MarchUntoTorment Posted July 7, 2014 Share Posted July 7, 2014 This is a request I made a while back, but it never got completed, despite being the subject of some discussion. So, like Sisyphus, I'm posting it again! Could anyone please make a piece of armour which appears as the Tesla-Beaton Prototype slung over the player's back? Preferably position-adjusted so that it fits with Tesla Armor (the Fallout 3 version). I believe that the position is something like X97 Y27 Z-2 R96 (based on the position posted in another thread for the Brush Gun), if that helps whoever wants to take on this request. I've tried this myself in NifSkope, but I simply lack the knowledge or experience. If anyone could link me to some good tutorials to learn to do this, I'd be eternally grateful. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 7, 2014 Share Posted July 7, 2014 Hit me up in this thread if no one takes care of your request and I'll put it back into the "to do" queue. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 7, 2014 Share Posted July 7, 2014 Ooops I mean if no one takes care of it in a couple of weeks. Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted July 8, 2014 Author Share Posted July 8, 2014 Gotcha! I'll come back here in a week. Thanks! Well, any other takers? Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted July 17, 2014 Author Share Posted July 17, 2014 No dice on anyone taking this up, Devin. You still up for putting this on your to-do list? Link to comment Share on other sites More sharing options...
devinpatterson Posted July 17, 2014 Share Posted July 17, 2014 Will do. I'll try to crank out the canon and the laser rifle (two specific requests) soon-ish. One point on the canon though. While I don't forsee any major problems, it's going to require copying and pasting a donor block for the special effects and I don't know if that will be a piece of cake or trip me up. If worse comes to worse it may be "unlit". Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted July 17, 2014 Author Share Posted July 17, 2014 I'm cool with it being unlit. I can justify it in my head as the 'lighting' being only used when the cannon is actually active and ready to fire; when it's stowed over someone's back in storage, the cannon's charge is inactive. So if you can't move the lighting block, I'll have no problem with it. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 24, 2014 Share Posted July 24, 2014 Well burned about two hours trying to get it in game and got nowhere. CTD city :( It wouldn't allow me to reassign all the meshes to a single bone and kept reverting to multiple materials, freak'n nightmare. I think I'll have to put this one on hold. I'll probably make some new weapons and maybe take another shot at it when I can get some advice/insight into the problem. Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted July 27, 2014 Author Share Posted July 27, 2014 Hey Devin, Thanks for giving this your best shot! I wasn't sure if the Tesla Cannon would work out, due to how damned complex the model is, but it was worth a shot. But really, thanks for trying. Means a lot to me. After all that work, I hardly have the right to ask anything of you, but do you think this would be a problem endemic to all launcher weapons? Or - given the time and the inclination - would it be feasible to try this project on another weapon? Best regards,MarchUntoTorment Link to comment Share on other sites More sharing options...
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