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Need help with Transparenz


TheKrusty

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First i´m not god in english, sorry! !

so, the problem i have is, that i´m don´t now how to set nifscope for a transparent locking blade, i think :confused: , texture file have a alpha channel, and a normal map with alpha channel, and a file with the ending _g, the original nif file work´s fine. Ähh it´s the GlassKatana from Growlfs. but after import\ export the nif file, something get lost. I want to use the texture for a sword of my own, texturing the sword .o.k., export nif o.k. than in nifskope i copy and paste branch for the collisions box, bringing to the game o.k. , but the blade is not transparent, i see the normal texture. were is the fault ??? thanks and sorry for the bad english

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First i´m not god in english, sorry! !

so, the problem i have is, that i´m don´t now how to set nifscope for a transparent locking blade, i think :confused: , texture file have a alpha channel, and a normal map with alpha channel, and a file with the ending _g, the original nif file work´s fine. Ähh it´s the GlassKatana from Growlfs. but after import\ export the nif file, something get lost. I want to use the texture for a sword of my own, texturing the sword .o.k., export nif o.k. than in nifskope i copy and paste branch for the collisions box, bringing to the game o.k. , but the blade is not transparent, i see the normal texture. were is the fault ??? thanks and sorry for the bad english

Need an alpha property on the .nif.

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