TheKrusty Posted March 14, 2010 Share Posted March 14, 2010 First i´m not god in english, sorry! ! so, the problem i have is, that i´m don´t now how to set nifscope for a transparent locking blade, i think :confused: , texture file have a alpha channel, and a normal map with alpha channel, and a file with the ending _g, the original nif file work´s fine. Ähh it´s the GlassKatana from Growlfs. but after import\ export the nif file, something get lost. I want to use the texture for a sword of my own, texturing the sword .o.k., export nif o.k. than in nifskope i copy and paste branch for the collisions box, bringing to the game o.k. , but the blade is not transparent, i see the normal texture. were is the fault ??? thanks and sorry for the bad english Link to comment Share on other sites More sharing options...
Vagrant0 Posted March 14, 2010 Share Posted March 14, 2010 First i´m not god in english, sorry! ! so, the problem i have is, that i´m don´t now how to set nifscope for a transparent locking blade, i think :confused: , texture file have a alpha channel, and a normal map with alpha channel, and a file with the ending _g, the original nif file work´s fine. Ähh it´s the GlassKatana from Growlfs. but after import\ export the nif file, something get lost. I want to use the texture for a sword of my own, texturing the sword .o.k., export nif o.k. than in nifskope i copy and paste branch for the collisions box, bringing to the game o.k. , but the blade is not transparent, i see the normal texture. were is the fault ??? thanks and sorry for the bad englishNeed an alpha property on the .nif. Link to comment Share on other sites More sharing options...
TheKrusty Posted March 14, 2010 Author Share Posted March 14, 2010 Thanks dude, that´s it . It work´s :biggrin: :thanks: :thanks: Link to comment Share on other sites More sharing options...
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