madmanmarz Posted March 1, 2010 Share Posted March 1, 2010 This is my first attempt since oblivion, any suggestions? Mod load order report! Warning: current load order template contains 13 duplicate entries Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm* The current load order of this mod does not match the current template Zeta.esm Project Beauty HD version.esm CRAFT.esm* The current load order of this mod does not match the current template CALIBR.esm* The current load order of this mod does not match the current template 20th Century Weapons.esm* This mod does not exist in the current template FO3 Wanderers Edition - Main File.esm* The current load order of this mod does not match the current template Mart's Mutant Mod.esm* The current load order of this mod does not match the current template CRAFT - Activation Perk.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp* The current load order of this mod does not match the current template EVE.esp EVE Operation Anchorage.esp Requires Anchorage.ESM Mart's Mutant Mod.esp Requires Mart's Mutant Mod.esm Mart's Mutant Mod - DLC Anchorage.esp Requires Anchorage.ESM Mart's Mutant Mod - DLC The Pitt.esp Requires ThePitt.ESM Mart's Mutant Mod - DLC Broken Steel.esp Requires BrokenSteel.ESM Mart's Mutant Mod - DLC Point Lookout.esp Requires PointLookout.ESM Mart's Mutant Mod - DLC Zeta.esp Requires Zeta.ESM Fellout-Full.esp* The current load order of this mod does not match the current template Fellout-BrokenSteel.esp* The current load order of this mod does not match the current template Fellout-PointLookout.esp* The current load order of this mod does not match the current template Fellout-Zeta.esp* This mod does not exist in the current template PB MMM HD.esp* The current load order of this mod does not match the current template Project Beauty- Broken Steel.esp* The current load order of this mod does not match the current template Requires Broken Steel DLC Project Beauty- Point Lookout.esp* The current load order of this mod does not match the current template Requires Point Lookout.esp Project Beauty- Point Lookout MMM.esp* The current load order of this mod does not match the current template 20th Century v5 ALIVE (Vendor).esp* This mod does not exist in the current template 20th Century v5 ALIVE (Containers).esp* This mod does not exist in the current template 20th Century v5 ALIVE (NPC_Settler).esp* This mod does not exist in the current template 20th Century v5 ALIVE (Vault 101).esp* This mod does not exist in the current template 20th Century v5 ALIVE (RivetCity).esp* This mod does not exist in the current template 20th Century v5 ALIVE (Raider).esp* This mod does not exist in the current template 20th Century v5 ALIVE (Slaver).esp* This mod does not exist in the current template 20th Century v5 ALIVE (Chinese Ghoul).esp* This mod does not exist in the current template 20th Century v5 ALIVE (SuperMutant).esp* This mod does not exist in the current template 20th Century v5 ALIVE (Talon_Regulator).esp* This mod does not exist in the current template 20th Century v5 ALIVE (Brotherhood_Outcast).esp* This mod does not exist in the current template 20th Century v5 ALIVE (TEST Container).esp* This mod does not exist in the current template GalaxyNewsRadio100[M].esp* The current load order of this mod does not match the current template Choose your own hairstyle (load this last on FOMM).esp Link to comment Share on other sites More sharing options...
Alastair91 Posted March 1, 2010 Share Posted March 1, 2010 Please follow the load order from this: http://www.fallout3nexus.com/downloads/file.php?id=4968 Try to move 20th century esp files to be loaded before MMM.esp files. Fellout.esp files should be in "ESP's to load BEFORE overhauls" category. Link to comment Share on other sites More sharing options...
