circuitbomb Posted March 14, 2010 Share Posted March 14, 2010 Hello TESNexus community! I've ran into a bit of trouble attempting to move an object in a mod I have been working on, while I believe this may have been asked before, I would like a bit more of an explanation than what I have found on the TES Wiki regarding it. I have an object, a shelf to be specific, it is an activator, and I have a switch, when the switch is 'hit' I need the shelf object to raise straight up on its z axis. Here is my code thus far: scn MyModRaisingShelf01SCRIPT short open long zPos begin OnActivate set zPOS to MyShelf.GetPos Z if open == 0 && isAnimPlaying == 0 if zPos == 20358.2402 MyShelf.disable MyShelf.MoveToMarker MyMarkerOpen MyShelf.enable MyShelf.setPos z, 20366.6133 set open to 1 endif else if zPos == 20366.6133 MyShelf.disable MyShelf.MoveToMarker MyMarkerClosed MyShelf.enable MyShelf.setPos z, 20358.2402 endif endif end Now something is going on here that I am simply missing, I've been troubleshooting this for a few hours now, so your assistance would be genuinely appreciated. When I load the mod up and goto my switch, it does nothing, it is an animated switch(like a lever) yet does not move, the shelf does not move either, nothing happens. Thanks in advance. Edit: Just to note, both the lever and the shelf are set as persistant with the levers parent set as the shelf. -Circuitbomb Link to comment Share on other sites More sharing options...
circuitbomb Posted March 15, 2010 Author Share Posted March 15, 2010 Ok rather than Script this movement I instead created an animation for it. Link to comment Share on other sites More sharing options...
Shadowfen Posted March 20, 2010 Share Posted March 20, 2010 Hello TESNexus community! I've ran into a bit of trouble attempting to move an object in a mod I have been working on, while I believe this may have been asked before, I would like a bit more of an explanation than what I have found on the TES Wiki regarding it. I have an object, a shelf to be specific, it is an activator, and I have a switch, when the switch is 'hit' I need the shelf object to raise straight up on its z axis. Here is my code thus far: scn MyModRaisingShelf01SCRIPT short open long zPos begin OnActivate set zPOS to MyShelf.GetPos Z if open == 0 && isAnimPlaying == 0 if zPos == 20358.2402 MyShelf.disable MyShelf.MoveToMarker MyMarkerOpen MyShelf.enable MyShelf.setPos z, 20366.6133 set open to 1 endif else if zPos == 20366.6133 MyShelf.disable MyShelf.MoveToMarker MyMarkerClosed MyShelf.enable MyShelf.setPos z, 20358.2402 endif endif end Now something is going on here that I am simply missing, I've been troubleshooting this for a few hours now, so your assistance would be genuinely appreciated. When I load the mod up and goto my switch, it does nothing, it is an animated switch(like a lever) yet does not move, the shelf does not move either, nothing happens. Thanks in advance. Edit: Just to note, both the lever and the shelf are set as persistant with the levers parent set as the shelf. -Circuitbomb It could be possible that your "if zPos == ....." are too specific to actually come true since these are floating point numbers. Even though I can't say for sure that this is the problem, you would be better off changing your ifs to something like the following (partial code - lines removed for clarity): if zPos < 20360 MyShelf.enable MyShelf.setPos z, 20366.6133 set open to 1 endif else if zPos > 20360 MyShelf.enable MyShelf.setPos z, 20358.2402 endif Link to comment Share on other sites More sharing options...
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