaded[Mart's Mutant Mod - FOOK2 - DIK.esp] Start processing[34:51] Background Loader: starting...[00:00] Background Loader: loading "Fallout3.esm"...[00:00] Background Loader: [Fallout3.esm] Loading file[00:00] Background Loader: [Fallout3.esm] File loaded[00:00] Background Loader: [Fallout3.esm] Start processing[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed[00:02] Background Loader: [Fallout3.esm] Building FormID index[00:04] Background Loader: [Fallout3.esm] FormID index built[00:04] Background Loader: [Fallout3.esm] Building EditorID index[00:04] Background Loader: [Fallout3.esm] EditorID index built[00:04] Background Loader: [Fallout3.esm] Processing completed[00:04] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built[00:04] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed[00:04] Background Loader: loading "Anchorage.esm"...[00:04] Background Loader: [Anchorage.esm] Loading file[00:04] Background Loader: [Anchorage.esm] File loaded[00:04] Background Loader: [Anchorage.esm] Start processing[00:04] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"[00:04] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 records[00:04] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed[00:04] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed[00:04] Background Loader: [Anchorage.esm] Building FormID index[00:04] Background Loader: [Anchorage.esm] FormID index built[00:04] Background Loader: [Anchorage.esm] Building EditorID index[00:04] Background Loader: [Anchorage.esm] EditorID index built[00:04] Background Loader: [Anchorage.esm] Processing completed[00:04] Background Loader: loading "ThePitt.esm"...[00:04] Background Loader: [ThePitt.esm] Loading file[00:04] Background Loader: [ThePitt.esm] File loaded[00:04] Background Loader: [ThePitt.esm] Start processing[00:04] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"[00:04] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 records[00:04] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed[00:04] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed[00:04] Background Loader: [ThePitt.esm] Building FormID index[00:04] Background Loader: [ThePitt.esm] FormID index built[00:04] Background Loader: [ThePitt.esm] Building EditorID index[00:04] Background Loader: [ThePitt.esm] EditorID index built[00:04] Background Loader: [ThePitt.esm] Processing completed[00:04] Background Loader: loading "BrokenSteel.esm"...[00:04] Background Loader: [brokenSteel.esm] Loading file[00:04] Background Loader: [brokenSteel.esm] File loaded[00:04] Background Loader: [brokenSteel.esm] Start processing[00:04] Background Loader: [brokenSteel.esm] Adding master "Fallout3.esm"[00:04] Background Loader: [brokenSteel.esm] Header processed. Expecting 43505 records[00:04] Background Loader: [brokenSteel.esm] GRUP Top "GMST" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "TXST" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "FACT" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "ASPC" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "LTEX" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "TACT" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "TERM" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "CONT" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "DOOR" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "LIGH" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "MISC" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "STAT" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "SCOL" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "MSTT" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "PWAT" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "FURN" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "CREA" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "LVLC" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "LVLN" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "KEYM" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "IDLM" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "PROJ" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "WTHR" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "CLMT" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "REGN" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "CELL" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "QUST" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "IDLE" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "PACK" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "ANIO" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "WATR" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "EFSH" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "DEBR" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "IMGS" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "FLST" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "PERK" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "BPTD" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "ADDN" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "VTYP" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "ARMA" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "ECZN" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "MESG" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "RGDL" processed[00:04] Background Loader: [brokenSteel.esm] GRUP Top "LGTM" processed[00:04] Background Loader: [brokenSteel.esm] Building FormID index[00:04] Background Loader: [brokenSteel.esm] FormID index built[00:04] Background Loader: [brokenSteel.esm] Building EditorID index[00:04] Background Loader: [brokenSteel.esm] EditorID index built[00:04] Background Loader: [brokenSteel.esm] Processing completed[00:04] Background Loader: loading "PointLookout.esm"...[00:04] Background Loader: [PointLookout.esm] Loading file[00:04] Background Loader: [PointLookout.esm] File loaded[00:04] Background Loader: [PointLookout.esm] Start processing[00:04] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"[00:04] Background Loader: [PointLookout.esm] Header processed. Expecting 68565 records[00:04] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed[00:04] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed[00:04] Background Loader: [PointLookout.esm] Building FormID index[00:04] Background Loader: [PointLookout.esm] FormID index built[00:04] Background Loader: [PointLookout.esm] Building EditorID index[00:04] Background Loader: [PointLookout.esm] EditorID index built[00:04] Background Loader: [PointLookout.esm] Processing completed[00:04] Background Loader: loading "Zeta.esm"...[00:04] Background Loader: [Zeta.esm] Loading file[00:04] Background Loader: [Zeta.esm] File loaded[00:04] Background Loader: [Zeta.esm] Start processing[00:04] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"[00:04] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records[00:04] Background Loader: [Zeta.esm] GRUP Top "TXST" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "FACT" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "TACT" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "TERM" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "CONT" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "MISC" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "STAT" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "FURN" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "CREA" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "REGN" processed[00:04] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "CELL" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "QUST" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "PACK" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "WATR" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "FLST" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "PERK" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "MESG" processed[00:05] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed[00:05] Background Loader: [Zeta.esm] Building FormID index[00:05] Background Loader: [Zeta.esm] FormID index built[00:05] Background Loader: [Zeta.esm] Building EditorID index[00:05] Background Loader: [Zeta.esm] EditorID index built[00:05] Background Loader: [Zeta.esm] Processing completed[00:05] Background Loader: loading "CALIBR.esm"...