Sync182 Posted July 4, 2014 Share Posted July 4, 2014 My not-so-new PC - 64-bit system running Win7 Home Premium 64-bit - is running DA:O successfully. Up to a point. When I get through to the Siege of Redcliffe is when things get weird:* talk to Ser Perth, make my stand* cut-scene for nightfall does not trigger, no green smoke or fleeing villagers* oil is not lit* critters have to be coaxed down the hill to Ser Perth's mob* cut-scene to Chantry Defenders triggers too early* end-of-siege cut-scene plays out okay* Chanter's Board does not appear, nor does Mage's Collective, but Blackstone Irregular does appear I'm not certain it is my mod list because I've completely uninstalled and re-installed DA:O, installed my mods, and have exactly the same problem on the second run-through. I'm also not certain it's my mod-list because I'm playing the same mods as I did on my old 32-bit Win-XP system which played through with absolutely no issues. I've read around the web that DA:O is known to have problems with 64-bit systems and OSs - such as I have - is this likely to be the case, and has anyone found a way around it? Link to comment Share on other sites More sharing options...
Thandal Posted July 5, 2014 Share Posted July 5, 2014 Not sure where you read about problems running DAO under a 64-bit OS, since there are exactly NONE. That said, my advice is to do a cut/paste of your "\override" folder to somewhere else (like your desktop) and load a save from just before the start of the siege, ("Force Load" as necessary) save the village, then cut/paste your "\override" folder back afterwards. Link to comment Share on other sites More sharing options...
Sync182 Posted August 10, 2014 Author Share Posted August 10, 2014 (edited) I tried doing that - removing my override folder and doing a force load (I always to a slot-save before starting the battle), but it made no difference - the Redcliffe cut-scene didn't start, and the battle and aftermath was all wrong. So I did a complete uninstall and deletion of everything DA:O, then started again. I carefully documented every item of DA:O I put in, and have the following list (including order and date of installation): ** 17JUL14001. Dragon Age: Origins (disc 1)002. Dragon Age: Awakening003. Dragon Age patch 1.04004. Dragon Age patch 1.05Enable 3GB Handler005. Visible Console Text006. Silverite fix007. Damage Statistic fix008. Create Mage Key009. (all DLC and bonus items)** 18JUL14010. Additional Hairstyles011. Anto Hairstyles012. Bidelle's Cosmetics013. Chargen Package014. Hairstye Day 1.4015. Hairstye Day 1.6016. HEDF Hair017. HF LOTC Hairstyles018. MOre Hairstyles019. Platinum Blonde020. Realistic Teeth021. RENs Hair022. Tucked Hair023. Pineappletree's Vibrant Colours024. Vibrant Colurs & More Hairstyles compatibility fixRun chargenmorph compiler025. Dialogue Tweaks026. Ancient Boots fix027. Nukenin Plus HealFix028. Two-Spec Sten029. Jowans Intention030. Morrigan Resoration patch 1.015 dazip031. Nug Quest fix032. Properties NoCap033. Weapon VFX remover034. Morrigan patch - Loghain DR fix035. Natural Bodies AllInOne036. Better Sex Scenes (Zesty) for DT037. Zevran Dialogue Fixes (ZDF)038. ZevRing 1.4 for DT override039. Zevran Kisses** 19JUL14040. Dahlia's First Night (Alistair)041. IRS_Alistair v3042. Dahlia's Alistair Kiss 2.0043. Sir AMod's Add Any Item044. Rendezvous at the Tavern045. Skip The Fade046. Dahlia's Royal Wedding 1.1047. Dahlia's Royal Wedding 1.2 patch048. Wedding Dress (override mesh/texture for Royal Wedding)049. xt Slim Dalish Dagger050. Cullen Romance Option051. Universal Voices052. Madd Gift Guide053. The Peral Redone054. Codex Note Entry for Gifts055. Kaitlyn's Reward056. Character Respec 1.6057. Extra dog slot058. Dark Promise059. Misha The Hoarder060. Polygamey (sic)061. Joining Ritual Rewards062. Utility Sack v2063. Utility Sack v2 AO Content override064. Open Lock spells065. Lockbash066. Lockbask Awakening (disabled)067. The Winter Forge 1.0.3068. Custom Number of Tactics Slots069. Armour of the Sten070. No Armour Hack 1.2 Origins071. Improved Warden Amulet072. Elven Warden Armour073. Dalls Geat Two (Dalls Knight Templar)074. Wilds Robe075. Dalish Ceremonial Armour076. Grey Warden Runic Armour077. Leliana Sacred Ashes Armour078. Phoenix Armoury079. Phoneix Armoury Universal Dye Kit patch080. Universal Dye Kit081. Devout Armour082. Hood of Secret Order083. Hood of Secret Order texture replacers084. Robe of Secret Order085. Sleep Until Dawn086. Alistair's Nightmare087. Your Personal Castle088. Alley of Murders089. HSLI Sexy Mage Robes AllInOne dazip090. HSLI Sexy Mage Robes AllInOne override091. Female Apprentice Robes - a little less (with optional LOD)092. Morrigan Robes - a little less093. Female Enchanter Robes - a little less (with optional LOD)094. Armour of the Black Fox095. The Courage of Zevran096. The Glorious Zevran097. RL's Fashion Bazaar Medium Armour098. Sellsword's Fancy in Black texture099. RL's Ring of Shadows100. RL's Blue Shadow Accessories101. XT Slender Light Armour for females102. NPC Face Replacers: Leliana SA, Attractive Wynne, Sten SA, Anora, Origin-oriented replacers, Quest-oriented replacers103. Rashanta's Armoury104. Dalls Demon Consort105. Silverlight ArmourRan ItemScanner, edited GDA for SirAMod's Add Any Item.** 10AUG14106. RL's Kirkwall Emporium107. RL's Fashion Bazaar Heavy Armour108. RL's Fashion Bazaar Massive ArmourRan ItemScanner, edited GDA for SirAMod's Add Any Item. At first I thought Extra Dog Slot was the culprit, because I noticed a couple of things that were odd surrounding the dog earlier in my current playthrough - like not being able to leave Lothering - but they came good after I disabled (did not uninstall) that mod. But Redcliffe is still misbehaving - the cut-scene doesn't trigger and the battle is incorrect. I'm at a loss, as I have few game-altering mods installed - most are inventory-related mods. Edited August 10, 2014 by Thandal Added [ tags ] to save on screen real estate. Link to comment Share on other sites More sharing options...
