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Pain Of NavMeshing


taglag

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NavMeshing large Modder made External World's is a night mare in Skyrim. In Oblivion the Auto world NavMesh was Problematic, but was over all very good.

Skyrim Navmeshing is insanely Screwed, basicaly there is no way to get and even close to right NavMesh with out hand drawing it, and this, bad as it is is compounded by the fact that ever few clicks you have to stop, line everything up with the next cell, nice, and straighten, and line up the ajoining cells pollygon's, and begin again for few clicks, before having to do this again.

I have tried to use all three Auto Generation Options, on my maps, but none of them even come close to covering the map, ( I mean they barrly even start to do any real Navmeshing. Placing a few polygons here, and there, and skiping almost all of the map.)

Is there no way to get a better auto World coverage. I don't mind cleaning up stray polygon's, and tightying Up a little, As I had to do in Oblivion, but this makes Building World maps Laboriously troublesome, boardering on Impossible.

Do they not have a single cell auto, which would have been very nice, do one cell of your world at a time, alining all the boarder, and moving on. This would have made more sense.

I have like 128 cells in my world, and they range from mountains, forest, grassland's to swamp.

I am hand painting every NavmeshPolyGon, but I would really like to know if there is a better way.

My dungeon navMeshing is working Okay, leaves some to be desired, but I can deal with it, but the world mapping is just totally messed Up.

 

I mean If I am missing something here, Please tell me :sad:

Edited by taglag
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