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Add music to player home


ShaithisFerenczy

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Greetings all, i was wondering how i would go about getting my player home to play music as soon as i enter, like how as soon as you enter a town, the music changes to the town music.


http://www.nexusmods.com/fallout3/mods/2722/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmoddescription%2F%3Fid%3D2722%26preview%3D&pUp=1

thats the house mod im using, the clubhouse at beth ruins. i want to put the save room theme from resident evil code veronica into it ( yes i own the soundtrack) but i haven't a clue how to go about it :'(

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Well whenever I want to put music in a space in my mods i typically do the following.

 

First off, make sure the song you have in mind is in the .wav format. (there are many converters online - search mp3 to .wav converter in google.)

Fallout can only play music in a .wav format. Then under the sound tab in geck, find a song already in the game such as Anything Goes (Labeled as," MUSLicensedColePorterAnythingGoes") This already has the appropriate settings for a song in the game so your music wont sound like a weapon firing or ect. Then just rename it and create folder structure and select the song you want to play (in .wav format)

 

Once you have created it in the sound tab, drag and drop it into your cell space where you want it to play. It will be a green shape of sorts, then make it a presistent reference and give it a simple reference ID such as "Song" Then simply attach it to an activator in a room.

 

I typically use the below script when i do this.

 

Begin Onactivate

 

if getdisabled(Song) == 0

(song).disable

elseif getdisabled(song) == 1

(song).enable

endif

endif

end

 

Note that if you want the music to only play when you press the activator first, set the green in room thing to initially disabled.

Edited by JkKILER
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