[00:05] Background Loader: [CALIBR.esm] Loading file[00:05] Background Loader: [CALIBR.esm] File loaded[00:05] Background Loader: [CALIBR.esm] Start processing[00:05] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [CALIBR.esm] Header processed. Expecting 45 records[00:05] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed[00:05] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed[00:05] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed[00:05] Background Loader: [CALIBR.esm] Building FormID index[00:05] Background Loader: [CALIBR.esm] FormID index built[00:05] Background Loader: [CALIBR.esm] Building EditorID index[00:05] Background Loader: [CALIBR.esm] EditorID index built[00:05] Background Loader: [CALIBR.esm] Processing completed[00:05] Background Loader: loading "CubeExperimental (EN).esm"...[00:05] Background Loader: [CubeExperimental (EN).esm] Loading file[00:05] Background Loader: [CubeExperimental (EN).esm] File loaded[00:05] Background Loader: [CubeExperimental (EN).esm] Start processing[00:05] Background Loader: [CubeExperimental (EN).esm] Adding master "Fallout3.esm"[00:05] Background Loader: [CubeExperimental (EN).esm] Header processed. Expecting 73195 records[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "GLOB" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "FACT" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "SOUN" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "ASPC" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "SCPT" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "ACTI" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "TACT" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "TERM" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "ARMO" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "CONT" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "DOOR" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "LIGH" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "MISC" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "STAT" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "MSTT" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "PWAT" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "FURN" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "WEAP" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "AMMO" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "NPC_" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "CREA" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "ALCH" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "NOTE" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "PROJ" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "WTHR" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "REGN" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "NAVI" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "CELL" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "WRLD" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "QUST" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "PACK" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "LSCR" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "WATR" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "EXPL" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "IMGS" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "IMAD" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "IPCT" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "IPDS" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "MESG" processed[00:05] Background Loader: [CubeExperimental (EN).esm] GRUP Top "MUSC" processed[00:05] Background Loader: [CubeExperimental (EN).esm] Building FormID index[00:05] Background Loader: [CubeExperimental (EN).esm] FormID index built[00:05] Background Loader: [CubeExperimental (EN).esm] Building EditorID index[00:05] Background Loader: [CubeExperimental (EN).esm] EditorID index built[00:05] Background Loader: [CubeExperimental (EN).esm] Processing completed[00:05] Background Loader: loading "FOOK2 - Main.esm"...[00:05] Background Loader: [FOOK2 - Main.esm] Loading file[00:05] Background Loader: [FOOK2 - Main.esm] File loaded[00:05] Background Loader: [FOOK2 - Main.esm] Start processing[00:05] Background Loader: [FOOK2 - Main.esm] Adding master "Fallout3.ESM"[00:05] Background Loader: [FOOK2 - Main.esm] Adding master "CALIBR.ESM"[00:05] Background Loader: [FOOK2 - Main.esm] Header processed. Expecting 8619 records[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "GMST" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "TXST" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "GLOB" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "CLAS" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "FACT" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "EYES" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "RACE" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "SOUN" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "MGEF" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "ENCH" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "SPEL" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "TACT" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "TERM" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "ARMO" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "CONT" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "DOOR" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "LIGH" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "MISC" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "STAT" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "MSTT" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "WEAP" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "AMMO" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "CREA" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "LVLC" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "LVLN" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "KEYM" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "ALCH" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "NOTE" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "PROJ" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "LVLI" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "CELL" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "QUST" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "PACK" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "EFSH" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "EXPL" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "DEBR" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "IMAD" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "FLST" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "PERK" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "AVIF" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "CPTH" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "IPCT" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "IPDS" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "ARMA" processed[00:05] Background Loader: [FOOK2 - Main.esm] GRUP Top "MESG" processed[00:05] Background Loader: [FOOK2 - Main.esm] Building FormID index[00:05] Background Loader: [FOOK2 - Main.esm] FormID index built[00:05] Background Loader: [FOOK2 - Main.esm] Building EditorID index[00:05] Background Loader: [FOOK2 - Main.esm] EditorID index built[00:05] Background Loader: [FOOK2 - Main.esm] Processing completed[00:05] Background Loader: loading "FOOK2 - [*censored*] World And Neighbourhood Kit.esm"...