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Recolor/texture help?


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What I've been trying to do is edit the colors of a robe in Photoshop. So far I've managed to utilize the DATool to get the necessary .dds' and then convert them to the .tga, but I guess what the issue is is I'm not really sure what to do once I get into Photoshop. Like, I'm not exactly sure how to edit the colors/textures. I tried coloring over them with a brush and then exporting to the DATool, but it didn't really work.

 

So. Um. I just don't really know what to do/which files to edit once I have everything converted and in Photoshop. Any help/tutorials would be great, and I apologize for sounding completely inadequate and silly. I'm very new to this. D:

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What I've been trying to do is edit the colors of a robe in Photoshop. So far I've managed to utilize the DATool to get the necessary .dds' and then convert them to the .tga, but I guess what the issue is is I'm not really sure what to do once I get into Photoshop. Like, I'm not exactly sure how to edit the colors/textures. I tried coloring over them with a brush and then exporting to the DATool, but it didn't really work.

 

So. Um. I just don't really know what to do/which files to edit once I have everything converted and in Photoshop. Any help/tutorials would be great, and I apologize for sounding completely inadequate and silly. I'm very new to this. D:

 

Use DDS NVIDIA Plug-in for Adobe Photoshop

Do not convert to the .tga

Work directly as a DDS file

Change colour with the help "Image" ---> "Correction" ---> "Selective correction of colour"

Allocate working area and change colours

Keep a file as DDS. also place it in C:\...\Documents\BioWare\Dragon Age\packages\core\override\

I for test have painted a darkspawnsword

 

Excuse for bad English - I from Russia

If I well knew language, could tell more in detail

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I use Paint.NET, but does your Photoshop program open .dds files?

 

If so, you could try extracting the texture files you want using the DAToolset and open them up directly, without converting back and forth from .tga

 

Once you open it up, make whatever changes you want, and then save it. You're putting your new saved file in your override folder, yes? If not, no matter what you do the game is likely to just go use the original file.

 

Here's a link that might help:

http://social.bioware.com/wiki/datoolset/i...kinning_an_Item

 

There are four types of .dds files. I'll use Dalish light armor as an example:

pf_arm_lgtb_0d.dds (if all you want to do is change the colour, you probably just have to edit this one)

pf_arm_lgtb_0n.dds

pf_arm_lgtb_0s.dds

pf_arm_lgtb_0t.dds

 

Information about these four texture formats can be found here:

http://social.bioware.com/wiki/datoolset/i.../Textureformats

 

Hope this helps.

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