kazzap Posted March 12, 2010 Share Posted March 12, 2010 Hey I just got this mod not to long ago and am loving it so far but I hit a snag. I'm not sure when but at some point her health bugged out and now is set to -981/48. Her health just look like a dot when you hover over her and if she takes any damage she stays knocked out forever. I have Oblivion fully patched with other mods running. Has anyone else run into this problem and know how to fix it? I haven't tried reinstalling her yet but I don't really want to loose her levels. Link to comment Share on other sites More sharing options...
Vagrant0 Posted March 12, 2010 Share Posted March 12, 2010 Might have been caused by some sort of spell effect which makes use of modav health somewhere within the scripting. The large negative value may have come from either an extremely large increase, or an extremely large decrease. The easiest way to fix it if you're handy with the CS is to create a spell which has a script effect designed to counteract this effect using the same method that caused it. Or a script scn kazzap1timeonlyCompanionFix ref self short doeffect begin scripteffectstart set self to getself if self != player set doeffect to 1 endif end Begin scripteffectupdate if doeffect == 1 self.modav health 1029 set doeffect to 2 endif end begin scripteffectfinish if doeffect == 2 player.removespell <this spell ID> endif end to a targeted spell (you'll need to define the spell with an empty script first before you can get an ID for the spell in order to remove itself). Then make a simple quest which adds this spell to the player. After usage, the spell should remove itself from the player and you can save and disable the mod, load the game, acknowledge that the spell no longer exists, and continue as normal until the problem happens again. Link to comment Share on other sites More sharing options...
kazzap Posted March 12, 2010 Author Share Posted March 12, 2010 Ok I'm trying to make the spell right now and I think I hit a snag. When I try to save the script I get a warning saying. Script "kazzap1timeonlyCompanionFix" line 22: Missing parameter spell item. I put the spell I'm trying to make ID in the <spellID> part but I still get the error. I'm new to modding so I have no idea what I'm doing. *edit* on new problem, I figured out my first problem was from not deleting the <> so now the script saves and complies fine but I can't find the script in the script effect drop down menu. Link to comment Share on other sites More sharing options...
Vagrant0 Posted March 12, 2010 Share Posted March 12, 2010 *edit* on new problem, I figured out my first problem was from not deleting the <> so now the script saves and complies fine but I can't find the script in the script effect drop down menu.Need to define it as a Magic Effect script instead of an Object script. It's a box in the upper right corner of the script editor. Link to comment Share on other sites More sharing options...
kazzap Posted March 12, 2010 Author Share Posted March 12, 2010 *edit* on new problem, I figured out my first problem was from not deleting the <> so now the script saves and complies fine but I can't find the script in the script effect drop down menu.Need to define it as a Magic Effect script instead of an Object script. It's a box in the upper right corner of the script editor. OK I got the spell with the script made, now how the hell do I get the spell onto my character. (thanks for the help BTW I'm a noob and my google is failing me) I have no clue what I even need to make a quest. Link to comment Share on other sites More sharing options...
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