Herk Posted March 12, 2010 Share Posted March 12, 2010 Hello, The Difficulty.GDA file sets the mechanisms that rules the chosen difficulty to play the game with.Some of the fields are self-explanatory, others are less or more clearly explained in the comments of the toolset excel spreadsheet, but others aren't. I would like to know what certain fields means exactly, and how they work, if someone can help. Here is a list of all of them, I marked the ones I need help for : STRREF / DESCSTRREF / AUTOSCALE / FRIENDLYFIRE / ENEMYFLANKBONUS / Suffix / AttackBonus / DefenseBonus / DamageBonus / HealingModifier / DmgScalingThresh / SRMod / SRModPlayer / DRMod / DRModPlayer / ReactiveLimit / AIAbilityUseMod / ReactiveChance / TrapDmgScale - Autoscale : I totally don't know what this is for. Hard and nightmare have the same values here (280), that's 175 for normal and 279 for casual.- FriendlyFire : that should be obvious, but it isn't for me. All the settings for different difficulties are the same : "1". According to the options description, casual difficulty forbid friendly fire, normal halves it, and the others allow it fully. So, wouldn't it should be, starting from casual to nightmare : 0, 0.5, 1, 1 ?- DmgScalingThreshold : comment in the excel sheet : "Any damage past this threshold gets scaled by rank. Usually down. Suggest value of 1 for Casual difficulty on Consoles." I don't understand the mechanism of this parameter.- AIabilityUseMod : I understand that this parameter decreases the cost of abilities used by enemies so they can use them more often. Is that right ? Thank you. Link to comment Share on other sites More sharing options...
Keldorn Posted March 12, 2010 Share Posted March 12, 2010 Friendly Fire: This applies to the MONSTERS, not the players. On all difficulties, monsters can hurt each other, thus the Friendly Fire value is 1. If you set it to 0, you would make that level a little bit harder. Don't really have much idea for the others. Link to comment Share on other sites More sharing options...
Herk Posted March 13, 2010 Author Share Posted March 13, 2010 I see, thank you Keldorn for your answer. Link to comment Share on other sites More sharing options...
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