Quetzlsacatanango Posted March 5, 2010 Share Posted March 5, 2010 I have recently been making some armors. I have a character with a custom race so he can have tats that are unique to him. When I equip the armors I have made, I see no tattoos. In addtion, the skin is pale, which leads me to believe I have somehow included the default skin texture, instead of the character's own showing. I can't just change the skin texture path to the tattooed one, then anyone who wears it will get my tats. This doesn't happen with other peoples' armors. Also, it is definitely not the 'loadfacegenegt' thing, or the 'make your esp an esm so NPCs added by it won't all be bright white' thing. I'm sure it's something most armor/clothes moddres just know to do and I just didn't do it.Thanks in advance. Link to comment Share on other sites More sharing options...
Yossarian22 Posted March 5, 2010 Share Posted March 5, 2010 Did you set the right shader flags for your armor via nifscope?The Body of your armor has to have Shadertype skin and the right flags. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 5, 2010 Author Share Posted March 5, 2010 You are right, I think. Shader type was set to Shader_default. I changed it to skin but the issue persists. Do you know the right flags, or where I can find that info? Kudos. Link to comment Share on other sites More sharing options...
Yossarian22 Posted March 5, 2010 Share Posted March 5, 2010 You are right, I think. Shader type was set to Shader_default. I changed it to skin but the issue persists. Do you know the right flags, or where I can find that info? Kudos. leave all others and add: shadowmap and window enviroment mapping Link to comment Share on other sites More sharing options...
Recommended Posts