asorel Posted July 8, 2014 Share Posted July 8, 2014 Mod order posted below. Not too long ago, my character obtained the Wazer Wifle. When I did, the gun did something like 160 damage, I can't recall the exact value, but it beat A3-21's Plasma Rifle by a small amount. At some point it disappeared from my inventory, my guess is I accidentally used it to repair something. I added it back to my inventory using console commands, using the baseID on the wiki, and it now does only 85 damage. Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1Mothership Crew.esm=1TSC Air Support.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1RH_IRONSIGHTS.esm=1Abbreviated Effects.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_PL_NewItems.esp=1You're Special.esp=1XtraSPECIAL.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional VATS Halftime.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1RH_FWE_Bridge.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1RH_EVE_Bridge.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - FWE Master Release.esp=1MZC Addon-Olympus Armory.esp=1MZC Addon-Olympus Armory (forecefield).esp=1TSC Air Support.esp=1Alien Aroxy.esp=1AlienShield.esp=1Anchorage reward expand.esp=1level100mod.esp=1Repairable Gauss Rifle - Clipsize.esp=1AnchorageGaussRifleVATSFix.esp=1Blackened FWE + MMM + EVE.esp=1MMMfix ver 2.esp=1Gauss_clip_size_AP_4.esp=1 Link to comment Share on other sites More sharing options...
Osuirof Posted July 8, 2014 Share Posted July 8, 2014 (edited) 1. You're sure it was vanilla Wazer Rifle, and not WMK-ed one, or modified by some other mod\compatibility patch ?2. Run FO3Edit, and check what mod changes it. Change it to what you like. Edited July 8, 2014 by Osuirof Link to comment Share on other sites More sharing options...
asorel Posted July 8, 2014 Author Share Posted July 8, 2014 (edited) 1. You're sure it was vanilla Wazer Rifle, and not WMK-ed one, or modified by some other mod\compatibility patch ?2. Run FO3Edit, and check what mod changes it. Change it to what you like. I had obtained the weapon in the normal fashion, from Biwwy in Little Lamplight. In FO3Edit, the mod that is listed as the override 'winner' is the one with higher base damage, though it is still 40 less than the 'winning' base damage of the A3-21. The reference ID of the Wazer Wifle is also unchanged from the vanilla value. Perhaps there was something unique about the first encounter; is there a way to reset Biwwy's dialog that would allow the player to obtain the weapon again? Edited July 8, 2014 by asorel Link to comment Share on other sites More sharing options...
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