DefenestratedKoala Posted July 5, 2014 Share Posted July 5, 2014 (edited) So I'm looking to port over a weapon from the Custom Edition of Halo CE (the PC version). It's part of a weapon tag called 'Tactical Battle Rifle'. (What 'tags' are: the weapon/object files used when making map edits in the Custon Edition.) All I need to do is find the weapon model, but I'm not sure what file is the model itself. Here's a list of the files I think it might be:battle_rifle.gbxmodelbattle_rifle-multifinal.bitmapfp.gbxmodelThere are others, but these are the three that look the most promisingThere are a lot of bitmap files, and I know that the rifle in-game only appears properly with the first person model. (In first person, it has the red dot sight and suppressor, while the third person model looks like the standard Battle Rifle from Halo 3.) Any advice would be helpful and appreciated. I don't plan to upload this file anywhere, just to use it in my personal game. Thanks in advance for any replies. Edit: So, I think that the fp.gbxmodel is what I want. But, I have no clue how to properly convert it and all textures to the .nif format for New Vegas. Edited July 5, 2014 by jwarner Link to comment Share on other sites More sharing options...
devinpatterson Posted July 5, 2014 Share Posted July 5, 2014 So I'm looking to port over a weapon from the Custom Edition of Halo CE (the PC version). It's part of a weapon tag called 'Tactical Battle Rifle'. (What 'tags' are: the weapon/object files used when making map edits in the Custon Edition.) All I need to do is find the weapon model, but I'm not sure what file is the model itself. Here's a list of the files I think it might be:battle_rifle.gbxmodelbattle_rifle-multifinal.bitmap bitmaps are textures. I'd suggest hitting the Halo modding forums. Edit: So, I think that the fp.gbxmodel is what I want. But, I have no clue how to properly convert it and all textures to the .nif format for New Vegas. I seriously doubt your going to find a converter for halo assets to nif, since that's a gamebryo engine. I'v never seen it and I'd put money down that there will *never* be such a converter. It doesn't make sense for someone to develop one that essentially takes copyright assets from one game into another copyrighted game. While you can do it for personal use, it's pointless for a modding community (halo or FO). Your strategy is to find a importer for Blender or 3ds Max (because they have exporters to the nif format). Google would be your friend here. There is a pretty decent looking (never used it) importer for 3ds max, project bluestreak's GBXModel Importer v2. Once imported into 3ds max you can use 3ds max to export to a nif format. Failing that, most 3D programs recognize the obj format and it's probably the most common denominator, but that opens up a whole new set of problems. But honestly I think your way out of your depth here. This isn't a causal project with a simple solution. Your going to have to be fairly knowledgeable with 3D modeling to pull it off. Link to comment Share on other sites More sharing options...
maybenexttime Posted July 6, 2014 Share Posted July 6, 2014 (edited) Huh, I'm not sure why you are doubting that it could work. There's always a converter for everything, if you know where to look. Here's a video of Halo 4 weapons in Fallout with working ammo counter. The assault rifle also has a working compass. Edited July 6, 2014 by maybenexttime Link to comment Share on other sites More sharing options...
