mccrab Posted March 7, 2010 Share Posted March 7, 2010 I'm making a mod with my friend and I was going to take some screen shots. With my laptop I can't get good pictures so I installed the mod to my table top computer. I went to the world space but half of the buildings are not there and some parts of the terrain is missing :wallbash: . This happens with my town and town my friend build. The mod has an .esm and .esp file. First I tought it was the .esm land bug but I think it is not that because the land doesn't disappear when I get closer. I also disabled all other mods but it didn't help. I opened it with cs and it looks just like it is supposed to. I used wrye bash to install it because making an OMOD takes so long with 194 megs file. Both computers have the same resource files, same .esp and same .esm. But why doesn't it work. :confused: Link to comment Share on other sites More sharing options...
bben46 Posted March 7, 2010 Share Posted March 7, 2010 Lots of possibilitiesSame patch level?same OBSE version?Same mods in same load order?Shivering Isles on one and not the other?Something in video card - they will not be the same.And just disabling a mod does not remove the textures and meshes - so even a disabled mod can cause it. Link to comment Share on other sites More sharing options...
mccrab Posted March 8, 2010 Author Share Posted March 8, 2010 Patch level is same. My laptop doesn't have OBSE. I don't have any other mod on my laptop except SI. The thing I was just wondering that it shouldn't conflict with anything since it only adds a new world scpace and modifies nothing in Tamriel. Link to comment Share on other sites More sharing options...
bben46 Posted March 8, 2010 Share Posted March 8, 2010 You say "I don't have any other mod on my laptop except SI." You are making mods with SI, and expecting them to work in a game without the SI enhancements. That is one difference. How about patch level?Other mods on the target computer? Link to comment Share on other sites More sharing options...
mccrab Posted March 8, 2010 Author Share Posted March 8, 2010 I mean both computers have SI and same patch and same patch level. The target gomputer has 80-90 mods. I can post the load order later today when I get to that computer. Link to comment Share on other sites More sharing options...
bben46 Posted March 8, 2010 Share Posted March 8, 2010 This might save you some timeHow to post a Load order list article http://www.tesnexus.com/articles/article.php?id=295 You also may try the OBMM or Wrye Bash conflict detectors to see what mod is doing it. If mod A changes some landscaping, then Mod B is installed that changes landscaping in the same cell, then mod B will take precedence. However - if not every tiny piece of landscape is not changed by B then those changes made by A will bleed through, as well as possibly some of the vanilla landscape. This leads to floating rocks and trees, buildings in the air or buried and holes in the landscape to fall through. To fix this you must first find the mod that conflicts, then try swapping them in the load order - sometimes works sometimes not. Then either make a compatibility patch for those who want to use Both A and B. Or let people know that your mod is not compatible with the other one and they will have to decide on which one to use. Link to comment Share on other sites More sharing options...
mccrab Posted March 8, 2010 Author Share Posted March 8, 2010 I ran the OBMM conflict detector and it said that there were only very minor conflicts. But there shouldn't be any mods that conflict with ours since this mod (Newblivion.esm and newblivion.esp) is its own world space and doesn't edit any other cells than cells in that world space. Where in bash is conflict detector?Load order:Oblivion.esmCybiades.esmWindfall.esmAll Natural Base.esmCobl Main.esmKvatch Rebuilt.esmCM Partners.esmToaster Says Share v3.esmHorseCombatMaster.esmTamRes.esmNewblivion.esmDLCShiveringIsles.espAll Natural - Real Lights.espAll Natural.espAll Natural - SI.espAkatosh Mount By Saiden Storm.espCryptic Lake View Ayleid Dining Set.espBuyable Ayldeid Dishes.espImprovedSigns.espHarvest[Containers].espMap Marker Overhaul.espHouseMapMarkers.espAdonnays Elven Weaponry.espArmory of the Silver Dragon.esptkRapiers.espAncientTowers.espCobl Glue.espCobl Si.espIvellon.espAmajor7 Imperial Furniture.espArmoryLab.espArtefacts of the Ancestors.espDwemer_Skyship_1_1_0.espHeartOftheDead.espKvatch Rebuilt.espMuffin Display Rooms.espMuseum.espNascosto Isles 3.espThe Ayleid Steps.esptreasure maps captus demus.espViking Village.espWindfall.espCybiades.espCybiadesDungeon.espDamarask.espTOTF.espThe Lost Spires.espElsweyrAnequina.espbartholm.espP1DkeyChain.espQuest Item Tag Remover.espSalmo The Baker v2.0.espAlternative Start by Robert Evrae.espMidasSpells.espAlchemical Formulas.espRshAlchemy.espEnchantmentRestore.espEnhanced Grabbing.espDeadlyReflex 5 - Combat Moves.espOblivion XP.espTSS Custom Companion Template.espToaster Says Share Faction Recruitment.espGB_Oblivion Tournament.espConsole Command Books.espDaedricCrescentBlade.espAridRegionsGenerator.espAkaviriSamuraiShop.espChinese Weapons.espeeks Smithing Mod.espGuards.espPoleWeaponsv1.1.espTamriel's Glittering Geology- No Gold Weight.espMyMuseum.espVvardenfell_Imports.espTamRes.espMap Marker Overhaul - SI additions.espSSA.espFarleum V 1.2.espRealitySpectre'sBetterPotions.espFort Akatosh Redux.espDecoratorAssistant with OBSE v1.1.espLutherane.espRosethorn Display.espnewblivion.espDasocksjunkdesert.espBashed Patch, 0.espColored Map for Elsweyr 1.1.esp At this point it is not yet that serious that it doesn't work because our mod is only on its early stages but to be able to do more play testing (it is pain on laggy laptop) it would be nice to find the solution. Link to comment Share on other sites More sharing options...
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