justinsomethan Posted July 3, 2014 Share Posted July 3, 2014 Hello ladies and gents I am looking for a team of at least 5 talented mod specialist. Please take note of the requirements and the needed skillsets. PM me or comment if you are interested. *YOU MUST INSTALL TEAMVIEWER 9, FALLOUT NV G.E.C.K.A mic is appreciated but not required. Landscape and Interior Design- Intermediate skillset, full understanding of Navmesh and the GECK landscape editor. Expect 15 to 45 hours of work. Scripter/Coder-Intermediate skillset, May have to do sophisticated and heavy scripting, along with story triggers, Expect 8 to 30 Hours of work. Quest Editor- Take note I have already created the quest but you will have to work with the scriptor and fully implement it. Animation Designer- Minimum work expect to work 1 to 2 hours. Some parts will be gore ridden and above and beyond rated M, not for the faint of heart. Weapon/Armor Retexturer and creator- Heavy skills needed, patiance, and talent, expect to create/retexture at least 10 items. I have already created the storyline and I will take part in creating the mod, but I would appreciate more experianced and talented artist more than myself. The mod is desert based, cowboy shooter type expect it to take anywhere up to and possibly exceeding 3 months to fully create. Once we get a team together I will start gathering voice actors. Project Yucca Head,justinsomethan Link to comment Share on other sites More sharing options...
Xilandro Posted July 3, 2014 Share Posted July 3, 2014 Landscape and Interior Design- Intermediate skillset, full understanding of Navmesh and the GECK landscape editor. Expect 15 to 45 hours of work.Scripter/Coder-Intermediate skillset, May have to do sophisticated and heavy scripting, along with story triggers, Expect 8 to 30 Hours of work.Quest Editor- Take note I have already created the quest but you will have to work with the scriptor and fully implement it.Animation Designer- Minimum work expect to work 1 to 2 hours. Some parts will be gore ridden and above and beyond rated M, not for the faint of heart.Weapon/Armor Retexturer and creator- Heavy skills needed, patiance, and talent, expect to create/retexture at least 10 items.So you're looking for highly skilled level designer, scripter, quest writer, animation artist, 3D artist. And who are you? What will you do? Link to comment Share on other sites More sharing options...
justinsomethan Posted July 3, 2014 Author Share Posted July 3, 2014 (edited) Quest Creater, I plan to cordinate all of the efforts along with adding in some new items that I have had in mind. Also I will be working with the leveled list integration so you can find the DLC content in the New Vegas world space instead of just the DLC world space. These items include but not limited to a new knife which has two variants, New chems one which will be called Xertan, without spoiling I also plan to work with the scripter to create new, more complex, effects, traits, and perks. An example of these perks is one to where after a certain trigger would iniate a temporary perk called the "Courier's Rage" 5x DAM multiplier .25x damage taken multiplier. I will also create all the characters, creatures, etc. Would you want to hear more? For your information the Quest editor only makes the triggers and is more of a scripter with a dedicated purpose, This person will not make the quest, I as stated above have already created the storyline ( on paper )I just need to implement into the game. Edited July 4, 2014 by justinsomethan Link to comment Share on other sites More sharing options...
Xilandro Posted July 4, 2014 Share Posted July 4, 2014 So all you have is a storyline. On the paper.Make a quest. With dialogues (don't care about VA). And skill check. Something short, but fun. And we'll talk again. Link to comment Share on other sites More sharing options...
maybenexttime Posted July 4, 2014 Share Posted July 4, 2014 I believe in you. Link to comment Share on other sites More sharing options...
EsvDefcon Posted July 6, 2014 Share Posted July 6, 2014 So, you basically want to put together a team of modders, and really just get them to do all of the work? Because having a storyline on paper is about as useful as having one in your head. Creating a storyline takes a hell of a long time in the GECK, depending on how large it is, and although it's useful to actually know what your storyline will be, it's fun compared to building it in the GECK. Plus, coordinating their efforts isn't needed, modders can just discuss this between themselves. Link to comment Share on other sites More sharing options...
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