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Shadow Of The Ayleidoon


The_Vyper

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Shadow Of The Ayleidoon.

 

Background Story:

Many years ago, a group of mages (Conjurers, Necromancers and Battlemages) formed an alliance of sorts. Their goal: learn the forgotten secrets of Ayleid magic. For the last several months, their numbers have been increasing. Strange new types of skeleton warriors have been seen in their company. The Council of Mages decided to send a battlemage to infiltrate their ranks. He finally put a name to this new, potential enemy: Warlocks. His reports became increasingly disturbing: Ayleid weapons caches, powerful enchanted weapons, powerful potions, spells that could summon multiple creatures at once, armies of undead and Daedra, and something called the Adonai Karan. His last report indicated that he was on to something big. He has not been heard from since. Can you finish the job that he began before the Shadow of the Ayleidoon falls?

 

Description:

Basically, this is a dungeon crawl mod. There will be at least five new Ayleid Ruins to explore. Things will be added to some of the Vanilla ruins too. Through the course of this mod, you will acquire a number of enchanted items: a sword called the Haelia Naga (or Terrible Death), a bow called the Varla Molag (or Star Fire) and a full set of armor called the Adonai Karan (or Lordly Armor). Each of these items is leveled, but somewhere in Cyrodiil (or is it?) there is an Ayleid chamber that contains the Altar of Empowerment. With this Altar, you can upgrade the armor and weapons as you level up. The final dungeon you go through is an Ayleid stronghold called Haelia Cey. It is the largest Ayleid ruin ever discovered. It has twenty levels. :blink: Yes, you read that right. Twenty levels. It's so big, it has its own teleport network: a central hub that connects to each level. So, why not teleport straight to level 20 from level one? You can't. The portals that access the hub are hidden behind moving walls, so you will have to fight (or sneak) your way through each level. There will also be two new types of Welkynd Stones: Red and Purple. The red stones will completely restore your health (the way blue ones restore magicka) and the purple stones will restore both health and magicka. Because of their power, the purple stones will be very rare. I also have some additional ideas for the stones, but I don't want to give any details just yet, as it may not even be possible to do what I want.

 

 

Progress:

 

Dungeons: 70% complete

Enemies: 95% complete (Having a little trouble getting the Bosses just right.)

Weapons: Done*

Armor: Done*

Spells: 85% complete

 

* Thanks to JGreybear for giving me permission to use his Ayleidoon Karan set.

 

Here are a few of the enemies you'll face:

 

Fire Skeleton

 

Frost Skeleton

 

Storm Skeleton (not my best pic, sorry)

 

Revenant

 

Each Skeleton comes in Skeleton, Guardian, Hero and Champion varieties.

 

Here are some others:

 

Lesser Welkynd Atronachs

 

Geater Welkynd Atronach

 

Now, you've no doubt run into those fun red stones that cast spells at you. Well there are a lot of those here and they come in multiple colors.

 

Ohh pretty

 

The Cyan ones shoot leveled Frost spells, Orange ones shoot leveled Fire spells, White ones shoot leveled Shock spells and Red ones shoot random, unleveled Fire, Frost and Shock spells. I'm working on a purple version that will fire all of the elemental spells in sequence.

 

Oh, and don't rely on the in game local map to help you in each level. Some level have identical rooms stacked one atop the other:

 

Local Map of one level

 

Side View of that same level

 

As you can see, the local map isn't very informative there.

 

Another thing to watch out for is the Welkynd Stones themselves. Some are normal, obtainable items, but others are traps that fire spells at you when you try to grab them. There is a way to tell them apart, but you'll have to learn that through experience.

 

I've been working on this for quite some time, but my progress isn't the best. I work to jobs, so my modding time is a bit more limited than I'd like. Even so, I expect to have this mod finished this year.

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Looks like it's gonna be a fun dungeon crawl. ;D

Thanks! :D

Keep up the good work!

I will. Just putting this together has been a lot of fun (and very educational). The funny thing is, some of the mods I've already released were originally test files for ideas that I had for this (but I'm not saying which ones 8) ).

 

Did you do this all yourself?

