BerlinRunner Posted July 6, 2014 Author Share Posted July 6, 2014 Ok, so I know this is kinda late, but now I have gotten some screenshots for you guys, to see how things have come along. There's nothing incredibly detailed but this is meant to be a bit of a teaser. Hope you guys like it, its all in on Album for you guys on Photo bucket. I'll leave a link below http://s929.photobucket.com/user/comrade_germx/library/?sort=3&page=1 <<<< LINK TO PHOTOS SORRY FOR UNINTENTIONAL BUMP. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 23, 2014 Share Posted July 23, 2014 Just the eye texture basic, but now that I think about it, can you do something like HAL-9000 from 2001: A Space Odyssey? OK here is HAL, PIC; http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/HAL1small_zpse16dce94.jpg http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/HAL1_zpsab5e4e90.jpg I usually don't release stuff from my mods until I'v had a chance to use them first (kinda spoils the impact of new models etc). But your welcome to use HAL for you mod. Link to comment Share on other sites More sharing options...
BerlinRunner Posted July 23, 2014 Author Share Posted July 23, 2014 Thanks a lot Dev, HE LOOKS AMAZING! :D Link to comment Share on other sites More sharing options...
BerlinRunner Posted July 23, 2014 Author Share Posted July 23, 2014 I am having some issues with the model... How exactly am I supposed to add the eye texture onto the model? I can do it to a static eyebot but not an actual eyebot. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 23, 2014 Share Posted July 23, 2014 I am having some issues with the model... How exactly am I supposed to add the eye texture onto the model? I can do it to a static eyebot but not an actual eyebot. That model is a custom/new model, it has a additional mesh (along with several other differences from a standard eyebot). It's already set up just throw the texture in the eyebot directory (I"m at work right now, but I think it's data\textures\creatures\eyebot). Or did you want one for a standard eyebot (which means it will have to be a new texture)? Link to comment Share on other sites More sharing options...
BerlinRunner Posted July 23, 2014 Author Share Posted July 23, 2014 (edited) No, it's fine, I just wasn't sure what you were going for. Let me see if I can figure it out and I'll get back to you on it. EDIT: As of right now, I get the eyebot model, that's fine. The problem I'm having is that it's missing the red eye texture, and I've tried resetting into the proper directory as you said, but no avail. Edited July 23, 2014 by BerlinRunner Link to comment Share on other sites More sharing options...
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