Leinfors Posted March 10, 2010 Share Posted March 10, 2010 Hey everyone, I'm trying to build a location, and my ideas are having a very hard time being made to work with the existing room pieces, at least, without hideous gaps between them. However, I found an ideal piece to "clean up" the gaps in my design, however, I need to be able to pass through it. In other words, is there a way to make an object (a room piece, actually) exist in the world, have a physical appearance, yet be able to pass through it? Link to comment Share on other sites More sharing options...
pkleiss Posted March 10, 2010 Share Posted March 10, 2010 It sounds to me that you need to learn how to use snap to grid instead. Using that feature will get your pieces to line up without gaps rather easily. Check out this Bethesda tutorial and lookup the section on Grid and Angle snaping. Link to comment Share on other sites More sharing options...
Leinfors Posted March 11, 2010 Author Share Posted March 11, 2010 I can see how what I said made it sound like that was the problem. I actually just did that tutorial, and used it to learn how to make locations. However, maybe I'm being a little too overzealous, and I'm using pieces that don't exactly go come from the same theme set to make something particularly imaginative. Except for this particular junction, I don't have an issue with gaps, as I fortunately did learn how to do snap to grid. Suffice to say, I'm using one of those pipes hallways from the Project Purity quest, and they are leading into an Enclave themed bunker. However, because none of the doorways or anything from the Enclave tileset work with the particular size and shape of the pipe hallways, I was about to give up, but I found a piece of the control room with a perfectly spherical "hole" that I could use to cover up the gaps between the pipe and the walls. However, the hole is actually a black surface (its not intended to be entered), and is even invisible from the inside, which is perfect, as I can have the pipe leading out of the hole, then looking back, it looks like thats where the player came out of. My problem is, the black surface is impermeable, so I had been hoping for a way to make that room piece have no "substance", so it could be there to clean up my mess, but would not interfere with using the pipe hallway. That being said, I'm having heavy duty crashing with the setup I have, and as I'm new to this, I'm not sure if its something I've done. Do any of these things dramatically increase the odds of crashing? A. Having room pieces overlap with other room pieces?B. Changing the scale of room pieces?C. Changing the axis of room pieces (making them upside down, or vertical when they were originally horizontal)? Or do incomplete cells have a high tendency to crash all the time? Link to comment Share on other sites More sharing options...
GrandsonOfSam Posted March 11, 2010 Share Posted March 11, 2010 To A, B and C: No. All of those are done in (some) vanilla FO3 cells too :) No idea on the crashing issue though. Link to comment Share on other sites More sharing options...
Leinfors Posted March 12, 2010 Author Share Posted March 12, 2010 It may well have been my mods. I just did a bit of a mod reboot, removed all my old stuff, reinstalled the new. I actually didn't even have to make new games, but after that, I fooled around in my cell for QUITE some time without a crash. I managed to band-aid the situation. I found a hallway piece that, when facing vertically and resized, can cover the hole in the ceiling and almost all of the grey area around the pipe. Then I put the Project Purity pipe exit (which has a piece of wall attached) over the pipe, and now I can't see any cracks in the mesh. Actually came out pretty good, though not quite as good as my original plan. Link to comment Share on other sites More sharing options...
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