For the most part. I'm using Jgreybear's Ayleidoon Karan set for the weapons and armor and Critterman's model for the Geater Welkynd Atronach as well as textures he made for the lesser ones. Khettienna was kind enough to give me permission to use the scripts from her Respawning Varla and Welkynd Stones mod. I'm also using the Clean Ayleid Ruins Independent Version set by Ceano and AxlRocks. I'll probably be including WhoGuru's Burnt Ayleid Ruins and Lava Falls Resource as well as the Drow Ruins Interior and Exterior Tileset by KingDutka (although I'll be using the Master file he gave me permission to make from it). So I'm using a lot of resources, but I've made some of my own in the process. The level layouts, Skeletons, multi colored Dark Wekynd Stones (and other surprises) are all mine. I've written a lot of scripts for this mod (108 so far, with a few dozen more to go) and utilized a few existing ones. My favorite part is designing levels. I may have set a record for "number of things activated by a single switch". One level has a switch that activates 129 objects one after the other (it takes around 2 minutes and 10 seconds for the whole chain to finish). Here is a small preview of what happens afterward. This will not be an easy quest to finish. Even I have trouble getting through some levels and I know where everything is. :P I've even gotten lost in one of the levels (and I designed it). All in all, it's a bit of a challenge. But it's fun! :D

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  • 2 weeks later...

I've updated the look of the Skeletons:

 

http://www.invision.tesalliance.org/forums/uploads/1269708081/gallery_775_71_126010.jpg

 

And I've made Ayleid versions of each, made possible by a new Skeleton.nif provided by NateNeurotic and modified textures from Meo300's Ayleid Clutter Resource.

 

Fire Warrior and Fire Scout:

 

http://www.invision.tesalliance.org/forums/uploads/1269708081/gallery_775_71_526857.jpg

 

Frost Warrior and Frost Scout:

 

http://www.invision.tesalliance.org/forums/uploads/1269708081/gallery_775_71_442244.jpg

 

Storm Warrior and Storm Scout (I still need to tweak the "eyes" a bit):

 

http://www.invision.tesalliance.org/forums/uploads/1269708081/gallery_775_71_405304.jpg

 

Revenant Warrior and Revenant Scout:

 

http://www.invision.tesalliance.org/forums/uploads/1269708081/gallery_775_71_105988.jpg

 

So, what do you think?

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I've updated the look of the Skeletons:

 

http://www.invision.tesalliance.org/forums/uploads/1269708081/gallery_775_71_126010.jpg

 

And I've made Ayleid versions of each, made possible by a new Skeleton.nif provided by NateNeurotic and modified textures from Meo300's Ayleid Clutter Resource.

 

Fire Warrior and Fire Scout:

 

http://www.invision.tesalliance.org/forums/uploads/1269708081/gallery_775_71_526857.jpg

 

Frost Warrior and Frost Scout:

 

http://www.invision.tesalliance.org/forums/uploads/1269708081/gallery_775_71_442244.jpg

 

Storm Warrior and Storm Scout (I still need to tweak the "eyes" a bit):

 

http://www.invision.tesalliance.org/forums/uploads/1269708081/gallery_775_71_405304.jpg

 

Revenant Warrior and Revenant Scout:

 

http://www.invision.tesalliance.org/forums/uploads/1269708081/gallery_775_71_105988.jpg

 

So, what do you think?

 

 

That is really good work. If you have permission you should release that skeleton as a resource so other people can use it

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That is really good work.

Thanks! :biggrin:

 

If you have permission you should release that skeleton as a resource so other people can use it.

The Skeletons without armor use textures from one of Meo3000's mods, so I'd have to get permission for that.

The Skeletons with armor would be a bit more difficult. The mesh is from JGreybear's Ayleidoon Karan mod, the bone textures are by Meo300 (as stated above) and the skeleton.nif that determines how the mesh moves is by NateNeurotic, from TES Alliance.

I needed a new skeleton.nif because the armored skeleton would do this upon "death": Aaahh! <---That happens because the arms are still attached to the body (and the armor), even though they don't look like it.

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