Ex0rdium Posted July 7, 2014 Posted July 7, 2014 Forgive me if this question has been asked. I've tried researching but couldnt find a satisfactory answer. To start. I know how to create an NPC. And I know how to add music to the game. The first question I have. Without duplicating an already existing NPC/Boss Character and editing it, How can I create from scratch an NPC and designate him as a Boss? My second question. I have read that there are something like 3 Music Tracks for Bosses. But I havent been able to find anywhere where you can create more boss tracks. Once I have my character as a boss, how can I designate what music track plays when I encounter him? Is there an 'On Encounter' script I can add or something? Something like that would be helpful because I am going to need like 4 or 5 different Boss music tracks. Hope someone can help....
Veltoss Posted July 7, 2014 Posted July 7, 2014 Nothing really tells the game "this NPC is a boss". Any boss-specific characteristics are separate pieces. Such as if it's part of a quest, the boss-level loot it drops, etc. As far as music goes, a good place to start would be going under Audio -> Music Track and then search "boss". There are three tracks, like you said. Double click one and look at the Conditions tab. The first one is activated whenever the enemy is a dragon. I imagine it would be easy enough to create a new music track with your own sound file and set a condition to activate it when the enemy is your new boss NPC. Alternatively you could even use a Sound Marker for the room the boss is in (though sound would only come from one point), or use a new Acoustic Space for the interior cell that the boss fight takes place in. If you're looking for stuff that makes some boss NPCs different than others, just search "boss" under Actors and look at the existing bosses. Check out their inventories, combat style, AI packages, etc and see what makes them stand out. It can be a good way to get an idea of what you need to include in your boss, like appropriate loot. Some bosses have their own AI package that no other NPC uses to make their fight more unique, or even their behavior before the fight.
Ex0rdium Posted July 7, 2014 Author Posted July 7, 2014 Thanks I will look into this. Didnt even think to look in the conditions tab on the music track, I was looking all over the NPC itself. I initially tried to do a Sound Marker. Either I did it wrong or something, but I couldnt figure out how to just make a Sound Marker of a music track. I had to do a Sound Marker of sound effects. So when I tried to create one, for some reason it wouldnt accept an xwm file, and a wav file caused it to crash.
Ex0rdium Posted July 8, 2014 Author Posted July 8, 2014 Still cant get this to work. I looked all over the Conditions tab of other music tracks. Tried different variations with my music track and still can get it to work.
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