Thandal Posted August 10, 2014 Share Posted August 10, 2014 Ok, first of all remember that there in DAO is no such thing as "load order" (in the sense that BethSoft games use it). The Eclipse game engine employs a strict "alpha-numeric-by-folder/filename --> sub-folder/filename" search routine and actually uses the last file found with the correct name in-game. So the date of a mod's install doesn't matter. Second, I agree that the vast majority of your mods are appearance or item mods that shouldn't impact game-play at all. That said, when confronted with this sort of issue I always end-up doing the same thing: 1. Uninstall/Remove ALL mods. 2. Test that vanilla game doesn't have the problem I was experiencing. 3. Re-install my mods in batches. (Depending on how confident I feel, that might be batches of 5, or 25, at a time.) The goal is to add back as many mods as possible WITHOUT breaking the game. 4. Test that the game still works correctly. 5. Re-install the next batch. 6. Rinse/Repeat until I encounter the problem again. 7. Remove the last batch installed, and examine them. 8. Add back about half, including what I believe to be the most likely culprit. 9. Rinse/Repeat until I've isolated the troublemaker! :geek: Third, just removing your "\override" folder won't disable several of the mods you listed, (any that are ".dazips", for example.) And see Step 2., above. Unless you verify that the vanilla game works correctly, no point in looking at your mods as the source of the problem. :laugh: Link to comment Share on other sites More sharing options...
theskymoves Posted August 10, 2014 Share Posted August 10, 2014 <snip> At first I thought Extra Dog Slot was the culprit, because I noticed a couple of things that were odd surrounding the dog earlier in my current playthrough - like not being able to leave Lothering - but they came good after I disabled (did not uninstall) that mod. But Redcliffe is still misbehaving - the cut-scene doesn't trigger and the battle is incorrect. I'm at a loss, as I have few game-altering mods installed - most are inventory-related mods. The first time I played through with Extra Dawg I too found the Redcliffe zombie! battle was broken... the cutscene transition between the daytime preparation and evening battle did not play, and no zombies came down the hill to be engaged. I found that omitting EDS from my install allowed events to proceed normally, though I cannae remember whether I needed to roll back to a save prior to entering Redcliffe or not... since then, I have played it safe and not installed EDS at all until after completing both Redcliffe and Broken Circle, since EDS can be problematic where the Fade sequence is involved as well. (And it can also break the acquisition of Dog in the Human Noble origin...) Link to comment Share on other sites More sharing options...
Thandal Posted August 10, 2014 Share Posted August 10, 2014 I've never had a problem with EDS since I first discovered and installed it! Played-through over half-a-dozen times, new character to Ft. Drakon rooftop. Nary a hiccough. :geek: Link to comment Share on other sites More sharing options...
Sync182 Posted August 10, 2014 Author Share Posted August 10, 2014 The numbering and dating of my load order was purely for my own reference, so I knew exactly what I'd put in and when for purposes of editing things like IRS and ZDF...and I couldn't be bothered editing the text file to remove all the numbering when I posted. I'll delete EDS and see if that helps - right now it's only disabled, so its installation may be causing problems still (if that's the problem mod). Otherwise...*sighs*...TTFT through the mod list... Link to comment Share on other sites More sharing options...
Sync182 Posted August 10, 2014 Author Share Posted August 10, 2014 Well...partial success. Fully deleting Extra Dog Slot did not allow the pre-battle cut-scene to run, and the battle still played incorrectly...but at least the Chanter's Board and the Mages' Collective appeared after the battle, which is an improvement. I can live with the failed cut-scene and stuffed battle sequence, though.. Now to find out if the rest of the game plays properly... >.> Link to comment Share on other sites More sharing options...
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