burnov Posted March 1, 2010 Share Posted March 1, 2010 I want to use all three mods, and I know there are mods that remove leveled lists for MMM, however will they be overridden by FWE or FOOK? I'm thinking likely so. This is absolutely crucial to a good gaming experience for me. It's just not the wasteland if I'm not fearing for my character's life the second I step outside of the vault. Incidentally, it's just not the wasteland if I can't accidentally happen upon a really powerful weapon that I might not come across at a later level in vanilla FO3. Has anyone had this issue before, and how did you address it? Link to comment Share on other sites More sharing options...
Alastair91 Posted March 1, 2010 Share Posted March 1, 2010 Easy, just don't use the over powered gun, sell it for caps then use the caps to buy more ammo for your favourite weapon. It happens occasionally when you have that many overhaul mods but it's not really a big deal. Link to comment Share on other sites More sharing options...
burnov Posted March 1, 2010 Author Share Posted March 1, 2010 No no no. I WANT the opportunity to come across ANY type of gun. I'm completely 100% against all leveled lists. I want whatever is out in the wastes at level 30, to be there at level 1. It's not leveling that makes the game, it's the gameplay itself. Link to comment Share on other sites More sharing options...
Burbinator Posted March 1, 2010 Share Posted March 1, 2010 http://www.fallout3nexus.com/downloads/file.php?id=2365 and http://www.fallout3nexus.com/downloads/file.php?id=11391 for broken steel support. load them after the overhaul mods, ofc. I'm not sure but doubt they have any effect on the custom weapons/enemies. honestly tho with broken steel it gets really out of hand. reavers/overlords/albinos are a huge jump up from other types of enemies, you're gonna get crushed. Oh and lets not mention deathclaws wandering all the dungeons instead of molerats <_< Link to comment Share on other sites More sharing options...
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