sp0ckrates Posted July 4, 2014 Share Posted July 4, 2014 (edited) I know there is a way to check that the NPC doesn't have any weapon equipped. Just cannot remember. I'm developing a mod that gives Uthgerd the ability to turn into a werewolf. Works great, but she turns during the brawl to get her as a follower! Adding code to the script that checks if she is unarmed should fix it. Thanks in advance. :) Edited July 4, 2014 by sp0ckrates Link to comment Share on other sites More sharing options...
Ghaunadaur Posted July 4, 2014 Share Posted July 4, 2014 Maybe GetEquippedWeapon could work for this. if (Uthgerd.GetEquippedWeapon() == None) && (Uthgerd.GetEquippedWeapon(true) == None) Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 4, 2014 Share Posted July 4, 2014 Why check for whether or not she has a weapon equipped? Simply check if the brawl quest is running. necessary code in psuedo format Quest Property DGIntimidateQuest Auto {auto-fill this property} If DGIntimidateQuest.IsRunning() ;prevent werewolf change EndIfThis should prevent her from turning during any of the standard non-companion brawl situations including her own. Link to comment Share on other sites More sharing options...
sp0ckrates Posted September 15, 2017 Author Share Posted September 15, 2017 Why check for whether or not she has a weapon equipped? Simply check if the brawl quest is running. necessary code in psuedo format Quest Property DGIntimidateQuest Auto {auto-fill this property} If DGIntimidateQuest.IsRunning() ;prevent werewolf change EndIfThis should prevent her from turning during any of the standard non-companion brawl situations including her own. Never thanked you for this. It's good to see someone who is so devoted to helping others out. Much appreciated! Link to comment Share on other sites More sharing options...
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