[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] Loading file[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] File loaded[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] Start processing[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] Adding master "Fallout3.ESM"[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] Adding master "CALIBR.ESM"[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] Adding master "FOOK2 - Main.ESM"[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] Header processed. Expecting 8171 records[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] GRUP Top "GLOB" processed[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] GRUP Top "TERM" processed[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] GRUP Top "ARMO" processed[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] GRUP Top "STAT" processed[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] GRUP Top "CELL" processed[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] GRUP Top "QUST" processed[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] GRUP Top "PACK" processed[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] Building FormID index[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] FormID index built[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] Building EditorID index[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] EditorID index built[00:05] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] Processing completed[00:05] Background Loader: loading "FOOK2 - [DIK] DLC Improvement Kit.esm"...[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] Loading file[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] File loaded[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] Start processing[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] Adding master "Fallout3.ESM"[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] Adding master "Anchorage.ESM"[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] Adding master "ThePitt.ESM"[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] Adding master "BrokenSteel.ESM"[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] Adding master "PointLookout.ESM"[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] Adding master "CALIBR.ESM"[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] Adding master "FOOK2 - Main.ESM"[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] Header processed. Expecting 2630 records[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "GLOB" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "CLAS" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "FACT" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "SOUN" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "ENCH" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "TERM" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "ARMO" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "BOOK" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "CONT" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "MISC" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "STAT" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "MSTT" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "WEAP" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "CREA" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "LVLC" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "LVLN" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "ALCH" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "NOTE" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "PROJ" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "LVLI" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "REGN" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "NAVI" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "CELL" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "WRLD" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "DIAL" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "QUST" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "PACK" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "ANIO" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "EXPL" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "IMAD" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "FLST" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "PERK" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] GRUP Top "MESG" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] Building FormID index[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] FormID index built[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] Building EditorID index[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] EditorID index built[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] Processing completed[00:05] Background Loader: loading "Mart's Mutant Mod.esm"...[00:05] Background Loader: [Mart's Mutant Mod.esm] Loading file[00:05] Background Loader: [Mart's Mutant Mod.esm] File loaded[00:05] Background Loader: [Mart's Mutant Mod.esm] Start processing[00:05] Background Loader: [Mart's Mutant Mod.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [Mart's Mutant Mod.esm] Header processed. Expecting 2184 records[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GMST" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GLOB" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FACT" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RACE" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SOUN" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MGEF" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ENCH" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SPEL" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ARMO" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LIGH" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MISC" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "WEAP" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "AMMO" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "NPC_" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CREA" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLC" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLN" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ALCH" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PROJ" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLI" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "QUST" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IDLE" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PACK" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CSTY" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EXPL" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IMAD" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FLST" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "BPTD" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MESG" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RGDL" processed[00:05] Background Loader: [Mart's Mutant Mod.esm] Building FormID index[00:05] Background Loader: [Mart's Mutant Mod.esm] FormID index built[00:05] Background Loader: [Mart's Mutant Mod.esm] Building EditorID index[00:05] Background Loader: [Mart's Mutant Mod.esm] EditorID index built[00:05] Background Loader: [Mart's Mutant Mod.esm] Processing completed[00:05] Background Loader: loading "Destruction.esm"...