DarkVVolfV Posted March 13, 2010 Posted March 13, 2010 alright heres the problem i open up max and try to downscale the plasma gun for my new mod i export it no problem and then it comes up with this when i try to view the nif http://www.fallout3nexus.com/imageshare/images/1466637-1268440326.jpg im trying to downscale the plasma gun and then re export it back to nif format
Ghogiel Posted March 13, 2010 Posted March 13, 2010 don't think I have seen that acual error report. looks as if its trying to load a shader acociated with shadow casting, and it won't because it says its missing a skin instance. guessing- check your shader flags. ? I'm guessing you have left SF_Shadow_Map and SF_Shadow_frustum on. i do not get that error if i leave them checked on un rigged meshes(iirc), my mesh will simply not render the sf shadow map is enabled in geck or game. frustum enabled, will render in the geck/preview. but in game is sqaushes out into 2d and kinda floats around dodging the direct view angle.
DarkVVolfV Posted March 17, 2010 Author Posted March 17, 2010 don't think I have seen that acual error report. looks as if its trying to load a shader acociated with shadow casting, and it won't because it says its missing a skin instance. guessing- check your shader flags. ? I'm guessing you have left SF_Shadow_Map and SF_Shadow_frustum on. i do not get that error if i leave them checked on un rigged meshes(iirc), my mesh will simply not render the sf shadow map is enabled in geck or game. frustum enabled, will render in the geck/preview. but in game is sqaushes out into 2d and kinda floats around dodging the direct view angle. hmmm, i will have to check the shader options,
DarkVVolfV Posted May 10, 2010 Author Posted May 10, 2010 well i could probably get it working now in max but i used nifskope to fix it up, thanks anyways DarkWolf V
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