glowplug Posted July 20, 2014 Share Posted July 20, 2014 Around half hour from import original ebony armor pieces and hgec upper/lower - very quick shape tweak.http://youtu.be/95y4RzYIgHUI know this messes the panels/layout but that's easily fixed.What I did was...Import ebony armor pieces and hgec upper/lower in 2.49 and save (see below).Open then work in 2.68 including weight paints using hgec as guide for thighs/whatever.Deleted hgec meshes.Saved using Legacy option.Open in 2.49 and export (making sure to right-click skeleton then press the "a" key twice of course).There was no work in NifSkope for this one.As part of the 2.49 import delete bones/skeleton until all pieces in then...Right-click any piece and press the "a" key twice to select all.File -> Import -> NetImmerse/Gamebryo (navigate to Oblivion\Data\Meshes\Characters\_male\skeleton.nif)Click "Restore Default Settings"Click "Import Skeleton Only + Parent Selected" then "Ok"Note: remember to deselect "Import Skeleton Only" next time you import anything else.If doing a full armor then import HGEC upper/lower, whatever hands/feet as required repeating the skeleton steps as said above. This will ensure you have all vertex groups to weight paint for.I would normally repeat the delete then re-import skeleton just before 2.49 export but I forgot and it worked anyway.I have screen shots but will need to go to work soon. Link to comment Share on other sites More sharing options...
glowplug Posted July 20, 2014 Share Posted July 20, 2014 Ahh..yes..To use armors you have already made in a later version of blender than 2.49Probably best to get rid of any vertex groups if they aren't mapped to a relevant Oblivion skeleton.Save with Legacy option.Open in 2.49 and import skeleton as I suggested then save.Open in the version of blender you are used to and do your weight painting.Save with Legacy for 2.49 export as I described.Any skin materials could require an amount of work in NifSkope - simply reference a vanilla/whatever.Also a good habit to check that texture paths are relative and not mapped to hard drive.Again, sorry if "too much information" but I'm trying not to leave holes. Link to comment Share on other sites More sharing options...
Tattorack Posted July 21, 2014 Author Share Posted July 21, 2014 (edited) There is no such thing as too much information, especially with something like this, information is very welcome ^^Thank you, you've been a major help to me (more than the hours I spent digging on Google).I presume in place of vanilla skeleton I could use the maximum compatability skeleton (not that I'm intending to do anything overcomplex, I just have it installed in my Oblivion and weighting certain things for BBB would be handy. Not to worry though, there exists a good tutorial for that). Edited July 21, 2014 by Tattorack Link to comment Share on other sites More sharing options...
glowplug Posted July 21, 2014 Share Posted July 21, 2014 I think it's a good idea to go with max comp skeleton.I've installed Blender 2.71 and all seems to work the same.I looked for tutorials but nothing holistic and I did not do enough screenshots.I could do one but I need somewhere to put it - I do not think video is adequate for this.If you and/or anybody else thinks a Latest Blender to Oblivion, armor/weapons tutorial is needed I'll give it a go. Link to comment Share on other sites More sharing options...
Tattorack Posted July 21, 2014 Author Share Posted July 21, 2014 It would certainly be helpful for many people.I've looked on the dev site of the Nif plugin and there are a trifle amount of people begging or cursing for it to go faster because with the newest Blender they're at loss.I don't think I need the tutorial (yet, I have yet to try what you all wrote), but should you make one I'll certainly redirect a few heads that way ^^ Link to comment Share on other sites More sharing options...
glowplug Posted July 22, 2014 Share Posted July 22, 2014 I'll do what I can.Much the same for Fallout 3 but I'll get back to that. Link to comment Share on other sites More sharing options...
glowplug Posted July 23, 2014 Share Posted July 23, 2014 Done. While not exactly short it shouldn't be heavy going.There are pictures for anything ambiguous/whatever.If there are holes or confusing sections I'm open to feedback.Now, where to put it?I've tried google app engine but really not in the mood right now.Seems like too much work for a single directory static html pageI put it through the W3C html5 validator. Link to comment Share on other sites More sharing options...
glowplug Posted July 24, 2014 Share Posted July 24, 2014 Can somebody suggest/offer where to host this?While I've looked at various plans I have no need for a website at the moment.It would only be if I was going to do computer work again which is highly unlikely.I'm waiting for money to be paid into my online account anyway. Link to comment Share on other sites More sharing options...
Tattorack Posted July 24, 2014 Author Share Posted July 24, 2014 Holy crap.I look away, look back and you got an entire tutorial ready already! O_o I wouldn't have the foggiest on where to host it, at the moment I don't know much about that.Ask an admin?In any least, can't wait to have a read-through. Link to comment Share on other sites More sharing options...
glowplug Posted July 24, 2014 Share Posted July 24, 2014 EDIT Now Available for download http://www.nexusmods.com/oblivion/mods/45345/? Link to comment Share on other sites More sharing options...
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