[00:05] Background Loader: [Destruction.esm] Loading file[00:05] Background Loader: [Destruction.esm] File loaded[00:05] Background Loader: [Destruction.esm] Start processing[00:05] Background Loader: [Destruction.esm] Adding master "Fallout3.esm"[00:05] Background Loader: [Destruction.esm] Header processed. Expecting 295 records[00:05] Background Loader: [Destruction.esm] GRUP Top "GLOB" processed[00:05] Background Loader: [Destruction.esm] GRUP Top "SOUN" processed[00:05] Background Loader: [Destruction.esm] GRUP Top "MGEF" processed[00:05] Background Loader: [Destruction.esm] GRUP Top "SCPT" processed[00:05] Background Loader: [Destruction.esm] GRUP Top "ACTI" processed[00:05] Background Loader: [Destruction.esm] GRUP Top "TERM" processed[00:05] Background Loader: [Destruction.esm] GRUP Top "DOOR" processed[00:05] Background Loader: [Destruction.esm] GRUP Top "LIGH" processed[00:05] Background Loader: [Destruction.esm] GRUP Top "MSTT" processed[00:05] Background Loader: [Destruction.esm] GRUP Top "ALCH" processed[00:05] Background Loader: [Destruction.esm] GRUP Top "CELL" processed[00:05] Background Loader: [Destruction.esm] GRUP Top "QUST" processed[00:05] Background Loader: [Destruction.esm] GRUP Top "EXPL" processed[00:05] Background Loader: [Destruction.esm] GRUP Top "DEBR" processed[00:05] Background Loader: [Destruction.esm] GRUP Top "FLST" processed[00:05] Background Loader: [Destruction.esm] GRUP Top "MESG" processed[00:05] Background Loader: [Destruction.esm] Building FormID index[00:05] Background Loader: [Destruction.esm] FormID index built[00:05] Background Loader: [Destruction.esm] Building EditorID index[00:05] Background Loader: [Destruction.esm] EditorID index built[00:05] Background Loader: [Destruction.esm] Processing completed[00:05] Background Loader: loading "Destruction - Main - Statics.esp"...[00:05] Background Loader: [Destruction - Main - Statics.esp] Loading file[00:05] Background Loader: [Destruction - Main - Statics.esp] File loaded[00:05] Background Loader: [Destruction - Main - Statics.esp] Start processing[00:05] Background Loader: [Destruction - Main - Statics.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Destruction - Main - Statics.esp] Adding master "Destruction.esm"[00:05] Background Loader: [Destruction - Main - Statics.esp] Header processed. Expecting 27114 records[00:05] Background Loader: [Destruction - Main - Statics.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Destruction - Main - Statics.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [Destruction - Main - Statics.esp] Building FormID index[00:05] Background Loader: [Destruction - Main - Statics.esp] FormID index built[00:05] Background Loader: [Destruction - Main - Statics.esp] Building EditorID index[00:05] Background Loader: [Destruction - Main - Statics.esp] EditorID index built[00:05] Background Loader: [Destruction - Main - Statics.esp] Processing completed[00:05] Background Loader: loading "FOOK2 - [DESTRUCTION] Main.esp"...[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Loading file[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] File loaded[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Start processing[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Adding master "FOOK2 - Main.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Adding master "FOOK2 - [*censored*] World And Neighbourhood Kit.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Adding master "Destruction.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Header processed. Expecting 534 records[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] GRUP Top "TERM" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] GRUP Top "CONT" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] GRUP Top "DOOR" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] GRUP Top "LIGH" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] GRUP Top "MISC" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] GRUP Top "STAT" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] GRUP Top "MSTT" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] GRUP Top "FURN" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] GRUP Top "AMMO" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Building FormID index[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] FormID index built[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Building EditorID index[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] EditorID index built[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Processing completed[00:05] Background Loader: loading "FOOK2 - [DESTRUCTION] Main - Statics.esp"...[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] Loading file[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] File loaded[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] Start processing[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] Adding master "FOOK2 - [*censored*] World And Neighbourhood Kit.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] Adding master "Destruction.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] Adding master "FOOK2 - Main.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] Header processed. Expecting 28151 records[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] GRUP Top "CELL" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] Building FormID index[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] FormID index built[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] Building EditorID index[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] EditorID index built[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] Processing completed[00:05] Background Loader: loading "FOOK2 - [DESTRUCTION] DIK.esp"...[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] Loading file[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] File loaded[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] Start processing[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] Adding master "Anchorage.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] Adding master "ThePitt.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] Adding master "BrokenSteel.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] Adding master "PointLookout.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] Adding master "Destruction.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] Adding master "FOOK2 - [DIK] DLC Improvement Kit.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] Adding master "FOOK2 - Main.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] Header processed. Expecting 54 records[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] GRUP Top "CONT" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] GRUP Top "MISC" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] GRUP Top "MSTT" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] Building FormID index[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] FormID index built[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] Building EditorID index[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] EditorID index built[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] Processing completed[00:05] Background Loader: loading "FOOK2 - [DESTRUCTION] DIK - Statics.esp"...