devinpatterson Posted July 7, 2014 Share Posted July 7, 2014 I'm not sure what your refeering to in regard to holes exactly, but there are a ton of texturing tutorials. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 7, 2014 Share Posted July 7, 2014 Plus you should be able to use the same texture as in the game (might need to convert the format). Link to comment Share on other sites More sharing options...
DefenestratedKoala Posted July 7, 2014 Author Share Posted July 7, 2014 By holes, I mean spots where a section of the mesh is missing. It makes you see through the weapon in NifSkope. I haven't been able to fix them. As for the textures, well, I changed the rifle from what it originally was, so the original ones may not work. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 7, 2014 Share Posted July 7, 2014 By holes, I mean spots where a section of the mesh is missing. It makes you see through the weapon in NifSkope. I haven't been able to fix them. No I mean I'm not sure what your refeering to as you didn't post a pic nor can I get in front of your pc and add some faces to the model. As for the textures, well, I changed the rifle from what it originally was, so the original ones may not work. yep, copy the old textures into gimp export as dds. Link to comment Share on other sites More sharing options...
DefenestratedKoala Posted July 7, 2014 Author Share Posted July 7, 2014 (edited) By holes, I mean spots where a section of the mesh is missing. It makes you see through the weapon in NifSkope. I haven't been able to fix them.No I mean I'm not sure what your refeering to as you didn't post a pic nor can I get in front of your pc and add some faces to the model. As for the textures, well, I changed the rifle from what it originally was, so the original ones may not work.yep, copy the old textures into gimp export as dds. Ah, sorry about that. Here are the ones that I've found so far, they're symmetrical so I only showed one side of each. I circled the spots in red. Here are the pics: Edit: Don't have a pic of it, but the carrying handle rails also have an issue on the underside. You can kind of see it in the first image. Edited July 7, 2014 by jwarner Link to comment Share on other sites More sharing options...
devinpatterson Posted July 8, 2014 Share Posted July 8, 2014 Yeah I have no idea what you did there, or why it came out missing parts of the mesh. If you can't get it to export you may have to create some new faces (as in polygonal faces not the squishy human type), which is where the 3D modeling experience would come in handy. But before you worry about that, hit some 3ds max to nif tutorials and/or utilities (like the one on the skyrim nexus), as I'm sure that's user or exporter error. Link to comment Share on other sites More sharing options...
DefenestratedKoala Posted July 8, 2014 Author Share Posted July 8, 2014 Yeah I have no idea what you did there, or why it came out missing parts of the mesh. If you can't get it to export you may have to create some new faces (as in polygonal faces not the squishy human type), which is where the 3D modeling experience would come in handy. But before you worry about that, hit some 3ds max to nif tutorials and/or utilities (like the one on the skyrim nexus), as I'm sure that's user or exporter error.I think those errors are present in the original mesh, since the original was for first person only. I've tried patching them, but it takes about an hour just to get the face in the right position and connected. I've got it to work in .nif format, so I guess I'm making a bit of progress. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 8, 2014 Share Posted July 8, 2014 I think those errors are present in the original mesh, since the original was for first person only. I've tried patching them, but it takes about an hour just to get the face in the right position and connected. I've got it to work in .nif format, so I guess I'm making a bit of progress. I'm sure the rifle has a 3rd person model, I mean it's use isn't restricted to just John-117 right? And even if it was it would have the fallout equivilant of a world model (ie laying on teh floor). You can use the model your working on in the 1st person model object of the weapon form, but you need to extract halo's version of the world model/3rd person model. Link to comment Share on other sites More sharing options...
DefenestratedKoala Posted July 8, 2014 Author Share Posted July 8, 2014 I think those errors are present in the original mesh, since the original was for first person only. I've tried patching them, but it takes about an hour just to get the face in the right position and connected. I've got it to work in .nif format, so I guess I'm making a bit of progress.I'm sure the rifle has a 3rd person model, I mean it's use isn't restricted to just John-117 right? And even if it was it would have the fallout equivilant of a world model (ie laying on teh floor). You can use the model your working on in the 1st person model object of the weapon form, but you need to extract halo's version of the world model/3rd person model. That's what I would do, but the rifle I'm using is a modified version of it. Only the first person model was changed. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 8, 2014 Share Posted July 8, 2014 That's what I would do, but the rifle I'm using is a modified version of it. Only the first person model was changed. Unfortunate. That means a lot of potential work for you. But before you start patching all the holes, try putting a stencil property on it (that will make both sides of the face have a texture), it may make the holes less obvious. Link to comment Share on other sites More sharing options...
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