Beluga Posted July 7, 2014 Posted July 7, 2014 (edited) Alright so I thought this would be pretty simple, but everything I've tried doesn't seem to work. I'm using this result script;0000OverseerDesk.setOpenState 2 I've gotta be making a simple mistake right? The desk ref is 0000OverseerDesk, the terminal ref is 0000Terminal2Do the two have to be linked refs? Edited July 7, 2014 by Beluga
devinpatterson Posted July 7, 2014 Posted July 7, 2014 The overseers desk just slides back to reveal a staircase if I remember right. Try activate (0000OverseerDesk.Activate). You may have to use the player as a actionRef if there is a script attached instead of a default activation event (0000OverseerDesk.Activate Player 1). See if that does the trick.
Beluga Posted July 7, 2014 Author Posted July 7, 2014 No that didn't seem to work. But would an setOpenState result script work, or should it atleast?
devinpatterson Posted July 7, 2014 Posted July 7, 2014 They both *should* work. Check in the actual ref and see if "Parent activate only" is checked.
Recommended Posts