[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] Loading file[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] File loaded[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] Start processing[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] Adding master "Anchorage.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] Adding master "ThePitt.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] Adding master "BrokenSteel.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] Adding master "PointLookout.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] Adding master "FOOK2 - [DIK] DLC Improvement Kit.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] Adding master "Destruction.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] Adding master "FOOK2 - Main.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] Header processed. Expecting 4494 records[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] GRUP Top "CELL" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] Building FormID index[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] FormID index built[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] Building EditorID index[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] EditorID index built[00:05] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] Processing completed[00:05] Background Loader: loading "FOOK2 - [DESTRUCTION] Mothership Zeta.esp"...[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta.esp] Loading file[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta.esp] File loaded[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta.esp] Start processing[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta.esp] Adding master "Destruction.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta.esp] Adding master "Zeta.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta.esp] Header processed. Expecting 19 records[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta.esp] GRUP Top "EXPL" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta.esp] Building FormID index[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta.esp] FormID index built[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta.esp] Building EditorID index[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta.esp] EditorID index built[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta.esp] Processing completed[00:05] Background Loader: loading "FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp"...[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] Loading file[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] File loaded[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] Start processing[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] Adding master "Zeta.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] Adding master "Destruction.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] Adding master "FOOK2 - Main.esm"[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] Header processed. Expecting 58 records[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] GRUP Top "CELL" processed[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] Building FormID index[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] FormID index built[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] Building EditorID index[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] EditorID index built[00:05] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] Processing completed[00:05] Background Loader: loading "FOOK2 - Main.esp"...[00:05] Background Loader: [FOOK2 - Main.esp] Loading file[00:05] Background Loader: [FOOK2 - Main.esp] File loaded[00:05] Background Loader: [FOOK2 - Main.esp] Start processing[00:05] Background Loader: [FOOK2 - Main.esp] Adding master "Fallout3.ESM"[00:05] Background Loader: [FOOK2 - Main.esp] Adding master "CALIBR.ESM"[00:05] Background Loader: [FOOK2 - Main.esp] Adding master "FOOK2 - Main.ESM"[00:05] Background Loader: [FOOK2 - Main.esp] Header processed. Expecting 1626 records[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "GMST" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "TXST" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "CLAS" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "FACT" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "TACT" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "TERM" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "CONT" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "DOOR" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "MISC" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "STAT" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "AMMO" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "CREA" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "LVLC" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "LVLN" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "KEYM" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "QUST" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "PACK" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "EXPL" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "FLST" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "PERK" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "AVIF" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "CPTH" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "IPCT" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "ARMA" processed[00:05] Background Loader: [FOOK2 - Main.esp] GRUP Top "MESG" processed[00:05] Background Loader: [FOOK2 - Main.esp] Building FormID index[00:05] Background Loader: [FOOK2 - Main.esp] FormID index built[00:05] Background Loader: [FOOK2 - Main.esp] Building EditorID index[00:05] Background Loader: [FOOK2 - Main.esp] EditorID index built[00:05] Background Loader: [FOOK2 - Main.esp] Processing completed[00:05] Background Loader: loading "FOOK2 - [EVE] Energy Visuals Enhanced.esp"...[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] Loading file[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] File loaded[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] Start processing[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] Adding master "Fallout3.ESM"[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] Adding master "FOOK2 - Main.ESM"[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] Header processed. Expecting 177 records[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "TXST" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "FURN" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "CREA" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "EFSH" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "EXPL" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "DEBR" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "FLST" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "IPCT" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] GRUP Top "IPDS" processed[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] Building FormID index[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] FormID index built[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] Building EditorID index[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] EditorID index built[00:05] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] Processing completed[00:05] Background Loader: loading "FOOK2 - [DIK] DLC Improvement Kit.esp"...