zymurgy65 Posted July 7, 2014 Share Posted July 7, 2014 Is it possible to produce a script that ensures bandits and marauders with two-handed weapons won't carry shields? At the moment half the shields are randomly distributed to characters who can't use them. I've never written a script and don't know where to begin. Link to comment Share on other sites More sharing options...
Maskar Posted July 7, 2014 Share Posted July 7, 2014 It's possible to do with a script, but it's probably better to just change the inventory of the npcs directly. So, give the npcs either a 2-handed weapon or 1-handed weapon + shield (item lists rather than specific weapons). Preferably you would want to create copies of the original npcs and replace the original npc lists with the new npcs (more compatible). Link to comment Share on other sites More sharing options...
zymurgy65 Posted July 8, 2014 Author Share Posted July 8, 2014 (edited) OK I'll see what I can do, thanks. Further to this, I don't know how to create new NPC lists, and there aren't enough generic NPCs to achieve a realistic spread of weapons and shields. It looks like I'm stuck with the original unrealistic equipment lists. Edited July 9, 2014 by zymurgy65 Link to comment Share on other sites More sharing options...
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