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Merged Patch Empty in FNVEDIT?


rainbranchtTJ

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Hey everyone, I've modded my game before, but last time it got to the point where everyone had pink heads, just as I was installing the last of my 40 odd mods.
I'm restarting and this time I took more time learning about how to do it properly, it's really the first time I've actually looked around inside the FNVEdit patch list, I used to just hit create merged patch and save. This time I opened up my merged patch, according to the tutorials I've read, the merged patch is supposed to contain a list of all mod's that were in conflict as masters.
However when I expand the MergePatch2.esp it contains only a single sub folder- File Header, which seems to contain almost NO information whatsoever.

The patch's that were in conflict were the more traits/more perks mod, for companions and all DLCS, should information from these not go into the merged patch? Also, shouldn't they be master files of my merged patch ?

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I wasn't using Ctrl+A, I tried with it, however it seemed to turn out the same patch as it did without pressing Ctrl+A.
I was having conflicts with stronger mercs + stronger mercenaries + travelling merchant fix + outside bets + decrucifixion. I came up with a pretty decent load order, and then manually made my own patch for them, as it only resolves one of the 100 ish conflicts between the 5 mods, my manual patch solves them all, on top of my manual patch, I also added an automatic merged patch.

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