Alanador Posted April 14, 2006 Share Posted April 14, 2006 Ok, so scripting is my weakness. I understand a little but not enough. How about a conditional check of garment color vs the color of your surroundings? Here's a more detailed idea, how about we take Bruma for example, a terrain with lots of white (snow), and I'm wearing a white outfit instead of anything else...could a sneaking bonus be made available under that condition? Perhaps the check could be about the weather, to see if it is currently snowing? Same with black outfit and nighttime. (Or red from what I understand of some Ninja techniques) and green with forest settings etc, etc. I'll take a look at the Scripting guide and see if anything jumps out at me. Link to comment Share on other sites More sharing options...
loveme4whoiam Posted April 14, 2006 Share Posted April 14, 2006 I know s=jack squat about any kind of modding in the TS, so obviously don't take any of what I say as fact. But could this not work - set a script for each area of Cyrodiil (for instance Bruma) to activate a sneak bonus when you have on a certain garment (which would have to be purpose-modded in). Since I doubt the game differentiates anything based on colour, you'd just have to tell the game (through the script) that when you are in a certain area, with a certain garment on, you get a sneak increase. Same could be applied to the time of day. Of course, it may not be possible within the confines of the engine, I don't know. I'm just throwing some ideas out there for you to check out :) Link to comment Share on other sites More sharing options...
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