n0ob Posted March 12, 2010 Author Share Posted March 12, 2010 projectile & weaponexplosion & armor here are the screenshots. I tried a lot of different things in the script all with the same result but script by itself works fine on the object. When I remove the script from armor it is still not placed on explosion so thats where the problem is I think. Link to comment Share on other sites More sharing options...
pkleiss Posted March 12, 2010 Share Posted March 12, 2010 Aside from the fact that you used original objects for your projectile, explosion and placed object, its looks right to me. The problem may be with the fact that you did not create new forms for those objects. By using the originals, you have made changes to every instance of them in the game, so all party hats will spawn ghouls at the player, and all weapons that use the 10mm ammo will start to spawn ghouls at the player too. That could be the problem, but I'm not sure. You don't want all 10mm and SMGs in the game to do this, do you? Another possible problem might be a dirty save issue where if you load up a save game where these items already exsisted, the data on them is stored in the save game and not loaded from scratch, so your changes aren't taking effect. When I tested my version I placed the gun in a cell that I had never been to before and loaded a save from just outside the entrance door to the cell. That way it loaded the cell info from scratch every time. If you want, I could take a look at your mod and get it working. I would remove the changes you made to the original objects, putting them back to normal and then making copies of them to use with the gun. I'm sorry if I wasn't clear before, but by 'custom' I meant new forms, not modifying existing forms. If you want me to look at your mod, PM me with a link and tell me what cell you are using as your test cell so I don't have to hunt it down. Link to comment Share on other sites More sharing options...
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