Jump to content

small trouble with geck


hoshi23

Recommended Posts

:biggrin:

 

hi all,

 

so i recently started playing around with geck, but now i run into the issue that i have two interior rooms, which are exactly 1 unit of each other on the z-axis no matter how i shift them around leaving

a small strip to see through from one side.

 

simply snapping it does not work.

 

:verymad:

 

is there a trick to it like to reduce the scroll speed or a neat button?

maybe someone can point me in the right direction.

 

:thanks:

Link to comment
Share on other sites

i finnished my tenpenny interior consisting of 12 /13 roooms all with a working navmesh and tested it, but there are still 3-4 small leaks in the overall level.

 

when one runs besides the leaks the character blacks out for a second.

pretty funny imho.

 

the snap to reference has been helpfull for objects, but doing whole room parts and shifting rooms to one another, replacing; with that

it did not help at all or i am prolly to green behind my ears yet

to make it a 100% clean interior.

 

the badest part: it is not simply a hallway thats easily to replace,

but my fav part.

 

no matter how i move the parts around they are always

1 pixel of each other?

Link to comment
Share on other sites

The only way to make sure there are no gaps in the kit pieces you are using is to use snap to grid.

If they don't seem to fit right, try changing the snap from 64 to 32 or even 16 or 8 if you have to.

Link to comment
Share on other sites

Are you selecting all the references or just those statics that are part of the tileset? If you're selecting all of them, then try only selecting the ones that actually need to snap. I'm not entirely sure, but I think that might fix your "leaking" problem.

 

Cipscis

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...