DefenestratedKoala Posted July 6, 2014 Author Share Posted July 6, 2014 Huh, I'm not sure why you are doubting that it could work. There's always a converter for everything, if you know where to look. Here's a video of Halo 4 weapons in Fallout with working ammo counter. The assault rifle also has a working compass. That's pretty much what I want to do, but just the one rifle. So I'm looking to port over a weapon from the Custom Edition of Halo CE (the PC version). It's part of a weapon tag called 'Tactical Battle Rifle'. (What 'tags' are: the weapon/object files used when making map edits in the Custon Edition.) All I need to do is find the weapon model, but I'm not sure what file is the model itself. Here's a list of the files I think it might be:battle_rifle.gbxmodelbattle_rifle-multifinal.bitmapbitmaps are textures. I'd suggest hitting the Halo modding forums. Edit: So, I think that the fp.gbxmodel is what I want. But, I have no clue how to properly convert it and all textures to the .nif format for New Vegas. I seriously doubt your going to find a converter for halo assets to nif, since that's a gamebryo engine. I'v never seen it and I'd put money down that there will *never* be such a converter. It doesn't make sense for someone to develop one that essentially takes copyright assets from one game into another copyrighted game. While you can do it for personal use, it's pointless for a modding community (halo or FO). Your strategy is to find a importer for Blender or 3ds Max (because they have exporters to the nif format). Google would be your friend here. There is a pretty decent looking (never used it) importer for 3ds max, project bluestreak's GBXModel Importer v2. Once imported into 3ds max you can use 3ds max to export to a nif format. Failing that, most 3D programs recognize the obj format and it's probably the most common denominator, but that opens up a whole new set of problems. But honestly I think your way out of your depth here. This isn't a causal project with a simple solution. Your going to have to be fairly knowledgeable with 3D modeling to pull it off. I realized right after I posted that the only possible model for the rifle was the fp.gbxmodel. So, my best bet is to find a way to convert it into 3DS Max? I've used that before, so I might be able to do this. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 6, 2014 Share Posted July 6, 2014 Huh, I'm not sure why you are doubting that it could work. There's always a converter for everything, if you know where to look.Huh? I never doubted it could work, in fact I showed Jwarner *how* to do it, and even a software tool to use. What did you think this paragraph from my post (quoted below) was about? Your strategy is to find a importer for Blender or 3ds Max (because they have exporters to the nif format). Google would be your friend here. There is a pretty decent looking (never used it) importer for 3ds max, project bluestreak's GBXModel Importer v2. Once imported into 3ds max you can use 3ds max to export to a nif format. Link to comment Share on other sites More sharing options...
DefenestratedKoala Posted July 6, 2014 Author Share Posted July 6, 2014 So, I think I have a basic idea of everything I would have to do, but it definitely exceeds my expertise with this stuff. Is there anyone who is able (and willing) to do this for me? Link to comment Share on other sites More sharing options...
devinpatterson Posted July 6, 2014 Share Posted July 6, 2014 So, I think I have a basic idea of everything I would have to do, but it definitely exceeds my expertise with this stuff. Is there anyone who is able (and willing) to do this for me? The whole idea for personal use is that you can't distribute it for anybody. Essentially what your asking is for someone to risk getting banned. There are other sites that don't enforce copyright, but I'm not familiar with them. Link to comment Share on other sites More sharing options...
DefenestratedKoala Posted July 6, 2014 Author Share Posted July 6, 2014 So, I think I have a basic idea of everything I would have to do, but it definitely exceeds my expertise with this stuff. Is there anyone who is able (and willing) to do this for me?The whole idea for personal use is that you can't distribute it for anybody. Essentially what your asking is for someone to risk getting banned. There are other sites that don't enforce copyright, but I'm not familiar with them. Sorry, I thought that only applied for actually uploading the mods to the site. Well, hopefully I can learn how to do this quickly. Thanks for the help. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 6, 2014 Share Posted July 6, 2014 Well, hopefully I can learn how to do this quickly. Thanks for the help. I'll help if I can (in terms of advice) and time permits, buuuuuuut I'm not as comfortable in 3ds max as I am in blender and and don't know anything about the halo side of modding. Link to comment Share on other sites More sharing options...
DefenestratedKoala Posted July 7, 2014 Author Share Posted July 7, 2014 (edited) Well, hopefully I can learn how to do this quickly. Thanks for the help.I'll help if I can (in terms of advice) and time permits, buuuuuuut I'm not as comfortable in 3ds max as I am in blender and and don't know anything about the halo side of modding. Thanks! So, I have the file open in 3DS Max and have made a few mesh edits to it. Now I need to save it as a .nif, but it gives me an error when I use the export option. I don't know how to export it in nif format. Edit: Finally got it to Nifskope. Only problems are now that there are some mesh holes that I'm not able to fix (everytime I try it reverts back), and texturing the rifle (which is something I have no experience with.) Edited July 7, 2014 by jwarner Link to comment Share on other sites More sharing options...
Recommended Posts