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Re-Texturing Creatures


blue_fox

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I'm wanting to do a re-texture of Wadsworth and (maybe) Godfrey. I figured it would be as simple as doing it for an item but it's not. I've looked around and I can't find any tutorials for this. Can anyone help me?
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I retuexturted some ghouls, so I'd think it be the same for a Mr. Gutsy, though they use a few more meshes than the ghouls do.

 

The way I did it was to extract the nif(s) for the creature (look them up on the creature's Model List tab in the Geck), then lookup and extract the textures that the meshes used. I retexed the dds files the same as any other object, but then made a new nif that used my new textures. I then placed the new nifs in the proper fallout creature folder ( \data\meshes\Creatures\Ghoul for me) and then went into the Geck. I edited an existing creature and went to the Model List tab and then selected my new nif(s) there, then saved as a new form. Done.

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I retuexturted some ghouls, so I'd think it be the same for a Mr. Gutsy, thouhg they use a few more meshes than the ghouls do.

 

The way I did it was to extract the nif(s) for the creature, then lookup and extract the textures that the meshes used. I retexed the dds files the same as any other object, but then made a new nif that used my new textures. I then placed the new nifs in the proper fallout creature folder ( \data\meshes\Creatures\Ghoul for me) and then went into the Geck. I edited an existing creature and went to the model List tab and then selected my new nif(s) there, then saved as a new form. Done.

 

Yes, a good plan. Very similar if you're making a replacer:

 

I gave Fawkes a makeover but didn't save his mesh with a new name, as I wanted to replace his skin and clothing.

 

Before:

http://i26.photobucket.com/albums/c117/SeaBlossom/th_ScreenShot71.gif

 

 

After:

http://i26.photobucket.com/albums/c117/SeaBlossom/th_ScreenShot160.jpg

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I did everything. The nif showed up in the modellist window but it looks exactly like the regular texture. I linked the new nif with my custom texture but it didn't work apparently. Can you tell me how you linked the texture and the nif file?
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Sure, you need to use Nifskope to edit all the BSShaderTextureSet nodes in your new nif and click on the "purple" flower to expand the list of file and path names, then point to the appropriate new dds files. You don't have to change every path in every BSShadertextureset node. Like you can skip all the meatcap entries and such. But there will be many BSShadertyextureset nodes, so check them all. It should be somewhat apparent which ones you need to change and which ones you can leave alone base on the path/file name.

 

I hope this helps

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