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I was wondering something about MasterUpdate and Merged Patches


Foxxieboy

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Are Merged Patches good to use right now?

 

And is it better to use Master Update on a merged patch, or use master-update and THEN make a merged patch of the Master-Updated files?

 

It says that a Merged Patch is required for WMK compatibility, but I also heard that Merged Patches can cause issues with mods that work together like MMM and FOOK2.

 

Also, I apologize if this is the wrong area to post this question, I only just got back from a long hiatus.

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As of now, the Merged Patches do work decently, but still some tweaking is always good to do yourself.

 

The MasterUpdate is a kind of grey area, as some people say it's a must do, but I myself still haven't heard a good reason to convert all of my .esp:s into .ESM:s... That said, even some modders don't seem to know the difference between an .esm and an .esp, and why some types of mods REQUIRE the mod to be an .esm... :D

 

Confusing? Merged Patch == 1, MasterUpdate == 1 or 0, depending... :)

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Just to clarify on the subject of ESP versus ESM. There are a few reasons I can think of why using an ESM would be better than using an ESP.

 

1) The design of the mod is such that there is a main section and several options which a player could pick from. That would imply an ESM / ESP pair for the mod. The ESM being the main and the options being the ESP(s). MMM is setup like this for example.

 

2) Your mod has encountered some of the ESP 'bugs' that only turning your mod into an ESM will fix. One of these bugs is a mismatched face/body skin tone. Another, more insidious one is the lost navmesh pathing bug which can leave your NPCs and followers stuck in place after a reload or fast travel. This only affects mods that place new navmeshes and those navmeshes are of a particular shape.

 

Outside of these reasons (and any others I have omitted), its best to just leave your mod as an ESP.

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I can't get UWWUT (Unique Weapons with Unique Textures) to work properly with this load order+MasterUpdate+Merged Patch.

 

Phalanx requires master-update to prevent glitching of the Phalanx-added areas, and WMK requires a merged patch.

 

Here's my load order.

Fallout3.esm
iCheat.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
HairPack.esm
FallsChurchMetroFix.esm
Phalanx-PointLookout-Navmesh.esm
CRAFT.esm
CALIBR.esm
FOOK2 - Main.esm
FOOK2 - [*censored*] World And Neighbourhood Kit.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
Mart's Mutant Mod.esm
Abbreviated Effects.esm
DarNifiedUIF3.esp
CASM.esp
CRAFT - Activation Perk.esp
More Hotkeys.esp
RadioHotkey.esp
DK_BulletTime.esp
Sprint Mod.esp
GalaxyNewsRadio100[M].esp
UPP - Pack 1.esp
UPP - Pack 2.esp
UPP - Original Perks.esp
UPP - Experience Perks.esp
UPP  - Quest Perks.esp
CS_ LightsaberQuest.esp
CS_LightsaberQuest - Objectives Patch.esp
CS_LightsaberQuest - Companion Patch.esp
CS_LightsaberQuest - Throw Saber Patch.esp
44breaktop.esp
Fellout-Full.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Fellout-pipboylight.esp
SN_Depth_Of_Field.esp
Tag! - You're it.esp
SniperZooming.esp
MaxLevelWorkaround-HP-BS.esp
CRBSOR.esp
WastelandMastery.esp
FOOK2 - Main.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FOOK2 - Mothership Zeta.esp
dD-Less Blood Time, Larger Blood.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WeaponModKits - FOOK.esp
WMK 1 Handed SMG.esp
RealFragGrenade3.esp
ACE2-1b.esp
FPS Grenade Hotkey.esp
FPS Grenade Hotkey - Zeta addon.esp
FPS Grenade Hotkey - FOOK2.esp
FPS Grenade Hotkey - FOOK2 DIK.esp
EVE.esp
EVE Operation Anchorage.esp
UWWUT.esp
UWWUT - The Pitt Addon.esp
UWWUT - Broken Steel Addon.esp
UWWUT - WMK Addon.esp
dD-More Gore.esp
dD-More Gore-The Pitt.esp
dD-More Gore-BrokenSteel.esp
dD-More Gore-PointLookout.esp
FOOK2 Nightvision for Fellout.esp
dD-More Gore-Zeta.esp
dD-Reduced Ragdoll Force.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FOOK2 - DIK.esp
Phalanx-MainFollowerModule.esp
Phalanx-BrokenSteel-Integration.esp
Phalanx-PointLookout-Integration.esp
Phalanx-PerksAndStims.esp
Phalanx-DogmeatEnemyTweaks.esp
Phalanx-OPTIONAL-BROKENSTEEL-WeaponRepairLists.esp
Phalanx-OPTIONAL-VendorChanges.esp
Phalanx-OPTIONAL-WeaponChange.esp
StealthCamouflage.esp
Pip-Boy Remover.esp
iCheat_DLC1_OpAnchorage.esp
iCheat_DLC2_ThePitt.esp
iCheat_DLC3_BrokenSteel.esp
iCheat_DLC4_PointLookout.esp
iCheat_DLC5_MothershipZeta.esp
Rocket_Lombaxrace_beta.esp
bzArmour.esp
bzBodySuits.esp
Precise Aim.esp
Tesla Sword.esp
Vibroblade.esp
Iron Man Armory.esp
FOOK2 - Snipers Edition.esp
PIDL-lite.esp
3EFdrg.esp
RAPTOR44AiO.esp
Triage.esp
MM6U.esp
Sally Fix 2.esp
Twilight Zone [Utility Tunnel].esp
Achievement Remover [All].esp
Achievement Remover [DIK].esp
merged patch 1.esp

Total active plugins: 120
Total plugins: 120

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