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Game gets screwy at Seige of Redcliffe - Win7 Home 64-bit


Sync182

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My not-so-new PC - 64-bit system running Win7 Home Premium 64-bit - is running DA:O successfully.

 

Up to a point.

 

When I get through to the Siege of Redcliffe is when things get weird:

* talk to Ser Perth, make my stand

* cut-scene for nightfall does not trigger, no green smoke or fleeing villagers

* oil is not lit

* critters have to be coaxed down the hill to Ser Perth's mob

* cut-scene to Chantry Defenders triggers too early

* end-of-siege cut-scene plays out okay

* Chanter's Board does not appear, nor does Mage's Collective, but Blackstone Irregular does appear

 

I'm not certain it is my mod list because I've completely uninstalled and re-installed DA:O, installed my mods, and have exactly the same problem on the second run-through. I'm also not certain it's my mod-list because I'm playing the same mods as I did on my old 32-bit Win-XP system which played through with absolutely no issues.

 

I've read around the web that DA:O is known to have problems with 64-bit systems and OSs - such as I have - is this likely to be the case, and has anyone found a way around it?

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Not sure where you read about problems running DAO under a 64-bit OS, since there are exactly NONE.

 

That said, my advice is to do a cut/paste of your "\override" folder to somewhere else (like your desktop) and load a save from just before the start of the siege, ("Force Load" as necessary) save the village, then cut/paste your "\override" folder back afterwards.

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  • 1 month later...

I tried doing that - removing my override folder and doing a force load (I always to a slot-save before starting the battle), but it made no difference - the Redcliffe cut-scene didn't start, and the battle and aftermath was all wrong.

 

So I did a complete uninstall and deletion of everything DA:O, then started again.

 

I carefully documented every item of DA:O I put in, and have the following list (including order and date of installation):

 

 

 

** 17JUL14
001. Dragon Age: Origins (disc 1)
002. Dragon Age: Awakening
003. Dragon Age patch 1.04
004. Dragon Age patch 1.05

Enable 3GB Handler

005. Visible Console Text
006. Silverite fix
007. Damage Statistic fix
008. Create Mage Key
009. (all DLC and bonus items)


** 18JUL14
010. Additional Hairstyles
011. Anto Hairstyles
012. Bidelle's Cosmetics
013. Chargen Package
014. Hairstye Day 1.4
015. Hairstye Day 1.6
016. HEDF Hair
017. HF LOTC Hairstyles
018. MOre Hairstyles
019. Platinum Blonde
020. Realistic Teeth
021. RENs Hair
022. Tucked Hair
023. Pineappletree's Vibrant Colours
024. Vibrant Colurs & More Hairstyles compatibility fix

Run chargenmorph compiler

025. Dialogue Tweaks
026. Ancient Boots fix
027. Nukenin Plus HealFix
028. Two-Spec Sten
029. Jowans Intention
030. Morrigan Resoration patch 1.015 dazip
031. Nug Quest fix
032. Properties NoCap
033. Weapon VFX remover
034. Morrigan patch - Loghain DR fix
035. Natural Bodies AllInOne
036. Better Sex Scenes (Zesty) for DT
037. Zevran Dialogue Fixes (ZDF)
038. ZevRing 1.4 for DT override
039. Zevran Kisses


** 19JUL14
040. Dahlia's First Night (Alistair)
041. IRS_Alistair v3
042. Dahlia's Alistair Kiss 2.0
043. Sir AMod's Add Any Item
044. Rendezvous at the Tavern
045. Skip The Fade
046. Dahlia's Royal Wedding 1.1
047. Dahlia's Royal Wedding 1.2 patch
048. Wedding Dress (override mesh/texture for Royal Wedding)
049. xt Slim Dalish Dagger
050. Cullen Romance Option
051. Universal Voices
052. Madd Gift Guide
053. The Peral Redone
054. Codex Note Entry for Gifts
055. Kaitlyn's Reward
056. Character Respec 1.6
057. Extra dog slot
058. Dark Promise
059. Misha The Hoarder
060. Polygamey (sic)
061. Joining Ritual Rewards
062. Utility Sack v2
063. Utility Sack v2 AO Content override
064. Open Lock spells
065. Lockbash
066. Lockbask Awakening (disabled)
067. The Winter Forge 1.0.3
068. Custom Number of Tactics Slots
069. Armour of the Sten
070. No Armour Hack 1.2 Origins
071. Improved Warden Amulet
072. Elven Warden Armour
073. Dalls Geat Two (Dalls Knight Templar)
074. Wilds Robe
075. Dalish Ceremonial Armour
076. Grey Warden Runic Armour
077. Leliana Sacred Ashes Armour
078. Phoenix Armoury
079. Phoneix Armoury Universal Dye Kit patch
080. Universal Dye Kit
081. Devout Armour
082. Hood of Secret Order
083. Hood of Secret Order texture replacers
084. Robe of Secret Order
085. Sleep Until Dawn
086. Alistair's Nightmare
087. Your Personal Castle
088. Alley of Murders
089. HSLI Sexy Mage Robes AllInOne dazip
090. HSLI Sexy Mage Robes AllInOne override
091. Female Apprentice Robes - a little less (with optional LOD)
092. Morrigan Robes - a little less
093. Female Enchanter Robes - a little less (with optional LOD)
094. Armour of the Black Fox
095. The Courage of Zevran
096. The Glorious Zevran
097. RL's Fashion Bazaar Medium Armour
098. Sellsword's Fancy in Black texture
099. RL's Ring of Shadows
100. RL's Blue Shadow Accessories
101. XT Slender Light Armour for females
102. NPC Face Replacers: Leliana SA, Attractive Wynne, Sten SA, Anora, Origin-oriented replacers, Quest-oriented replacers
103. Rashanta's Armoury
104. Dalls Demon Consort
105. Silverlight Armour