madmanmarz Posted March 2, 2010 Author Share Posted March 2, 2010 Is that better? Mod load order report! Warning: current load order template contains 13 duplicate entries Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm* The current load order of this mod does not match the current template Zeta.esm Project Beauty HD version.esm CRAFT.esm* The current load order of this mod does not match the current template CALIBR.esm* The current load order of this mod does not match the current template 20th Century Weapons.esm* This mod does not exist in the current template FO3 Wanderers Edition - Main File.esm* The current load order of this mod does not match the current template Mart's Mutant Mod.esm* The current load order of this mod does not match the current template CRAFT - Activation Perk.esp Fellout-Full.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp* This mod does not exist in the current template FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp* The current load order of this mod does not match the current template EVE.esp EVE Operation Anchorage.esp Requires Anchorage.ESM 20th Century v5 ALIVE (Vendor).esp* This mod does not exist in the current template 20th Century v5 ALIVE (Containers).esp* This mod does not exist in the current template 20th Century v5 ALIVE (NPC_Settler).esp* This mod does not exist in the current template 20th Century v5 ALIVE (Vault 101).esp* This mod does not exist in the current template 20th Century v5 ALIVE (RivetCity).esp* This mod does not exist in the current template 20th Century v5 ALIVE (Raider).esp* This mod does not exist in the current template 20th Century v5 ALIVE (Slaver).esp* This mod does not exist in the current template 20th Century v5 ALIVE (Chinese Ghoul).esp* This mod does not exist in the current template 20th Century v5 ALIVE (SuperMutant).esp* This mod does not exist in the current template 20th Century v5 ALIVE (Talon_Regulator).esp* This mod does not exist in the current template 20th Century v5 ALIVE (Brotherhood_Outcast).esp* This mod does not exist in the current template 20th Century v5 ALIVE (TEST Container).esp* This mod does not exist in the current template Mart's Mutant Mod.esp Requires Mart's Mutant Mod.esm Mart's Mutant Mod - DLC Anchorage.esp Requires Anchorage.ESM Mart's Mutant Mod - DLC The Pitt.esp Requires ThePitt.ESM Mart's Mutant Mod - DLC Broken Steel.esp Requires BrokenSteel.ESM Mart's Mutant Mod - DLC Point Lookout.esp Requires PointLookout.ESM Mart's Mutant Mod - DLC Zeta.esp Requires Zeta.ESM PB MMM HD.esp* The current load order of this mod does not match the current template Project Beauty- Broken Steel.esp* The current load order of this mod does not match the current template Requires Broken Steel DLC Project Beauty- Point Lookout.esp* The current load order of this mod does not match the current template Requires Point Lookout.esp Project Beauty- Point Lookout MMM.esp* The current load order of this mod does not match the current template GalaxyNewsRadio100[M].esp* The current load order of this mod does not match the current template Choose your own hairstyle (load this last on FOMM).esp The order that the current template suggests is as follows:fallout3.esmpointlookout.esmanchorage.esmthepitt.esmbrokensteel.esmzeta.esmcraft.esmcalibr.esm20th century weapons.esmfo3 wanderers edition - main file.esmmart's mutant mod.esmproject beauty hd version.esmcraft - activation perk.espgalaxynewsradio100[m].espfellout-full.espfellout-brokensteel.espfellout-pointlookout.espfellout-zeta.espproject beauty- broken steel.espproject beauty- point lookout.espproject beauty- point lookout mmm.esppb mmm hd.espfo3 wanderers edition - main file.espfo3 wanderers edition - dlc anchorage.espfo3 wanderers edition - dlc broken steel.espfo3 wanderers edition - dlc mothership zeta.espfo3 wanderers edition - dlc point lookout.espfo3 wanderers edition - dlc the pitt.espeve.espeve operation anchorage.esp20th century v5 alive (vendor).esp20th century v5 alive (containers).esp20th century v5 alive (npc_settler).esp20th century v5 alive (vault 101).esp20th century v5 alive (rivetcity).esp20th century v5 alive (raider).esp20th century v5 alive (slaver).esp20th century v5 alive (chinese ghoul).esp20th century v5 alive (supermutant).esp20th century v5 alive (talon_regulator).esp20th century v5 alive (brotherhood_outcast).esp20th century v5 alive (test container).espmart's mutant mod.espmart's mutant mod - dlc anchorage.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - dlc point lookout.espmart's mutant mod - dlc zeta.espchoose your own hairstyle (load this last on fomm).esp Link to comment Share on other sites More sharing options...
madmanmarz Posted March 14, 2010 Author Share Posted March 14, 2010 bump Link to comment Share on other sites More sharing options...
123rune20 Posted March 15, 2010 Share Posted March 15, 2010 According to FOIP instructions, it seems like Project Beauty should load AFTER CRAFT and CALIBR. Link to comment Share on other sites More sharing options...
madmanmarz Posted March 16, 2010 Author Share Posted March 16, 2010 According to FOIP instructions, it seems like Project Beauty should load AFTER CRAFT and CALIBR. It seems to me like something is messed up with the weapons. I found this sweet shotgun that does like 2000 damage except it hardly does any damage at all. Also some weapons like the .32 hunting rifle is significantly more powerful than the remington 700 5.56 which should be stronger. something just doesn't seem right...any ideas? Link to comment Share on other sites More sharing options...
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