RebelliousMind Posted March 6, 2010 Share Posted March 6, 2010 See topic subtitle for issue and pic below for exactly what mods i have installed: are any of these mods known to be conflicting with each other? http://img242.imageshack.us/img242/3062/modsx.jpg Link to comment Share on other sites More sharing options...
myrmaad Posted March 6, 2010 Share Posted March 6, 2010 (edited) See topic subtitle for issue and pic below for exactly what mods i have installed: are any of these mods known to be conflicting with each other? Rens need to go last in your list. I would know more if I could see the full name of those two. Is one an ESM? Edited March 6, 2010 by myrmaad Link to comment Share on other sites More sharing options...
GOOGLEPOX Posted March 6, 2010 Share Posted March 6, 2010 I dont think they conflict with eachother.Did you extract the meshes and textures right?Do you have BOSS?EDIT: Above post is right i think, Id still run BOSS though. Link to comment Share on other sites More sharing options...
bben46 Posted March 6, 2010 Share Posted March 6, 2010 Here is an easier way to post a load list How to post a Load order list article http://www.tesnexus.com/articles/article.php?id=295 Link to comment Share on other sites More sharing options...
myrmaad Posted March 6, 2010 Share Posted March 6, 2010 (edited) You don't need Boss for that little pile of mods, but you DO need to put one Rens plugin (.esp) last. You may need one Rens master (esm). If you have two Rens plugins (two .esp for Rens) then the last one to load wins, but won't cause the problem you've got now. This problem is caused because your beauty mod is not loading last so other mods are conflicting with it, that's why you load it last. DLC ShiveringIsles should always be near the first plugin (.esp=plugin) to load after masters (.esm=master), it's rare another should load before it, but possible. (None in your list should). It's very possible that if those are both Rens plugins and if they are they certainly have a great possibility of conflicting. Edited March 6, 2010 by myrmaad Link to comment Share on other sites More sharing options...
RebelliousMind Posted March 6, 2010 Author Share Posted March 6, 2010 Had no idea the load order had any significance, thanks guys, i guess i'll try uninstalling and then reinstalling ren's beauty pack (which i figure would have it load last, right? Or is there a way to just bump it down the list?) No idea why Ren's is at the top, or why there's any user mods up top on the list at all, as i installed those way after all the dlc for example. How do you organize the load order? With the "BOSS" software? Below is my load list, as copied from OBMM and as you can see, there are no .esm files present. Regarding the possibility of me needing an .esm file of Ren's, i'd really apprecite a link to that specific one i might need and info on how i make sure it ends up in the right place in the load list/order. _Ren_BeautyPack_onlyhairs.espOblivion Graphics Extender Support.esp_Ren_BeautyPack_full.espDLCHorseArmor.espDLCSpellTomes.espDLCThievesDen.espDLCFrostcrag.espDLCVileLair.espDLCBattlehornCastle.espDLCMehrunesRazor.espDLCOrrery.espDLCShiveringIsles.espKnights.espMidasSpells.esp Appreciate the efforts :) Link to comment Share on other sites More sharing options...
bben46 Posted March 6, 2010 Share Posted March 6, 2010 Look down at the bottom of the OBMM page - you will see buttons for move up and move down. Highlight the one you want to move and click on the button. It will move one space for each click. Also, The game usually works better if you activate Oblivion.esm - This should always be the Top item in your list, and should always be activated, DO NOT try to make it into an OMOD. The reason load order is important is mods overwrite parts of other mods and parts of Oblivion.esm (they are supposed to do this). if a mod is loaded later - further down the list it will overwrite things in a mod loaded earlier. This is normal and necessary, however sometimes you want a mod to take precedence over another so it should be loaded lower in the list. Example. Vanilla (unmodded) Oblivion has a NPC wearing a Blue robe. you have a mod that changes that robe to red. When you activate it, it will overwrite the blue robe, and the robe will show as red in the game. Later you install a mod that changes the same robe to green. If it is loaded after the red robe mod, then the robe will be green in the game. However if you load it before the red robe mod, the robe will show as red because the red mod loaded after the green. If you remove both the red and green robe mods, the robe will revert to the original blue. Of course this is oversimplified as most mods change many things. But the last one loaded will take precedence. Where problems come in is when a mod changes some things that were changed by another mod, but does not change other things that may depend on the things that were changed. When the game cannot find these things it crashes. Link to comment Share on other sites More sharing options...
RebelliousMind Posted March 6, 2010 Author Share Posted March 6, 2010 Thanks for the info. I saw there was an internal conflict detector utility within OBMM and below are the results. Clearly, something is amiss here but i just don't know where to go from here as i've tried (as you can see) activating the Oblivion.esm as well as moving down Ren's packs, without any changes in result. I still get the black facial textures and purple body texture. Perhaps i've installed the packs incorrectly or am missing some integral part, like perhaps an .esm file? http://img708.imageshack.us/img708/5028/conflictdetector.jpg I wonder what's going on with the two official DLC packs, that are showing up as conflicting? Am still early in the game, so i don't know if that specific DLC is working properly in-game, or not. I also just realized, now after having tampered around with mods, the guards and king never show up at the very beginning in the dungeon prison cell. Any ideas? Link to comment Share on other sites More sharing options...
bben46 Posted March 6, 2010 Share Posted March 6, 2010 The problem with the OBMM conflict detector is it is much to sensitive. It flags every instance of anything that overwrites anything. Even if it is supposed to . Probably 95% of those conflicts are nothing to worry about. If you follow each red marked item, you will find that it eventually leads to a form ID number - this will tell you exactly what is conflicting, and what type of record it is - Mesh, world, NPC or whatever. I also see you have both Ren beauty pack full and what I think is the only hairs version. The hairs are included in the full so you don't need the only hairs - disable it. Rens does not work well with some custom races and some other cosmetic type mods - especially those that make changes to eyes. But as you don't have any of those it should be OK for now. I hope you have the latest patch v1.2.0146. You can check by looking in the lower left corner of the loading screen. many mods will not work without it. I don't think any of the mods you have require OBSE, but if you plan to add more you should get it also. Read the instructions as it is not a mod and does not install like mod. I also recommend the unofficial Oblivion patch (It is actually a mod and not a patch) I would disable the Graphics extender for troubleshooting also Link to comment Share on other sites More sharing options...
RebelliousMind Posted March 6, 2010 Author Share Posted March 6, 2010 I disabled Ren's hair pack, leaving only the "full" pack but that still left me with the texture issues. However, disabling the "full" pack (leaving only the hair pack) worked just fine and also solved the issue of the guards and king not showing up outside the dungeon cell. Weird, at least to my [very] limited knowledge. Any ideas? I have the Steam version of the game, so the game is always kept automatically updated. I might try and see if it's the graphics extender that is conflicting with Ren's "full" pack, by disabling the graphics extender and trying Ren's "full" pack once more. [EDIT] - No luck. However, i just remembered that i also have the HG EyeCandy body mod installed, although i guess it's one of those mods that does not show up in the mod/data files list. Could the HG EyeCandy body mod be the cause of this? On a side note, what facial texture mods for females within the game that does not conflict with the HG EyeCandy body mod, do you recommend? The default ones are horrid and it's even quite hard to create an attractive female with extensive tweaking in the char creator ^^ Link to comment Share on other sites More sharing options...
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