[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Loading file[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] File loaded[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Start processing[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "Fallout3.ESM"[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "Anchorage.ESM"[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "ThePitt.ESM"[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "BrokenSteel.ESM"[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "PointLookout.ESM"[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "CALIBR.ESM"[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "FOOK2 - Main.ESM"[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Adding master "FOOK2 - [DIK] DLC Improvement Kit.ESM"[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Header processed. Expecting 723 records[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "CLAS" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "FACT" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "TERM" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "BOOK" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "CONT" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "MISC" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "STAT" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "CREA" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "LVLC" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "LVLN" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "REGN" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "QUST" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "ANIO" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "EXPL" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "IMAD" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "FLST" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "PERK" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] GRUP Top "MESG" processed[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Building FormID index[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] FormID index built[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Building EditorID index[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] EditorID index built[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Processing completed[00:05] Background Loader: loading "FOOK2 - Mothership Zeta.esp"...[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] Loading file[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] File loaded[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] Start processing[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] Adding master "Anchorage.esm"[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] Adding master "Zeta.esm"[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] Adding master "CALIBR.esm"[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] Adding master "FOOK2 - Main.esm"[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] Header processed. Expecting 187 records[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "DOOR" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "STAT" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "CREA" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "IDLM" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "CELL" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "DIAL" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "QUST" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "PACK" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "ANIO" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "FLST" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "PERK" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "ARMA" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] GRUP Top "MESG" processed[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] Building FormID index[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] FormID index built[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] Building EditorID index[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] EditorID index built[00:05] Background Loader: [FOOK2 - Mothership Zeta.esp] Processing completed[00:05] Background Loader: loading "Mart's Mutant Mod.esp"...[00:05] Background Loader: [Mart's Mutant Mod.esp] Loading file[00:05] Background Loader: [Mart's Mutant Mod.esp] File loaded[00:05] Background Loader: [Mart's Mutant Mod.esp] Start processing[00:05] Background Loader: [Mart's Mutant Mod.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Mart's Mutant Mod.esp] Adding master "Mart's Mutant Mod.esm"[00:05] Background Loader: [Mart's Mutant Mod.esp] Header processed. Expecting 889 records[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GMST" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FACT" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "RACE" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLC" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLN" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FLST" processed[00:05] Background Loader: [Mart's Mutant Mod.esp] Building FormID index[00:05] Background Loader: [Mart's Mutant Mod.esp] FormID index built[00:05] Background Loader: [Mart's Mutant Mod.esp] Building EditorID index[00:05] Background Loader: [Mart's Mutant Mod.esp] EditorID index built[00:05] Background Loader: [Mart's Mutant Mod.esp] Processing completed[00:05] Background Loader: loading "Mart's Mutant Mod - DLC Anchorage.esp"...[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Loading file[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] File loaded[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Start processing[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Anchorage.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Mart's Mutant Mod.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Header processed. Expecting 17 records[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building FormID index[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] FormID index built[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building EditorID index[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] EditorID index built[00:05] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Processing completed[00:05] Background Loader: loading "Mart's Mutant Mod - DLC The Pitt.esp"...[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Loading file[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] File loaded[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Start processing[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master "Fallout3.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master "ThePitt.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master "Mart's Mutant Mod.esm"[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Header processed. Expecting 54 records[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "LVLC" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "BPTD" processed[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building FormID index[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] FormID index built[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building EditorID index[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] EditorID index built[00:05] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Processing completed[00:06] Background Loader: loading "Mart's Mutant Mod - DLC Broken Steel.esp"...