ACSephiroth Posted March 12, 2010 Share Posted March 12, 2010 I wanted to download the Space Marines Faction Mod, but I am afraid that with FOOK 2 and MMM installed, the poor Space Marines won't stand a chance with all the upgraded creatures, raiders, and other enemies. Will MMM or FOOK 2 affect this mod to make them any stronger? Any one know about the mod enough to know the answer for this? Link to comment Share on other sites More sharing options...
WoogieMonster Posted March 13, 2010 Share Posted March 13, 2010 I have the Marines and MMM (full version) installed. I can safely say "those poor Space Marines" seem to enjoy being overwhelmed: (Highlight spoiler text to read it) - There is a lone Marine patrolling one of the campsites who routinely kills every super mutant in the area with just a chainsword.- There is a full squad of Marines at the Capital: 1 Devastator, 1 Grey Knight, 2 Marines and 1 Terminator. If you let them (as if you stand a chance of somehow stopping them), they will kill all the Overlords, Super Mutants, Talon Mercs, Robots in the area and take over the Enclave camp where they seem to spend most of their time trying to get into that deathclaw cage so they can kill it too. Maybe they're hungry after wiping out 3 armies all at once.- A lone Devastator patrols the Germantown police station. He will kill everything there and take a nap in the tent out of boredom. - There is another squad on guard duty outside Megaton. This is no doubt the most dangerous group in the game: 1 Devastator, Grey Knight Justicar, and 2 Terminators. When raiders start attacking the front gate, in the 2 seconds it takes you to un-holster your rifle they will have already killed everything. And should there be a "mysterious explosion" they don't even seem to notice.- In Old Olney, there is a squad of 1 Marine, 1 Devastator and 1 Terminator who are well fed on deathclaw meat. There are a few other lone Marines scattered around, one walks the roads, 1 is guarding a vault somewhere, 1 in the ruins... I've NEVER seen a dead one. In fact I honestly thought they were invincible until I saw a Devastator decide he didn't like the way a Behemoth was looking at him. He got his leg broken, I got the free loot, we were friends for life. There is a glitch that takes effect when you begin Broken Steel that makes the Marines see you as hostile, even the 3 Grey Knight Terminators guarding Rivet City, who seem able to detect you up to about a quarter mile away. Yes they're really slow and yes you'll see that bright white & gold armor coming in slow motion from pretty far off, but short of using the MIRV, there is little you can do to avoid a brutal death when they finally get to you. The glitch can be corrected with the console, which I'll gladly post if you want. I do not know how they react in FOOK because I do not use it, sorry. Link to comment Share on other sites More sharing options...
DarkVVolfV Posted March 13, 2010 Share Posted March 13, 2010 check this mod out should be compatible with mmm and fook 2 http://www.fallout3nexus.com/downloads/file.php?id=11164 warhammer factions :thumbsup: Link to comment Share on other sites More sharing options...
WoogieMonster Posted March 13, 2010 Share Posted March 13, 2010 check this mod outshould be compatible with mmm and fook 2http://www.fallout3nexus.com/downloads/file.php?id=11164warhammer factions :thumbsup: That mod does something very different from the mod the OP is asking about; It converts the game into a Warhammer style overhaul. If you're going to take advantage of someone looking for help just to plug your own mod, you could at least have the decency to warn him that it will completely change his entire game. Link to comment Share on other sites More sharing options...
DarkVVolfV Posted March 13, 2010 Share Posted March 13, 2010 @ woogiemonster i was simply saying that if he could not get the space marine faction mod working with fook, the way he wanted then he should try to get use it with the 40k factions mod it is untested with fook and i was simply saying he should try it besides all he need do is read the descritiption like you obviously did he seems to like warhammer if he is trying to use the space marine faction modso i was just giving him an alternative if he was unsure about the space marine faction mod i also do NOT MOD for peoples sake and if you think i just came along to "PLUG" my mod then you are very wrongi mod both for the pleasure and personnel gainthis mod is done for myself and now a personnel friend in fact i believe i am helping because im giving him alternative solutions and if he doesnot like it he doesnt have to use it Link to comment Share on other sites More sharing options...
ACSephiroth Posted March 13, 2010 Author Share Posted March 13, 2010 I will have to try it out my self. Since the Space Marines seem powerful enough with out FOOK, this should give them a chance to prove themselves. I'll let you know what happens. Off topic, but does anyone know if the 40k Warhammer Sparkys Chaos Marines mod adds a faction or is it just armor for you to wear? Edit: Ok I tried it out, the Space Marines defiantly stood their ground against Super Mutants and Talon Mercs at the Capital Building. I will have to see how they fair against Power Armored Enclave and BoH with beefed up FOOK armor now ;D . Link to comment Share on other sites More sharing options...
DarkVVolfV Posted March 13, 2010 Share Posted March 13, 2010 @ ACSephiroth the 40k Warhammer Sparkys Chaos Marines is just armor for you to wear and is apparently found in the citadel courtyard Link to comment Share on other sites More sharing options...
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