aaront944 Posted March 11, 2010 Share Posted March 11, 2010 [in the process of being made]This, here, is a quest I will be writing out for the next week or so.I haven't the equipment to actually MAKE the quest itself on CS due to the fact thatmy brothers "PC" isn't here. And I am a super-oblivion-geek, believe me, withdrawl fromnot gaming the mother of all games on the mother of all PC's is like having my foottorn off with a wrench. Anyways, I'll cut to the setting, plot, yadda yadda. Setting:It is west of Anvil, and the forest is well in gloom. And the Yeorg Cabin rests beneath the everlasting sky.There becomes your entrance, and you will proceed through. And waiting for your without your consent isErmildas Dylren of Valinwood. Amongst what mingle said becomes more clear your deed; and with this completedshall give the player a great Warrior brethern. Plot:Ermildas asks of you a "good deed in his favour" and so be it you set out to the far eastern mountains of Cyrodiil. There you will find the House of Rowinthor, and thus the quest proceeds. In this house you will find Hectoris Firlaen, and he is also a companion of yours in this doing deed. Bring Hectoris to Ermildas, and once you have arrived to the Cabin there again you will find Ermildas and his brother, Ermileyad Dylren. Ermildas will ask of you to lead them to Cloud Ruler Temple, hence you will come about a deep, almost endless cave to retrieve a great artifact, sacred to the Ermil. Not ever saying this is a one man job, without your companions you're certain to parish in this cave, and too the evil due outside the cave. You will travel through the seven depths of Val-Felugn, triumphing through rather tough foes. Yet these foes are not your everyday Vanilla lore. Each "Depth" will carry you through a new hell, as the dreams unfold before your eyes. And there is the certain possibility of your companions parishing along with you in this quest, but that rests in your hands.Hence I should explain each "Depth" in detail: First Depth "Val-Felugn" -You will enter a typical cave, except this one is littered with zombies, seemingly endless amounts. The ceiling is covered in hanging corpses. And at the end of the reach you will find a door leading to the next; but do not be mistaken, and thus go running too far and too fast, many traps hide about. Second Depth "Fel-Norkal"-Here dwells many Daedra, and many more zombies. You will crusade through this hall to find a locked door, thus you need to find the key. Third Depth "Maelsh-lek"-Trolls mask the halls of Maelsh-Lek, many trolls. And too does the possibility of a cave-in reside, don't get cocky now. Forth Depth "Vorg-Nech" Fifth Depth "Ile-Daeth" Sixth Depth "Kor-Lignork"-A literal maze of tunnel network, criss crossing with folly doors and entrances into vast forsaken black pits layered with spikes.Many of the enemies are only invisible medium Daedric, but here dwells Liches, and other great evil too. Hopefully you don't run out of torches at this point. Seventh Depth "Jik-Nashlek"-Contains the most savage of beasts, many of which are invisible Minatour Lords. You will come to discover a great hall containing a great portal into the unknown realm of Urdan, here the quest only just begins.Urdan "Flech-Gnak" Link to comment Share on other sites More sharing options...
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