[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Loading file[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] File loaded[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Start processing[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "BrokenSteel.esm"[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "Mart's Mutant Mod.esm"[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Header processed. Expecting 81 records[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "CREA" processed[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "LVLC" processed[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building FormID index[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] FormID index built[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building EditorID index[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] EditorID index built[00:06] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Processing completed[00:06] Background Loader: loading "Mart's Mutant Mod - DLC Point Lookout.esp"...[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Loading file[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] File loaded[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Start processing[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "PointLookout.esm"[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "Mart's Mutant Mod.esm"[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Header processed. Expecting 27 records[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "CREA" processed[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "LVLC" processed[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building FormID index[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] FormID index built[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building EditorID index[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] EditorID index built[00:06] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Processing completed[00:06] Background Loader: loading "Mart's Mutant Mod - DLC Zeta.esp"...[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Loading file[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] File loaded[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Start processing[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Zeta.esm"[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Mart's Mutant Mod.esm"[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Header processed. Expecting 45 records[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "MGEF" processed[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SCPT" processed[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SPEL" processed[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "CREA" processed[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building FormID index[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] FormID index built[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building EditorID index[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] EditorID index built[00:06] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Processing completed[00:06] Background Loader: loading "Mart's Mutant Mod - Hunting & Looting.esp"...[00:06] Background Loader: [Mart's Mutant Mod - Hunting & Looting.esp] Loading file[00:06] Background Loader: [Mart's Mutant Mod - Hunting & Looting.esp] File loaded[00:06] Background Loader: [Mart's Mutant Mod - Hunting & Looting.esp] Start processing[00:06] Background Loader: [Mart's Mutant Mod - Hunting & Looting.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Mart's Mutant Mod - Hunting & Looting.esp] Adding master "Mart's Mutant Mod.esm"[00:06] Background Loader: [Mart's Mutant Mod - Hunting & Looting.esp] Header processed. Expecting 2 records[00:06] Background Loader: [Mart's Mutant Mod - Hunting & Looting.esp] GRUP Top "GLOB" processed[00:06] Background Loader: [Mart's Mutant Mod - Hunting & Looting.esp] Building FormID index[00:06] Background Loader: [Mart's Mutant Mod - Hunting & Looting.esp] FormID index built[00:06] Background Loader: [Mart's Mutant Mod - Hunting & Looting.esp] Building EditorID index[00:06] Background Loader: [Mart's Mutant Mod - Hunting & Looting.esp] EditorID index built[00:06] Background Loader: [Mart's Mutant Mod - Hunting & Looting.esp] Processing completed[00:06] Background Loader: loading "Mart's Mutant Mod - Increased Spawns.esp"...[00:06] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Loading file[00:06] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] File loaded[00:06] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Start processing[00:06] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Adding master "Mart's Mutant Mod.esm"[00:06] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Header processed. Expecting 3 records[00:06] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] GRUP Top "GLOB" processed[00:06] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Building FormID index[00:06] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] FormID index built[00:06] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Building EditorID index[00:06] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] EditorID index built[00:06] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Processing completed[00:06] Background Loader: loading "Mart's Mutant Mod - Natural Selection.esp"...[00:06] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Loading file[00:06] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] File loaded[00:06] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Start processing[00:06] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding master "Mart's Mutant Mod.esm"[00:06] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Header processed. Expecting 134 records[00:06] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] GRUP Top "FACT" processed[00:06] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building FormID index[00:06] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] FormID index built[00:06] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building EditorID index[00:06] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] EditorID index built[00:06] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Processing completed[00:06] Background Loader: loading "Mart's Mutant Mod - Tougher Traders.esp"...[00:06] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Loading file[00:06] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] File loaded[00:06] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Start processing[00:06] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding master "Mart's Mutant Mod.esm"[00:06] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Header processed. Expecting 13 records[00:06] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "FACT" processed[00:06] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "CREA" processed[00:06] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building FormID index[00:06] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] FormID index built[00:06] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building EditorID index[00:06] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] EditorID index built[00:06] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Processing completed[00:06] Background Loader: loading "Mart's Mutant Mod - FOOK2.esp"...[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Loading file[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] File loaded[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Start processing[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Adding master "FOOK2 - Main.esm"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Adding master "Mart's Mutant Mod.esm"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Header processed. Expecting 359 records[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] GRUP Top "FACT" processed[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] GRUP Top "CREA" processed[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] GRUP Top "LVLC" processed[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] GRUP Top "LVLN" processed[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Building FormID index[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] FormID index built[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Building EditorID index[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] EditorID index built[00:06] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Processing completed[00:06] Background Loader: loading "Mart's Mutant Mod - FOOK2 - DIK.esp"...