Geeves83 Posted March 3, 2010 Share Posted March 3, 2010 Hey Just having a problem I can't seem to figure out. i play with alot of mods, and am constantly changing and tweaking things to my liking, so I'm hoping the problem isn't that complex, but chances are it could be. Who knows...not me, I'm a total noob at this. Anyway, I was toying with sound levels in the settings (silent, normal, loud), changing their values and then editing some of FOOKs silent weapons to be 'not-so-silent'. Like the high caliber rifles and such, while keeping the pistols and low caliber guns silent. However, it's gotten so that with weapons set to 'silent' or 'normal' sound levels, i could fire literally right behind a hostile NPC and they won't hear me. But, as soon as i shoot at something solid, (wall, grounds, etc.) they react to the impact noise, even if it's fairly far away. This only happens with weapons set to silent and normal...loud setting still seems to work normally. Both silent and Normal are set at default levels i believe (10 and 50), and I've tried tinkering with the ballistic impact set sound levels (all at silent), the projectile sound levels, tried different weapons (both vanilla and FOOK's, silenced guns and ones that normally aren't), even changing projectiles and even sounds themselves to see if anything would change it, but nothing does. :wallbash: Knowing me, it's probably something ridiculously simple that I'm just overlooking, so hopefully someone here can provide some insight.Anyone have any idea what could be going on and how I could fix it? Any help would be greatly appreciated. -------UPDATE------------ Ok, so, I feel well and truly screwed, here. I've disabled all of my mods and add-ons, even all of the ones I've never touched with the GECK, and still the problem persists....with weapons of all noise levels, silent, normal, loud. The only things I have running are Fallout .esm and the 5 DLCs, none of which I have any recollection of changing or tinkering with in the GECK. I've checked them all in the GECK, and everything looks right, and all sound levels are at their default. I don't get it. Is it possible I've changed some sort of global setting by accident that makes the firing sound emanate from the impact point, or eliminates NPC reactions to gunfire? I can't find anything on this type of problem out there at all. Link to comment Share on other sites More sharing options...
bluedrink9 Posted August 20, 2011 Share Posted August 20, 2011 (edited) Not anything to do with nvse?I'm having a similar problem where my silenced weapons jusst arn't acting as silent as they should. Edited August 20, 2011 by bluedrink9 Link to comment Share on other sites More sharing options...
prandiningrat Posted August 20, 2011 Share Posted August 20, 2011 all sounds related to silent detection is based on setting 'iSoundLevelSilent'. weapon also using impact data which is has sound level setting... Link to comment Share on other sites More sharing options...
Recommended Posts