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How to modify architecture in CS


989hustle

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I am new to this, I just recently switched from playing Oblivion on the xbox to the PC a few weeks ago when I found out about the giant mod community.

 

I have been playing around with the CS adding lights and a new area to the Vile Lair plugin.

 

I am stuck now, I want to add the "well through the celing" effects in the first room to various other rooms throughout the plug in. When I intersect the well part with the celing of a room, all I see is that rooms celing texture / architecture when trying to look up the well from inside the room.

 

Another simmilar problem comes from trying to intersect a Scale 1.00 archway into the wall of a Scale 3.0 piece of the same Architecture Group. All you can see in the wall and theoutline of the archway on it whe the area is loaded.

 

If I need another program to fis this, can the .esp from the CS be loaded into it to fill in and texture the area needed?

 

Thanks for any tips

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I am new to this, I just recently switched from playing Oblivion on the xbox to the PC a few weeks ago when I found out about the giant mod community.

 

I have been playing around with the CS adding lights and a new area to the Vile Lair plugin.

 

I am stuck now, I want to add the "well through the celing" effects in the first room to various other rooms throughout the plug in. When I intersect the well part with the celing of a room, all I see is that rooms celing texture / architecture when trying to look up the well from inside the room.

 

Another simmilar problem comes from trying to intersect a Scale 1.00 archway into the wall of a Scale 3.0 piece of the same Architecture Group. All you can see in the wall and theoutline of the archway on it whe the area is loaded.

 

If I need another program to fis this, can the .esp from the CS be loaded into it to fill in and texture the area needed?

 

Thanks for any tips

What you're wanting to do cannot be done in the CS, or quickly by any means. The closest you might be able to get is to import both models into blender (a 3d modeling program) and manually cut parts out for them to fit right (and changing the havok mesh). Unfortunately this requires quite a bit of knowledge with this program, and still may not work the way you want.

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