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Simple Newbie question about duration


amcclell

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I'm messing around with chems a bit, to see if I can make addictions work more like in fallout 1 and 2 where you could have them wear off if you go cold turkey. I'm not 100% sure if just modifying the duration of the "Addiction" parameter of the withdrawal disease effect will work, but I figure that's the simplest thing to try first. One thing I'm not sure about is the units for duration - seconds is obvious, but are the minute, hour, and day options real-time or game-time based? I run with my timescale modded down to 1:5 real:game rather than the default 1:30, so I want to make sure the duration lasts the amount of game-time that I'm intending (Rather than having something last 7 days REAL time, for instance).

 

Additionally, this isn't as important but since it's related and I just thought of it, I might as well ask. If I give an addiction a duration, will that duration be refreshed if I use the chem again? For a random example, if the addiction has a duration of 10 hours, will it only last 10 hours from the initial addiction, or will that timer be reset if I use the chem again to counter the withdrawal? If it's the former, I might need to look into scripting to make it so that addictions will only wear off in time if I go cold turkey.

 

Also, I'm aware that someone's made a mod that does something similar to this, but it has a bunch of other modifications to chems that I don't want, and it only affects vanilla chems, while I'm using better living through chems and would like those addictions to work properly as well.

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