blue_fox Posted March 6, 2010 Share Posted March 6, 2010 I'm wanting to do a re-texture of Wadsworth and (maybe) Godfrey. I figured it would be as simple as doing it for an item but it's not. I've looked around and I can't find any tutorials for this. Can anyone help me? Link to comment Share on other sites More sharing options...
pkleiss Posted March 6, 2010 Share Posted March 6, 2010 I retuexturted some ghouls, so I'd think it be the same for a Mr. Gutsy, though they use a few more meshes than the ghouls do. The way I did it was to extract the nif(s) for the creature (look them up on the creature's Model List tab in the Geck), then lookup and extract the textures that the meshes used. I retexed the dds files the same as any other object, but then made a new nif that used my new textures. I then placed the new nifs in the proper fallout creature folder ( \data\meshes\Creatures\Ghoul for me) and then went into the Geck. I edited an existing creature and went to the Model List tab and then selected my new nif(s) there, then saved as a new form. Done. Link to comment Share on other sites More sharing options...
myrmaad Posted March 6, 2010 Share Posted March 6, 2010 I retuexturted some ghouls, so I'd think it be the same for a Mr. Gutsy, thouhg they use a few more meshes than the ghouls do. The way I did it was to extract the nif(s) for the creature, then lookup and extract the textures that the meshes used. I retexed the dds files the same as any other object, but then made a new nif that used my new textures. I then placed the new nifs in the proper fallout creature folder ( \data\meshes\Creatures\Ghoul for me) and then went into the Geck. I edited an existing creature and went to the model List tab and then selected my new nif(s) there, then saved as a new form. Done. Yes, a good plan. Very similar if you're making a replacer: I gave Fawkes a makeover but didn't save his mesh with a new name, as I wanted to replace his skin and clothing. Before: http://i26.photobucket.com/albums/c117/SeaBlossom/th_ScreenShot71.gif After: http://i26.photobucket.com/albums/c117/SeaBlossom/th_ScreenShot160.jpg Link to comment Share on other sites More sharing options...
blue_fox Posted March 6, 2010 Author Share Posted March 6, 2010 Thanks. I'll try that out. Link to comment Share on other sites More sharing options...
blue_fox Posted March 7, 2010 Author Share Posted March 7, 2010 I did everything. The nif showed up in the modellist window but it looks exactly like the regular texture. I linked the new nif with my custom texture but it didn't work apparently. Can you tell me how you linked the texture and the nif file? Link to comment Share on other sites More sharing options...
pkleiss Posted March 7, 2010 Share Posted March 7, 2010 Sure, you need to use Nifskope to edit all the BSShaderTextureSet nodes in your new nif and click on the "purple" flower to expand the list of file and path names, then point to the appropriate new dds files. You don't have to change every path in every BSShadertextureset node. Like you can skip all the meatcap entries and such. But there will be many BSShadertyextureset nodes, so check them all. It should be somewhat apparent which ones you need to change and which ones you can leave alone base on the path/file name. I hope this helps Link to comment Share on other sites More sharing options...
blue_fox Posted March 7, 2010 Author Share Posted March 7, 2010 Thanks. edit: Thank you thank you thank you! :D I haven't tested it yet but I'm sure it will work now! Link to comment Share on other sites More sharing options...
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