[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Loading file[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] File loaded[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Start processing[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Fallout3.esm"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Anchorage.esm"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "ThePitt.esm"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "BrokenSteel.esm"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "PointLookout.esm"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "FOOK2 - Main.esm"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Mart's Mutant Mod.esm"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "FOOK2 - [DIK] DLC Improvement Kit.esm"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Mart's Mutant Mod - DLC The Pitt.esp"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Mart's Mutant Mod - DLC Point Lookout.esp"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Mart's Mutant Mod - DLC Anchorage.esp"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Mart's Mutant Mod - DLC Broken Steel.esp"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Adding master "Mart's Mutant Mod - FOOK2.esp"[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Header processed. Expecting 60 records[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] GRUP Top "FACT" processed[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] GRUP Top "NPC_" processed[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] GRUP Top "CREA" processed[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] GRUP Top "LVLC" processed[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Building FormID index[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] FormID index built[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Building EditorID index[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] EditorID index built[00:06] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Processing completed[00:06] Background Loader: [Anchorage.esm] Building reference info.[00:08] Background Loader: [ThePitt.esm] Building reference info.[00:09] Background Loader: [brokenSteel.esm] Building reference info.[00:11] Background Loader: [PointLookout.esm] Building reference info.[00:14] Background Loader: [Zeta.esm] Building reference info.[00:15] Background Loader: [CALIBR.esm] Building reference info.[00:15] Background Loader: [CubeExperimental (EN).esm] Building reference info.[00:17] Background Loader: [FOOK2 - Main.esm] Building reference info.[00:19] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] Building reference info.[00:19] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esm] Building reference info.[00:19] Background Loader: [Mart's Mutant Mod.esm] Building reference info.[00:20] Background Loader: [Destruction.esm] Building reference info.[00:20] Background Loader: [Destruction - Main - Statics.esp] Building reference info.[00:20] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Building reference info.[00:20] Background Loader: [FOOK2 - [DESTRUCTION] Main - Statics.esp] Building reference info.[00:21] Background Loader: [FOOK2 - [DESTRUCTION] DIK.esp] Building reference info.[00:21] Background Loader: [FOOK2 - [DESTRUCTION] DIK - Statics.esp] Building reference info.[00:21] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta.esp] Building reference info.[00:21] Background Loader: [FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp] Building reference info.[00:21] Background Loader: [FOOK2 - Main.esp] Building reference info.[00:22] Background Loader: [FOOK2 - [EVE] Energy Visuals Enhanced.esp] Building reference info.[00:22] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.esp] Building reference info.[00:22] Background Loader: [FOOK2 - Mothership Zeta.esp] Building reference info.[00:22] Background Loader: [Mart's Mutant Mod.esp] Building reference info.[00:22] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building reference info.[00:22] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building reference info.[00:22] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building reference info.[00:22] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building reference info.[00:22] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building reference info.[00:22] Background Loader: [Mart's Mutant Mod - Hunting & Looting.esp] Building reference info.[00:22] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Building reference info.[00:22] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building reference info.[00:22] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building reference info.[00:22] Background Loader: [Mart's Mutant Mod - FOOK2.esp] Building reference info.[00:22] Background Loader: [Mart's Mutant Mod - FOOK2 - DIK.esp] Building reference info.[00:22] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Loading Resources.[00:22] Background Loader: [Fallout - Textures.bsa] Loading Resources.[00:23] Background Loader: [Fallout - Meshes.bsa] Loading Resources.[00:24] Background Loader: [Fallout - Voices.bsa] Loading Resources.[00:28] Background Loader: [Fallout - Sound.bsa] Loading Resources.[00:28] Background Loader: [Fallout - MenuVoices.bsa] Loading Resources.[00:31] Background Loader: [Fallout - Misc.bsa] Loading Resources.[00:31] Background Loader: [Anchorage - Main.bsa] Loading Resources.[00:32] Background Loader: [Anchorage - Sounds.bsa] Loading Resources.[00:32] Background Loader: [ThePitt - Main.bsa] Loading Resources.[00:33] Background Loader: [ThePitt - Sounds.bsa] Loading Resources.[00:33] Background Loader: [brokenSteel - Main.bsa] Loading Resources.[00:34] Background Loader: [brokenSteel - Sounds.bsa] Loading Resources.[00:34] Background Loader: [PointLookout - Main.bsa] Loading Resources.[00:35] Background Loader: [PointLookout - Sounds.bsa] Loading Resources.[00:35] Background Loader: [Zeta - Main.bsa] Loading Resources.[00:35] Background Loader: [Zeta - Sounds.bsa] Loading Resources.[00:35] Background Loader: [Destruction.bsa] Loading Resources.[00:35] Background Loader: [E:\Archivos de Juegos\Bethesda Softworks\Fallout 3\Data\] Setting Resource Path.[00:35] Background Loader: finished Link to comment Share on other sites More sharing options...
Killer344 Posted March 14, 2010 Share Posted March 14, 2010 I could get it to work :biggrin: Fallout3.esmDestruction.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmCubeExperimental (EN).esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmMart's Mutant Mod.esmFOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - [DESTRUCTION] Main.espFOOK2 - [DESTRUCTION] Main - Statics.espFOOK2 - [DESTRUCTION] DIK.espFOOK2 - [DESTRUCTION] DIK - Statics.espFOOK2 - Mothership Zeta.espFOOK2 - [DESTRUCTION] Mothership Zeta.espFOOK2 - [DESTRUCTION] Mothership Zeta - Statics.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.esp Total active plugins: 35Total plugins: 35 Link to comment Share on other sites More sharing options...
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