Beluga Posted July 7, 2014 Share Posted July 7, 2014 (edited) Alright so I thought this would be pretty simple, but everything I've tried doesn't seem to work. I'm using this result script;0000OverseerDesk.setOpenState 2 I've gotta be making a simple mistake right? The desk ref is 0000OverseerDesk, the terminal ref is 0000Terminal2Do the two have to be linked refs? Edited July 7, 2014 by Beluga Link to comment Share on other sites More sharing options...
devinpatterson Posted July 7, 2014 Share Posted July 7, 2014 The overseers desk just slides back to reveal a staircase if I remember right. Try activate (0000OverseerDesk.Activate). You may have to use the player as a actionRef if there is a script attached instead of a default activation event (0000OverseerDesk.Activate Player 1). See if that does the trick. Link to comment Share on other sites More sharing options...
Beluga Posted July 7, 2014 Author Share Posted July 7, 2014 No that didn't seem to work. But would an setOpenState result script work, or should it atleast? Link to comment Share on other sites More sharing options...
devinpatterson Posted July 7, 2014 Share Posted July 7, 2014 They both *should* work. Check in the actual ref and see if "Parent activate only" is checked. Link to comment Share on other sites More sharing options...
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