Ran ItemScanner, edited GDA for SirAMod's Add Any Item.

** 10AUG14
106. RL's Kirkwall Emporium
107. RL's Fashion Bazaar Heavy Armour
108. RL's Fashion Bazaar Massive Armour

Ran ItemScanner, edited GDA for SirAMod's Add Any Item.


At first I thought Extra Dog Slot was the culprit, because I noticed a couple of things that were odd surrounding the dog earlier in my current playthrough - like not being able to leave Lothering - but they came good after I disabled (did not uninstall) that mod.

 

But Redcliffe is still misbehaving - the cut-scene doesn't trigger and the battle is incorrect.

 

I'm at a loss, as I have few game-altering mods installed - most are inventory-related mods.

Edited by Thandal
Added [ tags ] to save on screen real estate.
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Ok, first of all remember that there in DAO is no such thing as "load order" (in the sense that BethSoft games use it). The Eclipse game engine employs a strict "alpha-numeric-by-folder/filename --> sub-folder/filename" search routine and actually uses the last file found with the correct name in-game. So the date of a mod's install doesn't matter.

 

Second, I agree that the vast majority of your mods are appearance or item mods that shouldn't impact game-play at all. That said, when confronted with this sort of issue I always end-up doing the same thing:

 

1. Uninstall/Remove ALL mods.

 

 

2. Test that vanilla game doesn't have the problem I was experiencing.

 

3. Re-install my mods in batches. (Depending on how confident I feel, that might be batches of 5, or 25, at a time.) The goal is to add back as many mods as possible WITHOUT breaking the game.

 

4. Test that the game still works correctly.

 

5. Re-install the next batch.

 

6. Rinse/Repeat until I encounter the problem again.

 

7. Remove the last batch installed, and examine them.

 

8. Add back about half, including what I believe to be the most likely culprit.

 

 

9. Rinse/Repeat until I've isolated the troublemaker! :geek:

 

Third, just removing your "\override" folder won't disable several of the mods you listed, (any that are ".dazips", for example.) And see Step 2., above. Unless you verify that the vanilla game works correctly, no point in looking at your mods as the source of the problem. :laugh:

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<snip>

 

At first I thought Extra Dog Slot was the culprit, because I noticed a couple of things that were odd surrounding the dog earlier in my current playthrough - like not being able to leave Lothering - but they came good after I disabled (did not uninstall) that mod.

 

But Redcliffe is still misbehaving - the cut-scene doesn't trigger and the battle is incorrect.

 

I'm at a loss, as I have few game-altering mods installed - most are inventory-related mods.

 

The first time I played through with Extra Dawg I too found the Redcliffe zombie! battle was broken... the cutscene transition between the daytime preparation and evening battle did not play, and no zombies came down the hill to be engaged.

 

I found that omitting EDS from my install allowed events to proceed normally, though I cannae remember whether I needed to roll back to a save prior to entering Redcliffe or not... since then, I have played it safe and not installed EDS at all until after completing both Redcliffe and Broken Circle, since EDS can be problematic where the Fade sequence is involved as well. (And it can also break the acquisition of Dog in the Human Noble origin...)

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The numbering and dating of my load order was purely for my own reference, so I knew exactly what I'd put in and when for purposes of editing things like IRS and ZDF...and I couldn't be bothered editing the text file to remove all the numbering when I posted.

 

I'll delete EDS and see if that helps - right now it's only disabled, so its installation may be causing problems still (if that's the problem mod).

 

Otherwise...*sighs*...TTFT through the mod list...

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Well...partial success.

 

Fully deleting Extra Dog Slot did not allow the pre-battle cut-scene to run, and the battle still played incorrectly...but at least the Chanter's Board and the Mages' Collective appeared after the battle, which is an improvement.

 

I can live with the failed cut-scene and stuffed battle sequence, though..

 

Now to find out if the rest of the game plays properly... >.>

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