Tattorack Posted July 24, 2014 Author Share Posted July 24, 2014 (edited) OooooOOOooOooooh.Downing now ^^ EDIT:There's one thing you forgot to mention in the tutorial.That is that Oblivion only supports tri's, no quads or N-gons.This is simply done by selecting the entire mesh that you created/edited and go to Meshes -> Faces -> Triangulate quads. Edited July 24, 2014 by Tattorack Link to comment Share on other sites More sharing options...
glowplug Posted July 24, 2014 Share Posted July 24, 2014 I was thinking that the default export settings, "should" triangulate and was forgetting about N-gons. I say "should" because if I remember that's one thing that can fail with multiple materials per object. I'll put a section on NifSkope Tweaking directly under the Export section.I'm not sure what else should go there but maybe there should be an appendix to expand on this. Link to comment Share on other sites More sharing options...
Tattorack Posted July 24, 2014 Author Share Posted July 24, 2014 I cannot export the glass armor, blender throws an error;"NifExportError: multiple bones with the name 'Bip01 Thigh.L': probably you have multiple armatures, please parent all meshes to a single armature and try again" Tried with both max comp skeleton and vanilla skelleton. Link to comment Share on other sites More sharing options...
glowplug Posted July 25, 2014 Share Posted July 25, 2014 The only time I've had that error is where I'd missed deleting bones (armatures) during import.Or even worse later, after weight painting to the wrong ones.If you look at the vertex groups of the cuirass skirt and upper greaves they share a number of groups.All that should matter is they map to the same parent (skeleton) with unique armatures. Import Excercise (part 2) GreavesRepeat the Extract and Import steps from above except using...meshes\glass\f\greaves.niftextures\glass\M\greaves.dds - NOTE the Male texturethe Current Workspace...I'm hoping you've simply missed "...including find and delete bones." Either way I will need to reword this and include a warning.This draws light to the fact that there should be an appendix on vertex groups. Open current Blender with the Outliner and 3D View panels together and see which of the following... Correct.. Cuirass bones not deleted.. Greaves bones not deleted.. Either way I will message you with my email so you can send me the blend if still not solved. Link to comment Share on other sites More sharing options...
Tattorack Posted July 25, 2014 Author Share Posted July 25, 2014 (edited) *facepalm*uuh... yeah... that was exactly the problem ^^;I thought I had deleted all the original bones.Well, the export worked fine now. EDIT: Tutorial worked out fine!It was a bit difficult to find out how to navigate the 3D map-view from CSE, but I figured it out.You may trouble with some who can't figure it out, so it may be handy to add some basic navigation controls in the tutorial.In any least, I know now how to modify existing armour in the game and have a notion on how to add my own from scratch.This also showed me how to add my own costum container/crate.In short, I now know how to conquer the entire universe!! *evil laugh* Edited July 25, 2014 by Tattorack Link to comment Share on other sites More sharing options...
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